Commit Graph

86 Commits

Author SHA1 Message Date
bflatastic b3f6edddfe Fix #1499: PDF and EPS another app copied paste as editable vector art
Paste read PDF only from the Windows clipboard and EPS nowhere, so on macOS a copied
equation or drawing pasted nothing new (the last thing copied in the app came back).
- macOS: the pasteboard's PDF, EPS and SVG are read, ahead of text and bitmaps.
- Windows: EPS is read beside PDF.
- Everywhere: an .eps file copied in a file manager pastes.
- clipboard.importEps loads an EPS into the clipboard as document.open reads one.
2026-10-13 06:34:12 +07:00
bflatastic ff6e136b97 Part of #1459: the window's surface may be as large as the graphics adapter allows 2026-10-13 02:54:08 +07:00
RealtaNua 4744c2f04b Fix #1373: --control without a valid port stops the desktop before it starts
--control took the next argument as its port and dropped it when it wasn't a number, so the app
started without a control server and `--control --automation-read-root DIR` opened DIR as a
document. automation_args::ControlArg now reads --control <port> or --control=<port> once and
requires a port from 1 to 65535; VECTORCRAFT_CONTROL_PORT must be one too, checked only when
--control isn't given so --control and --version win over a bad value. Errors go through the
same exit as the root flags (#1157).

Tests: unit tests in automation_args.rs; tests/automation_args.rs runs the binary for each bad
form and checks the exact message and a prompt failing exit.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 18:56:36 +07:00
skylar taylor-barrick e74c2f113c Print: adopt craft-print while retaining Windows 7 support 2026-10-12 14:20:48 +07:00
arhammusheer 023c8e3edd #1244: streaming open and save, per-section limits, recovery that keeps images apart, background open
Save serializes JSON straight into the compressor and writes images from their Arc into the
file; open reads each image into its own buffer, and NodeKind reads its tag first instead of
buffering every node. Already-compressed images are stored rather than deflated again in the
same gzip stream. Limits apply per section, so any file VectorCraft writes opens again. Data
Recovery writes each image once, content-addressed, instead of every interval. Native files open
on a background thread. Files stay readable by main both ways; JSON-only saves are identical.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:33 +07:00
Losminek e3dec2e87b M14.i18n: translate Czech labels at UI render sites
Localize native/web file filters, diagnostic labels, numbered presets
and contributor tooltips with English fallback and Czech plural forms.
Fix gradient adjective agreement and disambiguate Japanese printer marks
in PDF/Print choices and summaries. Keep file extensions and names intact.

Add Czech catalog rows and regression coverage; update localization evidence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 08:18:13 +07:00
Ikki Nishihara f08c970588 fix: macOSの保存画面に形式選択を追加する #866 2026-10-12 01:15:16 +07:00
bflatastic 6a214253a8 Review: rewrap the adapter order docs (#1200) 2026-10-11 22:18:10 +07:00
Atos Lins 9c40a2643f Linux: Automatic draws on the GPU the Wayland compositor draws with
On a hybrid laptop whose Wayland compositor runs on the discrete GPU
(Hyprland with AQ_DRM_DEVICES naming the NVIDIA card first), the built-in
panel still hangs off the integrated GPU, so the display rule put it first,
and the window stayed empty: the compositor took the frames and showed
nothing, with no error, so neither the restart on a failed adapter (#502)
nor the first-frame watch (#964) noticed.

Which GPU drives a display stands in for which GPU the compositor draws
with. Under Wayland the compositor says so itself: the main_device of its
linux-dmabuf feedback (version 4), the device it imports client buffers on,
which Mesa's Vulkan device-select layer reads for the same purpose.
compositor_gpu.rs asks for it on a short-lived connection, maps the dev_t
to PCI ids through /sys/dev/char, and under Automatic adapter_order ranks
that adapter ahead of the display GPUs. No answer (X11, an older compositor,
a GPU no adapter matches) leaves the existing rules in charge; a user's own
choice, WGPU_ADAPTER_NAME and the restart skip list still come first.

wayland-client and wayland-protocols are already in the tree through winit;
they become direct Linux-only dependencies.
2026-10-11 22:18:06 +07:00
bflatastic 21459f4df4 #1194: Direct3D 12 shaders compile with FXC
wgpu's default DX12 shader compiler loads whichever dxcompiler.dll the
DLL search path finds first; VectorCraft ships none, so it was another
program's, and one without its dxil.dll warns that the DXIL is unsigned.
wgpu takes the warning for a compile error, the device is lost before
the first frame, and the app falls back to OpenGL. FXC (d3dcompiler_47,
part of Windows) compiles everything the window needs, as LightCraft
does since its #484; WGPU_DX12_COMPILER still picks another.
2026-10-11 22:03:40 +07:00
bflatastic 731c30ff6d Review: house header for the root-argument integration test (#1157)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:16:43 +07:00
BFlat 71b7ae3d56
Merge pull request #1157 from piero-83/ll-root-preflight
Reject malformed desktop automation root arguments before startup
2026-10-11 18:15:54 +07:00
bflatastic a809f270eb #1151: Preferences › Performance › Linux display server opens the window through Xwayland, where file drops work
winit 0.30 delivers no file drops on native Wayland. The new Linux Display
Server preference (Automatic / X11 (XWayland), shown on Linux only, read at
startup) has winit open the window on X11 when the session is Wayland,
DISPLAY is set and the X11 libraries winit loads are installed (ldconfig
check ported from PhotoCraft); otherwise the window opens on Wayland and
the log says why. README, development notes, parity docs, ROADMAP and the
complete catalogs updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:29:23 +07:00
piero-83 d9c48bddef
test(app): reject root errors before initialization 2026-10-11 11:18:31 +02:00
piero-83 3d4caa917a
fix(app): reject malformed automation roots before startup 2026-10-11 11:17:58 +02:00
Emlembow 7ff0269a1d Fix #867: macOS file dialogs are sheets, and no dialog runs inside the event handler
The crash: rfd's blocking dialog ran -[NSSavePanel runModal] inside
winit's event handler; when a resize of the panel ends, AppKit runs the
closures winit queued meanwhile, and winit's re-entrancy panic fires
inside an Objective-C block, where it can't unwind, so the app aborts.
As PhotoCraft (#673) and PdfCraft (#145) ship it:

- macOS: picks::ask shows an rfd::AsyncFileDialog as a sheet on the
  window (beginSheetModalForWindow returns at once); a waiter thread
  sends the paths and wakes the window. A pick asked outside an entry is
  refused and logged instead of running a modal. Linux keeps its thread
  (#592) and now also wakes the window; Windows is unchanged.
- Nine paths that asked outside an entry now run as entries: Load
  Profile, Swatches and Graphic Styles Other Library, the shortcut
  editor's Import and Export, and the presets dialogs' Export.
- While a dialog is open: the macOS menu bar is inert except Hide, Hide
  Others and Minimize; Quit, Close, Close All and the close button are
  refused; Finder/Dock opens and the IME discard wait; another dialog
  is refused with a status message. The answer re-activates the
  document that asked (by uid) and Save Changes finds its document by
  uid; a frame guard clears a stale picks entry after a recovered panic.
- ui.inspect reports fileDialog.

Squashed onto current main by the maintainer (with main's automation
sandbox wrappers and font-name menus kept).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:14:17 +07:00
skylar taylor-barrick 0c57b1d5d2 UI.6: reconcile shared docking with native panel sets 2026-10-10 19:28:31 -06:00
skylar taylor-barrick ed14640756 UI.9: integrate shared docking and preserve panel workflows 2026-10-10 14:49:35 -06:00
bflatastic 199a464140 #964: start again when the first frame never reaches the screen
With High Performance chosen on a hybrid laptop, the window's first
frame never reached the screen: no error, no panic, the app stayed in
the background without a window and the log stopped after "rendering
with". The start-up recovery of #502 only saw failures.

A watch thread now gives the first frame 20 seconds from the app's
creation (after the files named at the start opened). When the second
frame hasn't begun by then, so the first was never presented, the app
starts again without that adapter, as it does after a graphics failure,
and this process ends. A window minimized at the start isn't counted.
When the hung processor was chosen in Preferences, the status bar's
note after the restart points to Automatic.

docs/development.md explains it and how to recover from a Graphics
Processor choice that doesn't work; ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:38:58 +07:00
bflatastic 6315086f96 Review: System Title Bar only where it applies, docs, title repaint
- Preferences hides System Title Bar on macOS and the web, where it did
  nothing (it fell through to the plain checkbox row), and lists it with
  the window options instead of under Language.
- The next-launch note reuses "Applies the next time VectorCraft starts."
  instead of a second wording in every catalog.
- A new window title asks for one more frame: AppKit lays the title bar
  out again for it, and the next frame centres the window buttons (#968).
- The menu bar drops the bold branch for the VectorCraft menu it no
  longer shows; theme is imported where the tests use it.
- Docs: Language is Preferences › User Interface › Language (VectorCraft
  › Language on macOS); the control protocol describes System Title Bar;
  ROADMAP Last updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:15:21 +07:00
rafi612 12f8a77a00 User Interface › System Title Bar: native decorations on Windows/Linux, file in OS title 2026-10-10 21:01:38 +07:00
bflatastic 258d61ced0 #968: centre the macOS window buttons on the app bar
AppKit places close, minimize and zoom in a standard title bar, shorter
than the 44-point app bar they sit over, so they rode high on it. They
are now moved to the middle of the bar, inset from its left as far as
from its top, with the title bar container made as tall as the bar so
they stay clickable. AppKit lays the title bar out again on resize and
when leaving full screen, so the placement runs every frame and sets a
frame only when it is out of place. The app bar keeps the room the
buttons take, measured, instead of a fixed 78 points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:56:18 +07:00
bflatastic 0eb4ce5e98 Fix #918: PSD and PSB files open and place as their merged image
File › Place and File › Open read PSD and PSB files: the merged image
every such document carries after its layers, which is what a linked PSD
shows. A placed PSD links like any image, so the Links panel updates and
relinks it, and it is sized by its ResolutionInfo resource.

The reader is written from the public file format specification. It
reads Bitmap, Grayscale, Duotone, Indexed, RGB, CMYK (through the colour
settings' CMYK) and Lab, at 1, 8, 16 and 32 bits per channel (32-bit
values are linear), raw, PackBits or zipped with or without prediction.
A document with transparency stores its merged image on white with the
alpha in the first extra channel. It comes back with straight colours,
also for 16- and 32-bit files, which say so in their Lr16/Lr32 block.
Multichannel files are refused with a message. The file is untrusted:
every read is bounds-checked and the image's size is checked against
the decode budget before anything is allocated.

PSB is a read-only format of its own, so exports never write a PSD under
a .psb name. The desktop packaging still doesn't associate either
extension with VectorCraft (UNASSOCIATED_EXTS): they belong to raster
editors. Layers (import options) are left for later.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:09:41 +07:00
bflatastic 9f875050ef Fix #832: --automation-read-root and --automation-write-root confine the MCP server's files
vectorcraft-cli mcp and vectorcraft --control take the flags PhotoCraft
takes. While roots are in force, every path a command reads (open, place,
relink, SVG image links, library and profile loads, plug-ins, preset
imports, font searches) must lie inside the read root and every path it
writes (save, export, package, Export for Screens and for Web, print to
file, captures, library saves) inside the write root. Paths are made
absolute, links are followed (a missing file's nearest folder's), and the
result is compared by whole components, ignoring case on Windows; `..`
below a missing folder, dangling links and device names are refused. A
root left out grants none of its access; without the flags nothing
changes.

The checks live in one place, vectorcraft_engine::file_access, consulted
by the engine's file helpers and the app's file services. The headless
server confines its whole process; the app confines control requests,
the frames carrying input they inject and the background saves they
start, leaving the person at the keyboard and the app's own folders
alone. The screenshot tool now has the backend write its file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:27:24 +07:00
Fabio William Conceição 89812275d7 Part of #394: Show Font Names in English labels the font menus. 2026-10-10 14:10:31 +07:00
bflatastic dd8f144770 Fix #867: macOS file dialogs no longer run inside the window's event handler
On macOS the Open and Save panels ran modally on the UI thread, inside
the window's event handler. Resizing the panel delivered window events
to that handler again, and the app crashed when the mouse was released.
They now open from a thread of their own, as on Linux (#592): rfd runs
the panel on the main thread from the run loop, outside the handler, and
the app picks the answer up when it comes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:30:33 +07:00
bflatastic c19873e220 Part of #861: a file the user can't open is reported in a dialog
Opening a file that fails (File › Open, Open Recent, the Home screen, a
drop, the Finder or the command line) only set the status bar's
message, which is easily missed: it looked as if nothing happened. A
dialog now says "Can't open “name”." with the reason, as well. An
agent's file.open {path} still just answers with the error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:59 +07:00
bflatastic de564bc24f Fix #806: Windows doesn't load Vulkan drivers unless asked
Creating a Vulkan instance loads every installed Vulkan driver into the
process, and a faulty one (Intel's igvk64.dll) crashed VectorCraft
before its window appeared. On Windows the window now starts with
Direct3D 12, falling back to OpenGL, as PdfCraft does; WGPU_BACKEND
(e.g. vulkan) still chooses others.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:51 +07:00
dotCooCoo 5709e636a5 Fonts: missing fonts are listed when a document opens, with Find Fonts and a folder search
When a document opens with fonts that aren't available, fonts used
only in its symbols included, VectorCraft lists them in a Missing
Fonts dialog after the missing linked file questions, one document at
a time, with Find Fonts and Close. Find Fonts opens Type › Find Font
on the first missing font of the layers' type, to replace it. After
Find Fonts or Close the dialog doesn't open again for that open; when
another dialog replaces it, it opens again once that dialog closes.

Search Fonts Folder (the Fonts folder File › Package writes next to
the document) and Find in Folder… search a folder and its subfolders
for the fonts' files, and Add Fonts copies the files the user chooses
into a Fonts folder next to the preferences. The desktop app and
vectorcraft-cli read that folder with the system's font folders. Type
› Find Font has a Find in Folder… button too when fonts the document
uses are missing. The web app shows no dialog; a status message says
how many fonts aren't available.

- text.missingFonts lists each missing family and style once,
  whatever version the document's type names, and leaves out CSS
  generic families such as sans-serif. text.findFontFiles searches a
  folder on up to 8 threads and returns at once; text.findFontFiles {}
  reports the search, and {stop: true} stops it. A search reads only
  what the font scan reads of font files (their table directories and
  name, fvar and OS/2 tables) and, on macOS, of suitcase fonts, and
  lists a file for a font only when the file makes the font resolve
  exactly. It does not enter app packages, the Program Files and
  ProgramData folders, the system's folders at the root of a volume,
  the Shared and Public folders in Users, a home folder's Library,
  AppData, Applications, snap and dot folders, a Library folder's app
  data folders or the folders the environment names for apps, and it
  skips other hidden folders and does not follow links below the
  picked folder. It ends after 60 s by default, after 10,000,000
  entries listed, with more than 1,000,000 folders waiting, after
  10,000 font files read or 1,000 kept, or once every font has a file;
  Stop and Close end it too.
- text.addFontFiles copies only files the last search found. Of
  those, it copies only regular .ttf, .otf, .ttc, .otc, .woff and
  .woff2 files and suitcase fonts with their resource fork, at most
  256 MB a file and 1 GB in all. It never replaces a file: a file with
  the same contents is kept, and when another file has that name, the
  copy gets a number (Name 2.otf). The fonts are then scanned again,
  and type set in them redraws.
- ui.missingFontsDialog and ui.findFontsInFolder open the dialog for
  agents; docs/control-protocol.md lists its fields.
- File › Package gives a font file whose name has no font extension
  the extension that matches its data (.ttf, .otf or .ttc).
- vectorcraft-text adds set_app_font_dir, which system_font_dirs
  reads, WantedFonts, which reads a font file's names as the font scan
  does, is_font_file and is_suitcase. #762 split its face reader, which
  now takes read budgets: file_face_names_within tries the suitcase
  reader first, and reader_face_names_within applies the budgets to
  each font. vectorcraft-format adds write_new_with.

Docs: docs/mcp.md, docs/control-protocol.md, ROADMAP.
2026-10-10 08:42:32 +07:00
Reinhard Schuerer 77a3cef4d1 Draw on the GPU that drives the primary display on Windows and Linux
On a desktop with a Ryzen integrated GPU without a monitor and an NVIDIA
card driving both monitors, Automatic (power saving on Windows) picked
the integrated GPU; Windows presented every frame across adapters and
the integrated GPU's driver reset, losing the graphics device or taking
every monitor down for minutes (same bug as pdfcraft#378).

Automatic now asks the system which GPU drives which display (Windows:
EnumDisplayDevices through winsafe; Linux: /sys/class/drm) and ranks the
GPU driving a display, and among those the primary display's, ahead of
the power preference. Where the system can't say, or no adapter's PCI
ids match (OpenGL, Metal), the order is the power preference's as
before, so nothing gets worse. Power Saving and High Performance chosen
by the user, and WGPU_POWER_PREF, keep ordering by kind alone.

The log now lists the display GPUs, which adapters drive a display, and
the adapter drawn on with the reason, the first question in every
black-window report. Tests cover the device-id parser, the rankings
(desktop with all monitors on the discrete GPU, hybrid laptop, a monitor
on each GPU, no match), the sysfs reader and a live EnumDisplayDevices
call.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017ZwZjADUZP4VzvrFGpiZch
2026-10-10 01:08:33 +02:00
dotCooCoo 4b00c2d968 Part of #579: macOS fonts registered from other folders are listed too
The font scan read only the macOS font folders and the Additional
Fonts Folder, so fonts that apps and font managers register with
CoreText from their own folders were missing from the font menus, and
exports set such type in the fallback font. CoreText's font manager
lists them with the installed fonts.

- `mac_fonts.rs` lists the files of the fonts the font manager has
  available (`CTFontManagerCopyAvailableFontURLs`, through
  objc2-core-text), keeping only file URLs as `open_documents.rs` does
  (#433). The desktop app and `vectorcraft-cli` install it as they
  install the DirectWrite lister on Windows, and the scan reads the
  files outside the font folders in place.
- The scan leaves out faces with no outlines the font engine draws (no
  glyf, CFF, CFF2 or VARC table), on every platform. CoreText lists
  Apple's PingFang UI interface font (macOS 27), whose outlines are in
  an hvgl table; if the scan cataloged it, PingFang SC would count as
  installed, and Chinese characters in fallback text, Japanese kanji
  included, would draw blank.
- Tests: the list holds the installed fonts by full path, a font
  registered from another folder is listed while it is registered, and
  a face without outlines the engine draws isn't cataloged.
2026-10-09 08:16:33 -07:00
bflatastic 7255ac394d Fix #745: a working Libraries panel of graphics, colours and text styles
The Libraries panel was a placeholder: it invited dragging art onto it,
but nothing happened. It now keeps local libraries (no account, no
cloud), as Illustrator's Libraries panel does:

- drag art off the canvas (or a swatch) onto the panel to add it, or use
  + to add the selection's graphic, fill or stroke colour, character
  style or paragraph style;
- drag a graphic onto the canvas (or double-click it) to place a copy,
  click a colour to paint the selection through the active Fill/Stroke
  proxy, click a style to apply it to the selected type;
- the library picker and the panel menu create, rename and delete
  libraries; each is a .vclibrary file in a Libraries folder next to the
  preferences (session-only in the web app, headless sessions and runs
  without preferences).

Engine: library.list/get/setCurrent/create/rename/delete/add/use/
removeItem. A graphic is stored as a native document with a thumbnail:
adding copies as Copy does and placing pastes as Paste does, resources
and swatch-name conflicts included. Using a style adds it to the
document and applies it in one undo step.

Clipboard::to_document gave its layer the id u64::MAX, which made a
saved copy overflow Document::fix_next_id when read back; the layer now
takes an id above the objects', and fix_next_id saturates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:12:59 +07:00
bflatastic b554330d06 Windows: the taskbar and Alt+Tab show VectorCraft's icon
Windows shows a window's big icon (ICON_BIG) in the taskbar and Alt+Tab.
eframe sets only the window icon (the small one, in the title bar), so the
taskbar showed a generic window instead of VectorCraft's icon. The app now sets
the big icon from the same 256 px image when the window is created.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:12:25 +07:00
bflatastic f17bac2c64 Fix #661: quitting no longer crashes on Macs with a Touch Bar
On every quit (Cmd+Q, VectorCraft > Quit, the close button) on a MacBook Pro
with a Touch Bar, AppKit threw from -[_NSTouchBarFinderObservation invalidate]
and macOS reported a crash. AccessKit's macOS adapter subclasses the window's
content view and gives it back its own class when the window is torn down;
AppKit's Touch Bar support observes the view under the subclass, so removing
that observation throws (the same cause Zed fixed in zed-industries/zed#65186).

On macOS with accessibility, the app now ends the process at the end of
on_exit, once the preferences are saved, before eframe tears the window down.
Nothing after the window is needed on a normal quit. While the window is still
starting up it doesn't, so a graphics failure still starts the app again on
another adapter (#651).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 11:20:40 +07:00
bflatastic dc39146d0d Fix #651: a dual-GPU Mac falls back to its other GPU
Metal reports no PCI ids, so both GPUs of a dual-GPU Mac had the adapter key
Metal:0000:0000. When the integrated GPU failed at start-up, the restart left
out both and the app quit, although the discrete GPU works. An adapter without
ids is now keyed by its name, so the restart leaves out only the one that
failed.

The failure itself was wgpu's indirect-call validation compute shader, which
OCLP-patched Metal on an Iris Pro can't compile. Nothing in VectorCraft or
egui draws indirectly, so that validation is off (WGPU_VALIDATION_INDIRECT_CALL=1
turns it back on).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 10:26:55 +07:00
bflatastic aa5e8f46e9 Part of #579: vectorcraft-cli lists the fonts font services load too
The DirectWrite font lister (#594) was installed in the desktop app only:
`vectorcraft-cli` (convert, run, MCP) didn't see fonts that font services
such as Adobe Fonts load on Windows, so its exports set such type in a
fallback font.

- The CLI shares the app's `system_fonts.rs` and installs it first thing
  on Windows (not the win7 build). The text crate stays free of unsafe
  code; the CLI denies unsafe code instead of forbidding it, so the
  shared module's own allowance applies.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 05:43:13 +07:00
bflatastic 37d4477362 Fix #592: file dialogs on Linux no longer stop the window answering
VectorCraft asks for a path where it needs one and goes on with it at
once, so its file dialogs ran on the UI thread. Windows and macOS dialogs
run the window's events meanwhile; on Linux nothing answered the Wayland
compositor's pings while a dialog was open, and Hyprland offered to kill
the window as not responding.

- ui-egui `picks`: every file dialog (open, save, folder, place) goes
  through one place. With the host's `start_pick` (desktop Linux) the
  dialog shows on a thread of its own; what asked (the command, the
  dialog's OK, a panel's or dialog's button) gives up for now and runs
  again with the picked path when the dialog answers. Another dialog
  waits for the open one.
- The desktop app passes its window as the dialogs' parent on Linux (the
  portal can then associate its window, "Unhandled parent window type"
  before) and Windows; macOS shows them as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 04:59:05 +07:00
bflatastic 5854346053 Fix #579: fonts activated by font services such as Adobe Fonts are listed on Windows
Font services load their fonts with GDI at run time, from files in their
own folders, without installing them: neither the font folders nor the
registry list them, so the font scan never saw them. DirectWrite's system
font collection holds them since Windows 10 1607.

- vectorcraft-text: `set_platform_font_files` lets the app name font files
  the platform knows; each scan and each check for installed fonts asks
  again and reads those outside the font folders. A file named by itself
  is read whatever its extension (font services keep fonts in files
  without one).
- The desktop app lists the local files of DirectWrite's system font
  collection on Windows (`system_fonts.rs`, through the windows crate
  already in the build), read in place.
- The check for fonts installed while the app was in the background runs
  on a thread: DirectWrite's check for updates takes about 50 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 04:16:14 +07:00
David Whiting cb61bdf61f M14.8: dismiss macOS native menus after selection or outside input 2026-10-08 20:50:54 +01:00
bflatastic ac043129c8 Fix #545: Windows renders through DX12 before Vulkan
Windows lists each GPU under both backends, and Vulkan came first. On an
Intel GPU its driver made the whole window flicker black while the
pointer moved; the same machine was fine with WGPU_BACKEND=dx12 or gl.
adapter_order now ranks a GPU's DX12 adapter before its Vulkan one, after
the power preference, so the GPU chosen doesn't change, only how it is
driven. Vulkan stays the fallback (a failed DX12 start restarts on it)
and WGPU_BACKEND=vulkan still picks it. Elsewhere there is no DX12
adapter, so nothing changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 00:56:49 +07:00
bflatastic 5d695dcb80 Merge #523: Fix #433: open only file URLs handed to the app (macOS 27) 2026-10-09 00:43:58 +07:00
bflatastic ab65474044 macOS: the menus live in the system menu bar, settings in the VectorCraft menu
On macOS the menus are in the system menu bar, laid out as a Mac app's (Illustrator on the Mac as
the reference), and the app settings sit in the VectorCraft menu: About, Settings ▸ (one item per
Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide
VectorCraft ⌃⌘H (⌘H stays View › Hide Edges), Hide Others ⌥⌘H, Show All and Quit ⌘Q (the app's own
quit, so unsaved documents are asked about); they leave Edit and Help. Window gets Minimize ⌃⌘M,
Zoom and Bring All to Front; Help is the system's Help menu. Windows, Linux and the web keep the
in-window menu bar unchanged; --in-window-menus or VECTORCRAFT_IN_WINDOW_MENUS keeps it on macOS
too, and so does a menu bar AppKit refuses to build.

One menu model: the in-window menus and the native bar draw the same rows (menus::entry), and the
platform-free native_menu module lays them out, decides when to update (a cheap state hash; labels,
enabled and checked in place, a rebuild only when the structure changes) and hands key equivalents
back to egui as the key presses they were, so shortcuts, user overrides and focused text fields
behave as in the window and nothing fires twice. The muda backend (pinned =0.21.1, macOS only, no
unsafe) is apps/vectorcraft/src/mac_menu.rs, mirroring PhotoCraft's. ui.inspect reports
nativeMenuBar. Translations for the new labels in ja, es, zh-hans, zh-hant, cs and pt-br.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:45:31 +07:00
bflatastic 71371b9d58 Linux clipboard probe: look only while Paste depends on it, stop at once (review of #510)
- The worker reads the clipboard only while nothing is copied in the app
  and a document is open (as the in-line check did before), and idles on
  a channel otherwise; it sends a verdict and wakes the UI only when the
  answer changes.
- The in-line check (Windows, macOS, web) keeps its short-circuit: it
  doesn't open the system clipboard after an in-app copy or without a
  document, as before the PR.
- A dead worker hands the check back to the UI thread instead of
  freezing the last verdict.
- Dropping the app wakes the worker and waits (250 ms at most) until it
  has let go of its clipboard handle: on X11 the last arboard handle
  alive hands what the app copied to the clipboard manager, and a
  detached worker holding it would lose that handover at exit.
- The factory stays in `Services` until the first frame takes it (no
  extra app fields); main.rs installs it with `cfg!(target_os = "linux")`.
- Tests trimmed from five to three that share tests_sysclip's helpers:
  the frame never waits on a slow clipboard and only the probe thread
  reads it (nothing read without a document), the probe rests after an
  in-app copy and lets go of its handle when the app drops, and a dead
  probe falls back to the in-line check. The in-line case is already
  covered by tests_clipboard.
- ROADMAP (Last updated, Platforms, Shipped so far) and
  docs/development.md (Linux: clipboard owners that never answer).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 22:36:44 +07:00
Oscar Sebastián Mellado Bustos 5db200d392 Linux: check the system clipboard for Paste off the UI thread
`has()` on an X11 clipboard owner that never answers can block for
seconds; the app called it every 0.25 s on the UI thread to decide
whether Paste is enabled, so a stuck owner froze the frame loop (the
window stopped drawing and could not be closed).

`clipboard_probe` owns a second clipboard handle on a worker thread,
publishes its verdict over a channel and wakes the UI only when it
changes; the frame reads the latest verdict without ever blocking.
Without a factory the check stays in line, throttled, exactly as before
(the web shows SVG text only; hosts that don't install one keep the old
path).

The factory is installed on Linux only for now (the environment the bug
reproduces in); other platforms keep the in-line check, so this cannot
change their behaviour.

Tests: a fake clipboard whose `has()` blocks on a gate, a probe factory
sharing a recorder, and a headless frame whose elapsed time is measured.
They assert the frame does not wait on the clipboard and that the check
runs on the probe thread, that the probe's verdict reaches `system_paste`
and the Paste menu, that dropping the app stops the probe, and that the
in-line check (no factory: the web, older hosts) still works.
2026-10-08 22:34:29 +07:00
bflatastic d12d5195da Fix #502: no startup crash on dual-GPU Linux desktops under Wayland
0.5.0 asked wgpu for the low-power adapter everywhere (#306). On a Linux
desktop whose KDE Wayland compositor runs on an NVIDIA GPU, wgpu sorted the
Ryzen's integrated RADV GPU first: it reports that it can present to the
window, but KWin can't import the buffers it allocates ("importing the
supplied dmabufs failed"), which is a fatal Wayland protocol error. The next
surface configuration then got ERROR_SURFACE_LOST_KHR and egui-wgpu panicked
("The surface isn't supported by this adapter", winit.rs:129).

- Preferences > Performance > Graphics Processor gains Automatic, the new
  default: power saving on Windows and macOS as #306 wanted, and on Linux the
  system's order, where Mesa's device-select layer puts the GPU the desktop
  runs on first. Values are now automatic / lowPower / highPerformance; 0.5.0
  saved powerSaving for everyone, which reads as automatic.
- The app picks the window's adapter itself (apps/vectorcraft/src/gpu.rs,
  eframe's native_adapter_selector): only adapters that present to the
  surface, WGPU_ADAPTER_NAME first, hardware before software, native backends
  before OpenGL, then the power preference. Every adapter and the pick are
  logged.
- run_native runs under the engine guard. When the graphics fail during the
  first frames (a wgpu error, or a panic in wgpu, egui-wgpu or naga), the app
  starts again without that adapter (exec on Unix, so an AppImage stays
  mounted; a new process on Windows), passing the failed adapters in
  VECTORCRAFT_GPU_SKIP, and says so in the status bar. When none is left it
  logs why and exits with an error, never a panic.
- docs/development.md, README and ROADMAP: the new default, the restart and
  the escape hatches (WGPU_POWER_PREF, WGPU_ADAPTER_NAME, WGPU_BACKEND,
  MESA_VK_DEVICE_SELECT, DRI_PRIME).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:59:55 +07:00
imachus b7644d31f2 Fix #433: open only file URLs handed to the app (macOS 27 turns an https URL into a path)
`application:openURLs:` can pass URLs that aren't files, and on macOS 27 `to_file_path()` returns
the path of an https URL ("/a.svg"), so it was queued as a document. Keep the file URLs
(`isFileURL`) before converting; `opened_files_wait_for_the_ui` passes again on macOS 27.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:54:22 +09:00
bflatastic 20ed00784f Desktop: report an unusable log folder through the logger, ROADMAP (review of #465)
The "no log file" message went through eprintln!, which panics when
standard error is a broken pipe; log::warn! reaches standard error the
same way (the file sink has already given up) and never panics.
ROADMAP: the log file in "Shipped so far" and "Last updated".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:07:24 +07:00
Gert Pellin ba9edcdc7f Desktop: write log records to standard error and a rotating log file
The desktop app installed no logger, so every log::warn!/log::error! in
the workspace was discarded: the graphics adapter in use, a lost graphics
device, the engine guard's report of a recovered panic. A launch from a
desktop menu has no terminal either, so there was nothing to attach to a
bug report.

apps/vectorcraft/src/logging.rs (no new dependency):
- standard error plus logs/vectorcraft.log next to the preferences
  (~/.config/vectorcraft/logs, or under $XDG_CONFIG_HOME); each launch
  rotates the previous log to vectorcraft.1.log and .2.log, so the log of
  a run that crashed survives the next start; the file is capped at 16 MiB
- records logged before the settings directory is known are buffered
  (bounded) and written once the file is attached
- default levels: info for vectorcraft*, warn for everything else;
  RUST_LOG replaces them with env_logger-style directives
- never panics: an unusable directory or a failed write leaves standard
  error as the only sink
- runs with VECTORCRAFT_NO_PREFS (agents' test runs) log to standard
  error only, so they don't rotate away the user's own logs

The logger is installed first in main and the file is opened after
argument parsing (--version leaves no file). Log messages of this crate
drop their "vectorcraft: " prefix, which the record's target now shows.
vectorcraft-cli keeps its own MCP logger (vectorcraft_mcp::logging).
Documented in docs/development.md (Logs, Environment variables).
2026-10-08 17:07:08 +07:00
bflatastic 8f771faa9e Fix #457: paste screenshots from the clipboard on macOS, Windows and the web
A screenshot on the clipboard didn't paste everywhere:
- macOS: the Paste menu item (which takes Cmd+V there) was enabled for text
  only, so with nothing copied in the app Cmd+V did nothing; and arboard
  reads the pasteboard's TIFF only. The pasteboard's types now enable Paste,
  and its PNG, else TIFF, pastes as it is.
- Windows: bitmaps came through CF_BITMAP and GetDIBits, which drops alpha.
  Paste now reads PNG, else CF_DIBV5, else CF_DIB, decoded with their colour
  masks and tables (a BMP file header in front, which image's headerless
  decoder gets wrong for masks after a BITMAPINFOHEADER), opaque when the
  alpha is zero throughout as screenshots leave it, capped at 32768 px a side.
- Web: only SVG text pasted. The page's paste event now hands the first
  picture or file that is art to the app (VectorcraftApp::paste_from_host),
  pasted with the chord held, like the desktop's paste keys.
- Linux reads image/png already; its Paste menu item still waits for text
  (no cheap way to ask arboard for a bitmap), the paste keys take one.

Bitmaps paste as embedded images at the view centre, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 16:15:20 +07:00
bflatastic f46527e0bd Fix #444: tool cursors are OS cursors, so the pointer no longer trails over the canvas
Over the canvas the window hid the system cursor and painted the tool's
cursor glyph into its own frame. That glyph reached the screen only after
the frame was rendered, queued (two frames by default) and composited, so
on Windows it visibly trailed the real pointer, on any GPU: the "sluggish
mouse" of the report. Frame times were not the cause (0.4 ms empty,
1.5 ms median on a 20 000-path document, and no repaints while idle).

- cursors: the glyphs are collected as shapes, tessellated by egui and
  rasterized into straight-alpha RGBA bitmaps (anti-aliased, hotspot on a
  pixel corner), cached per cursor and display scale so the same Arc is
  handed over every frame and egui-winit keeps its OS cursor.
- canvas: on Windows and Linux the tool cursor goes to the OS through
  ctx.set_cursor_image; the system moves it itself. macOS (bitmaps sized
  in points) and the web (no bitmap cursors in eframe) keep painting it.
- app: the wgpu surface queues one frame instead of two (LOW_LATENCY):
  the GPU only composites the CPU-rendered canvas, so everything drawn in
  the window follows the pointer a frame sooner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:41:22 +07:00