vectorcraft/docs/control-protocol.md

117 lines
11 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Control protocol
`vectorcraft --control <port>` listens on `127.0.0.1:<port>` (loopback only). One JSON request per line:
`{"id": 1, "method": "ui.inspect", "params": {}}` → `{"id": 1, "ok": true, "result": {...}}` or `{"id":1,"ok":false,"error":"..."}`.
| Method | Params | |
|---|---|---|
| `engine.execute` | `{command, params}` | run any engine or UI command (see `engine.commands`) |
| `engine.commands` | | every command with label, shortcut, params doc, enablement |
| `document.inspect` | | layer tree, selection, history, paint defaults |
| `ui.inspect` | | tool, UI state, view, canvas rect, window size, perf |
| `ui.menu.list` / `ui.menu.invoke` | `{command, params}` | the full menu tree / invoke an item |
| `ui.tool.select` / `ui.tool.list` | `{tool}` | |
| `ui.pointer` | `{events:[{kind: down|drag|up|move|doubleclick, x, y, space?: "doc"|"screen", mods?}]}` | drive the active tool exactly like the mouse |
| `ui.key` / `ui.text` | `{key, shift?, alt?, cmd?}` / `{text}` | synthetic keyboard input |
| `ui.set` | `{brightness?, panel?, rulers?, outline?, grid?, smartGuides?, boundingBox?, controlBar?}` | |
| `ui.dialog.set` / `.confirm` / `.cancel` | `{field, value}` | fill and submit the open dialog |
| `ui.screenshot` | `{path?}` | capture the window (PNG). Needs a presented frame: with the screen locked or the window minimized/covered it fails after ~8 s with an explanatory error |
| `ui.render` | `{path?, scale?}` | render the artboard headlessly (PNG) |
| `ui.resize` / `ui.focus` | | |
| `app.open` / `app.save` / `app.export` / `app.quit` | `{path}` / `{path?}` / `{path?, format?, artboard?, range?, scale?, …}` | `app.open` reads every format `document.open` reads (see `document.formats`). `app.export` encodes through the engine's `document.export` (same options; the document keeps its path) and writes `path` through the host; without `path` it returns `{dataBase64, format, bytes}`, as headless mode does. `app.quit`, `file.close` and `file.closeAll` first open a `saveChanges` dialog for each modified document (they return `{"pending": "saveChanges"}`): `ui.dialog.confirm` saves, `ui.dialog.set {field: "discard", value: true}` then confirm discards, `ui.dialog.cancel` cancels the whole close or quit |
| `ui.dialog.*` on `gradientStop` | `{field: "color" \| "opacity" \| "location", value}` | double-clicking a stop on the Gradient tool's annotator opens its popover (fields `index`, `x`, `y`, `tab`); set `color` (hex), `opacity` or `location` (percentages) and `ui.dialog.confirm` to apply them to the selected stop. `gradient.selectStop {index}` picks the stop the annotator, the panels and Delete/←/→ (`ui.key`) act on |
Swatch editors: `engine.execute` with `ui.swatchOptions {name}` opens the `swatchOptions` dialog for a colour swatch
(fields `name`, `spot`, `global`, `mode`: `gray`/`rgb`/`hsb`/`cmyk`/`web`, `color`: `"#rrggbb"` or a colour object,
`preview`), which previews on the canvas while open; `ui.dialog.confirm` applies it with `swatch.edit` as one undo
step and `ui.dialog.cancel` rolls the preview back. For a gradient swatch the dialog has `name` only (it shows the
gradient) and OK renames it; pattern swatches open pattern editing instead. Dropping a gradient (or colour) on a
swatch of its kind in the Swatches panel with Alt held replaces it (`swatch.edit {name, paint}`).
Confirmations: deleting swatches from the Swatches panel opens a `confirm` dialog (fields `message`, `detail`);
`ui.dialog.confirm` runs the command it asks about (here `swatch.delete`) and `ui.dialog.cancel` drops it.
New swatches and colour groups: `ui.newSwatch {spot?, group?}` opens the `newSwatch` dialog prefilled from the active
fill or stroke (fields as in `swatchOptions` plus `group`; a gradient or pattern only takes `name`) and
`ui.newColorGroup {swatches?}` opens `newColorGroup` (fields `name`, `fromArtwork`, `toGlobal`, `includeTints`,
`swatches`); `ui.dialog.confirm` runs `swatch.new` / `swatch.newGroup`.
The Color Picker is a dialog too: `engine.execute {command: "ui.colorPicker", params: {stroke?, color?}}` opens it for the fill (or stroke) proxy; `ui.dialog.set {field: "hex", value: "00FF00"}` (or `color`, `channel`, `webOnly`, `swatches`) then `ui.dialog.confirm` applies the colour through `paint.setFill` / `paint.setStroke`.
Graphic styles: `ui.graphicStyleOptions {name}` opens the `graphicStyleOptions` dialog (field `name`) for a style and
`ui.dialog.confirm` renames it with `graphicStyle.rename` (a name another style has returns an error and keeps the
dialog open); without `name` it names a new style made from the selection (`graphicStyle.new`).
`ui.mergeGraphicStyles {names}` opens the same dialog to name the style `ui.dialog.confirm` merges from them
(`graphicStyle.merge`). Deleting styles from the panel asks first with a `confirm` dialog (`graphicStyle.delete`).
Gradient panel: double-clicking a stop on the panel's slider opens the same `gradientStop` popover, with a `screen`
field (`[x, y]`, screen points) in place of `x`/`y`. The panel's stop eyedropper selects the Eyedropper tool with the
tool option `stop` (the tool to return to; `tool.setOption {key: "stop", value: "gradient"}`): its next click on art
samples the colour there into the selected stop (`paint.sampleColor {color, stop}`) and switches back. Dragging a
swatch, a Fill/Stroke proxy or the panel's gradient thumbnail onto art runs `paint.setFill` / `paint.setStroke` (the
active proxy) with the paint's params and the object's `ids`; a colour dropped on the panel's ramp adds or recolours
a stop.
Tool options: double-clicking a tool button runs `tool.options {tool}`. For `gradient` it opens the Gradient panel;
for `eyedropper` it opens Eyedropper Options, an `eyedropperOptions` dialog (fields `sampleSize` 1/3/5, `pickUp` and
`apply`, the attribute trees of `eyedropper.setOptions`) whose `ui.dialog.confirm` runs `eyedropper.setOptions` (what
`appearance.copyFrom` copies). Gradient tool handles snap to
anchors, edges and smart guides; Shift constrains them to 45° steps from the `constrainAngle` preference.
Effect dialogs: `engine.execute {command: "effect.dialog", params: {effect, index?, item?}}` opens the `effect` dialog
(fields: the effect's parameters, `preview`). With `index` it edits that applied effect of `item` (null: the object's
effects) prefilled with its values, and `ui.dialog.confirm` runs `effect.setParams`; otherwise confirm runs
`effect.apply`. Choosing an effect that the list already has returns `{"pending": "effectExists"}` and opens the
`effectExists` question: `ui.dialog.confirm` opens the applied effect's dialog, `ui.dialog.set {field: "discard",
value: true}` then confirm opens a fresh one that adds another, `ui.dialog.cancel` drops it.
Overprint Black: the Edit → Edit Colors → Overprint Black… menu item opens a `command` parameter dialog for
`edit.colors.overprintBlack` (fields `remove`, `percentage`, `fill`, `stroke`, `includeCmyBlacks`,
`includeSpotBlacks`); `ui.dialog.set` then `ui.dialog.confirm` runs it on the selection.
Color Guide: `color.harmony {color, rule, steps?, variation?, amount?}` returns the harmony group (base first) and
its variation grid; the panel draws the same grid. `ui.colorGuideOptions` opens the `colorGuideOptions` dialog
(fields `steps` 1–20, `amount` 0–100) and `ui.dialog.confirm` sets the panel's options, which `ui.inspect` reports
as `ui.color_guide` (`variation`, `steps`, `amount`). Save Colors as Swatches runs `swatch.new {colors: [...]}`
(one swatch per colour, one undo step).
Edit Colors dialogs: `ui.colorBalanceDialog` opens Adjust Colors (`colorBalance`: fields `mode` `gray`/`rgb`/`cmyk`/
`global`, the channels `r` `g` `b` / `c` `m` `y` `k` / `gray` / `tint` (global mode) from −100 to 100, `convert`, `fill`, `stroke`,
`preview`) and `ui.saturateDialog` opens Saturate (`saturate`: `intensity` −100..100, `preview`). Both preview on the
canvas while open; `ui.dialog.confirm` keeps the result as one undo step (`edit.colors.adjustBalance` /
`edit.colors.saturate`) and `ui.dialog.cancel` rolls it back. Global mode answers with an error until tints of global
and spot colours exist; the dialog then stays open.
Library panel: `engine.execute {command: "window.swatchLibrary", params: {library}}` opens the read-only library
panel on a swatch library (`ui.inspect` shows it as `library_panel: {kind, id}`; `library: null` closes it).
Clicking a swatch there runs `swatch.library.add {library, names: [name], apply}` (the active proxy, or the other
one with Alt), so one undo step adds and applies it; Shift/Cmd-clicks select swatches and colour groups for
Add to Swatches.
`window.swatchLibrary.other {path?}` loads a library file (or another document's swatches) and opens it there;
opening a `.vcswatches` or `.gpl` file with `app.open` does the same. `ui.saveSwatchLibrary {names?}` opens the
`saveSwatchLibrary` dialog (fields `name`, `format`: `vcswatches`/`gpl`/`css`, `user`: save to the user library
folder, `selectedOnly` with `names`); `ui.dialog.confirm` runs `swatch.library.save` (to a file it asks for a path).
Tile Edge Color: Object → Pattern → Tile Edge Color… (`ui.tileEdgeColor`) opens the `tileEdgeColor` dialog (field
`color`: `#rrggbb` or a preset name such as "Light Blue"); `ui.dialog.confirm` sets the preference
`patternTileEdgeColor` (`prefs.set`), the colour pattern editing mode draws the tile edge and the swatch bounds in.
Window title bar: on Windows and Linux the window has no OS decorations and the app bar is the title bar. Its
caption buttons (Minimize, Maximize/Restore, Close) sit at the bar's right end, 46 pt each; they are window chrome,
not commands, so drive them with `ui.click` if needed. Close runs `app.quit` (the same `saveChanges` questions for
modified documents), and empty bar space and the 5 pt window edges move and resize the window. macOS and the web
build are unchanged.
Fill/Stroke chips and panel shortcuts: the Control bar's and Properties' Fill and Stroke chips bring their proxy
forward (`paint.toggleActive {fill}`) and open a popover with the Swatches panel (Shift-click: the Color panel's mixer);
a swatch clicked there runs `paint.setFill` / `paint.setStroke`. Panel keys (Color F6, Color Guide Shift+F3,
Appearance Shift+F6, Graphic Styles Shift+F5, Stroke Cmd+F10, Gradient Cmd+F9, Transparency Cmd+Shift+F10) run
`window.panel {panel}` and can be pressed with `ui.key`; `ui.menu.list` shows them on the Window menu's items.
Flatten Transparency: `ui.flattenTransparencyDialog` opens the `flattenTransparency` dialog for the selection
(fields `preset`: a preset name, setting it loads that preset's options; the option keys of
`object.flattenTransparency`: `balance` 0–100, `lineArtPpi` and `gradientPpi` 1–2400, `textToOutlines`,
`strokesToOutlines`, `clipComplexRegions`, `antiAlias`, `preserveAlpha`, `preserveOverprints`; `preview`, off at first).
With `preview` on it flattens on the canvas while open; `ui.dialog.confirm` keeps the result as one undo step and
`ui.dialog.cancel` rolls it back. Out-of-range values answer with an error and the dialog stays open.