1.5 KiB
1.5 KiB
libSceNpAuth technical debt
Unknown function info
- sceNpAuthGetAuthorizedAppCode (libSceNpAuth) - declared without parameters and returns
SCE_NP_ERROR_SIGNED_OUTwithout reading them, as there is no PSN sign-in; the request parameter and code output are not known. Minecraft (PPSA17221) imports it, fails to load without it, and after its sign-in dialog treats the signed-out code as offline play. - sceNpAuthAbortRequest, sceNpAuthGetAuthorizationCodeV3, sceNpAuthGetIdTokenV3, sceNpAuthPollAsync, sceNpAuthWaitAsync (libSceNpAuth) - request tracking,
ORBIS_NP_AUTH_ERROR_REQUEST_NOT_FOUND(0x80550306) on unknown request IDs,ORBIS_NP_AUTH_ERROR_INVALID_ID(0x80550307) on non-async or unprocessed requests in Poll/Wait,ORBIS_NP_AUTH_ERROR_INVALID_ARGUMENT(0x80550301) on null arguments and repeated calls on completed requests, andORBIS_NP_AUTH_ERROR_ABORTED(0x80550304) after an abort follow shadPS4 (PS4); async requests return OK and deferSCE_NP_ERROR_SIGNED_OUTtosceNpAuthPollAsync/sceNpAuthWaitAsyncwhile sync requests fail immediately; PlayStation Network is not contacted. The parametersizefields are not checked (ORBIS_NP_AUTH_ERROR_INVALID_SIZE, structure layouts unknown), the request table has no limit (ORBIS_NP_AUTH_ERROR_REQUEST_MAX), and console behavior on PS5 is unverified