Avoid Windows DPI virtualization so SDL, the drawable and the swapchain use physical pixels. Co-Authored-By: saulo benigno <saulobenigno@gmail.com> |
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| .. | ||
| Decoder | ||
| libs | ||
| relinker | ||
| shader/recompiler | ||
Avoid Windows DPI virtualization so SDL, the drawable and the swapchain use physical pixels. Co-Authored-By: saulo benigno <saulobenigno@gmail.com> |
||
|---|---|---|
| .. | ||
| Decoder | ||
| libs | ||
| relinker | ||
| shader/recompiler | ||