Avoid Windows DPI virtualization so SDL, the drawable and the swapchain use physical pixels. Co-Authored-By: saulo benigno <saulobenigno@gmail.com> |
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|---|---|---|
| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||
Avoid Windows DPI virtualization so SDL, the drawable and the swapchain use physical pixels. Co-Authored-By: saulo benigno <saulobenigno@gmail.com> |
||
|---|---|---|
| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||