AnyPS5/core/libs/prx/libSceSysmodule
hugodearaujo a61e2d35dd fix(libSceSysmodule): return INVALID_VALUE for module id 0
Measured on a PS5 (firmware 13.60): sceSysmoduleIsLoaded,
sceSysmoduleLoadModule and sceSysmoduleUnloadModule with id 0, and the
Internal and InternalWithArg calls with id 0 or 0x80000000, return
0x805A1000 and leave the WithArg result untouched. They threw.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:51:00 -03:00
..
CMakeLists.txt fix(libSceSysmodule): open host modules only through libs/<name>.prx 2026-10-11 03:28:05 -04:00
Export.cpp fix(libSceSysmodule): return INVALID_VALUE for module id 0 2026-10-11 09:51:00 -03:00
ModuleTable.hpp fix(libSceSysmodule): recognize Trophy2 module id 2026-10-11 11:35:37 +02:00