AnyPS5/core/shader/recompiler/CompiledVariant.hpp

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465 B
C++

#ifndef CORE_SHADER_RECOMPILER_COMPILEDVARIANT_HPP
#define CORE_SHADER_RECOMPILER_COMPILEDVARIANT_HPP
#include "Recompiler.hpp"
#include "IntermediateRepresentation/IrMetadata/CompiledShaderInfo.hpp"
#include "Optimization/include/Optimization/BindingAllocator.hpp"
namespace ShaderRecompiler {
struct CompiledVariant {
BindingLayout layout;
CompiledShaderInfo info;
CompiledBindingLayout bindings;
CompiledShaderArtifact artifact;
};
}
#endif