Mac
|
679be25c37
|
shader: recognize remaining disabled debug branches
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2026-10-10 04:31:55 +02:00 |
TheCruZ
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d247d3d60c
|
shader: complete signed 64-bit integer comparisons
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2026-10-10 03:36:25 +02:00 |
nmzik
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1c301c9aab
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Revert "shader: keep scalar payload and terminal conditions on the GPU"
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2026-10-09 21:10:15 +02:00 |
nmzik
|
3e9f88bf79
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shader: isolate SWAPPC work from ordinary shader paths
|
2026-10-09 17:27:07 +02:00 |
nmzik
|
bb5edbd490
|
shader: expose graphics compute queue fields to GETREG
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2026-10-09 15:06:39 +00:00 |
nmzik
|
1818aae562
|
shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
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2026-10-09 15:06:39 +00:00 |
nmzik
|
973809cde0
|
shader: retain bounded scalar material image selectors
|
2026-10-09 15:06:39 +00:00 |
nmzik
|
5b68a26cce
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shader: keep scalar payload and terminal conditions on the GPU
|
2026-10-09 15:06:39 +00:00 |
nmzik
|
3b1a94707a
|
shader: capture only memory-dependent resource predicates
|
2026-10-09 15:06:39 +00:00 |
nmzik
|
488c0acae9
|
shader: resolve writable descriptors selected by immutable branches
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2026-10-09 15:06:39 +00:00 |
nmzik
|
b4853a0e08
|
shader: preserve export vectors instead of rebuilding scalar components
|
2026-10-09 02:54:21 +02:00 |
nmzik
|
3df456675d
|
shader: own control flow on IR blocks with direct targets
|
2026-10-09 01:59:41 +02:00 |
nmzik
|
dbe5353f3a
|
shader: eliminate retained SRT lookup aliases
|
2026-10-09 01:44:34 +02:00 |
nmzik
|
e1ac893a0c
|
shader: collect usage once and emit descriptor slots directly
|
2026-10-09 02:17:38 +04:00 |
nmzik
|
52dbc724f8
|
shader: store SPIR-V definitions directly in IR nodes
|
2026-10-09 01:40:41 +04:00 |
Claxten
|
5297abb7ac
|
shader: run non-amplifying NGG programs in mesh workgroups
|
2026-10-07 21:17:35 +04:00 |
Claxten
|
a8beac190f
|
shader: evaluate scalar branch decisions across the complete guest wave
|
2026-10-07 21:17:35 +04:00 |
Claxten
|
21a1346e27
|
graphics: route compact color exports through CB_SHADER_MASK
|
2026-10-07 21:17:35 +04:00 |
Claxten
|
3ba6ebae81
|
shader: initialize perspective sample barycentrics at SampleId
|
2026-10-07 20:44:46 +04:00 |
nmzik
|
5b826c6e4a
|
shader: emit native 64-bit operations where compatible
|
2026-10-05 20:41:03 +04:00 |
nmzik
|
7a0e1dafd7
|
shader: classify native half values with shared operand decoding
|
2026-10-05 18:39:31 +04:00 |
nmzik
|
1d41ddb378
|
shader: allow RDNA2 SDWA partial destinations for i24 multiply
|
2026-10-05 18:39:31 +04:00 |
nmzik
|
af3011cd69
|
shader: add missing 64-bit integer image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-05 04:12:06 +04:00 |
nmzik
|
e85279ea7b
|
shader: correct DS float min/max operands and special values
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-05 04:11:48 +04:00 |
nmzik
|
94e7d239dd
|
gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
nmzik
|
8274e517b2
|
shader: add FP64 min, max and rounding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
nmzik
|
96011cc5c9
|
gpu: share pipelines when color and alpha blend equations match
|
2026-10-05 02:24:51 +04:00 |
nmzik
|
0bef3fc0d3
|
gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
nmzik
|
39248a1f87
|
shader: emit per-vertex mesh clip and cull distances
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
98557a83b6
|
shader: implement RDNA2 DS masked OR through shared atomic updates
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
efbaa17f71
|
shader: preserve raw EXEC and VCC bits in 64-bit scalar selects
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
33e74cab2c
|
test: verify native vector descriptor loads in structured loops
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
b8946fef94
|
shader: translate RDNA2 signed 64-bit not-equal comparisons
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
b4d32394b6
|
shader: keep GPU-derived scalar resource reads on the GPU
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
284d58d1d5
|
shader: implement RDNA2 double-precision fractional part
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
d890bb190c
|
shader: decode RDNA2 bit-reverse SDWA source selectors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
ec3e48cdde
|
shader: synchronize GPU-produced direct writable descriptors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
f58014ff0e
|
shader: preserve wave-wide vector-store completion before publication
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
429d0af62b
|
shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
frans
|
bd611bfe15
|
Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-03 14:19:33 +04:00 |
BlackCAT
|
ef4c5baf3a
|
Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-03 14:19:32 +04:00 |
nmzik
|
64eea6b32d
|
Reuse vertex shaders across equivalent vertex buffer layouts
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
35759e48cf
|
shader: expose wave32 feature guards through ballot mask simplification
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
6409be2874
|
shader: respect branch reachability when refreshing scalar resources
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
11001c97f7
|
shader: add distinct mesh shader type
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
337f432016
|
shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
64dcbe0ea1
|
shader: decode the combined conditional-debug branch
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
0ecd32299c
|
shader: cache registered code identities instead of parsing legacy footers
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
73615c31ff
|
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
|
2026-09-29 19:52:40 +04:00 |
nmzik
|
0fbeac6d3f
|
graphics: compact shader keys and hash packed pipeline state
|
2026-09-29 13:57:32 +04:00 |