Commit Graph

419 Commits

Author SHA1 Message Date
Brandon Thomas 1ec9336d7c M13.23: GPU simulation render passes
CC Rainfall, Snowfall, Star Burst, Bubbles, Drizzle, Hair, Mr. Mercury,
Caustics, Wave World, Foam, Shatter, Card Dance and Card Wipe render on the GPU
(fx_sim.rs / fx_sim.wgsl). The per-frame simulation / layout stays on the CPU
and is shared with the CPU effect through plans (effects::sprite_plan,
piece_plan, bubble_list, mercury_blobs, drizzle_drops, wave_world_plan,
caustics_setup); a tiled item rasteriser composites sprites, bubbles, blob
fields and textured pieces in the CPU's order and shading. Layer-dependent
sprite colours (refracting rain, star-burst and hair roots) are sampled per
pixel; piece plans read the frame back once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:22 -04:00
Brandon Thomas 2e5ea051a8 M13.23: GPU Immersive Video effects
VR Blur, Chromatic Aberrations, Color Gradients, Converter (all projections and
cube layouts), De-Noise, Digital Glitch, Fractal Noise, Glow, Plane to Sphere,
Rotate Sphere, Sharpen and Sphere to Plane run on the GPU (fx_vr.rs /
fx_vr.wgsl) with the CPU's equirectangular maths: seam-wrapping, pole-continuing
sampling and latitude-widened box blurs, per eye for stereo layouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:53:23 -04:00
Brandon Thomas e3e35a7ec2 M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
Apply Color LUT, OCIO CDL / Color Space / Display / File / Look Transform and
Color Profile Converter compile to colour programs (effects::color_program,
built next to the CPU effects) that fx_lut.wgsl interprets per pixel; LUTs
(1D, 3D, cineSpace shapers, inverses) are read from the storage buffer with the
CPU's nearest / trilinear / tetrahedral interpolation. Lumetri's Input LUT and
Look no longer force the CPU. Custom .ocio configs stay on the CPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:43:24 -04:00
Brandon Thomas 6b91afc087 M13.23: GPU 3D Channel effects (aux channels as textures)
3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D,
ID Matte and IDentifier run on the GPU (fx_depth.rs / fx_depth.wgsl): aux planes
upload as a texture and are resampled onto the buffer grid with the CPU's index
arithmetic; tests compare against the CPU at 1x / 2x aux resolution, padded
buffers, half resolution and 8 / 32 bpc composites.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:33:41 -04:00
Brandon Thomas 081ce79de3 Merge M13.14 agent-interface audit + lazy open (worktree-agent-a5f8967ebd42ce98b)
The branch's commits say M13.14; on main that id is the puppet work, so this arc is M13.21.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:23:10 -04:00
BFlat 58163a28fb
Merge pull request #5 from storytold/docs-accuracy
Docs: accuracy pass (README, ROADMAP, parity, preferences)
2026-10-04 01:16:08 +07:00
BFlat 8a7142f9eb
Merge pull request #4 from storytold/timeline-properties
Timeline: working rename and twirl arrows, every property shortcut (AA…UU, Alt+Shift keys, Ctrl+`)
2026-10-04 01:16:00 +07:00
bflatastic 2c056ae6cf Docs: accuracy pass — README (306 effects, the web build ships, HEVC/AV1 export, pure-Rust encoders are FilmCraft's plus our own, an accurate 'still to come' list instead of features that exist), ROADMAP (M11 done, M12 mostly done, M13 done, all effects in full), parity summary (no simplified effects left), preferences (web storage is OPFS/IndexedDB; the in-window macOS menu bar setting), CLAUDE.md (the Illustrator sibling is ../vectorcraft) 2026-10-04 01:13:21 +07:00
bflatastic f95eface83 M13.20: docs — README (Timeline shortcuts and Puppet tools), control protocol (reveal / keyAt / twirlSelected UI commands, timeline.layer.<id>.row and viewer.puppetPin.<uid> element ids), agents guide (Timeline: layer.arrange above, reveal shortcuts, keys.toggleTransform, rename), architecture (puppet selection, rigging and follow-through; per-thread expression context recovery), parity (M13.17–M13.20) 2026-10-04 01:10:36 +07:00
bflatastic f9990f7387 M13.20: every Timeline property shortcut — double presses AA (Material Options), PP (paint / Roto Brush / Puppet), SS (selected properties), RR (Time Remap), TT (Mask Opacity), MM (all mask properties; a single M now shows Mask Path), FF (missing effects), EE (expressions) next to LL and UU; Alt+Shift+A/P/S/R/T add or remove a keyframe at the current time on every selected layer in one undo step (keys.toggleTransform: separated X/Y/Z Position, Orientation and X/Y/Z Rotation on 3D layers); Ctrl/Cmd+` twirls the selected layers open or closed (from a reveal, their full tree) 2026-10-04 01:10:33 +07:00
bflatastic aef72378f8 M13.19: the Timeline's rename field and twirl arrows work — the name field took the keyboard focus every frame (Enter and clicking away could never leave it, which also silenced every single-key shortcut); it now focuses once with the name selected, Enter or a click elsewhere commits, Escape cancels; the layer row's click area sat on top of the twirl arrow and the name field (it was registered after them) and now sits under them; Ctrl-click a layer's arrow opens every group inside 2026-10-04 01:09:20 +07:00
BFlat ba3748f79e
Merge pull request #3 from storytold/timeline-viewer-fixes
Viewer pan no longer snaps back; drag to reorder layers in the Timeline
2026-10-04 00:33:54 +07:00
bflatastic 52cf74e997 M13.18: drag layer rows in the Timeline to reorder them — a line shows where they land, the selected layers move together (an unselected row moves alone), one undo step, nothing for a drop in place; layer.arrange {above: layer} for agents 2026-10-04 00:31:59 +07:00
bflatastic bb973e2c76 M13.17: the viewer keeps its pan after a middle-button or Hand drag — egui reports no total drag on the release frame, so the pan was recomputed as the drag's start and snapped back 2026-10-04 00:31:59 +07:00
BFlat bb06a66083
Merge pull request #2 from storytold/puppet-rigging
Puppet tools: pin editing, rigging to nulls, follow-through; expression runtime fix
2026-10-04 00:26:24 +07:00
bflatastic 78dceea638 M13.16: docs: parity cites the renumbered puppet tasks (M13.14–M13.16) 2026-10-04 00:22:30 +07:00
bflatastic a02bcc8441 M13.16: puppet Follow-Through — puppet.follow (Puppet tool bar ▸ Follow-Through…) makes pins trail a leader pin for hair, cloth and overlapping action: each follower's Position adds the leader's displacement from rest delayed by `delay` (the k-th nearest by k × delay with Cascade), scaled by Amount, keeping its own keyframes; leader = the first selected pin, followers = the others; one undo step; reachable over MCP (execute_command) 2026-10-04 00:19:26 +07:00
bflatastic 6ec177de83 M13.15: rig puppet pins to nulls — Points Follow Nulls / Nulls Follow Points (Window ▸ Create Nulls From Paths, paths.* {pins?}) take selected pins, named pins, or every pin of a layer with no path: a null per Position / Advanced pin drives its Position (fromComp of the null's anchor, so parented nulls rig limbs), or rides on it (toComp of the pin's Position) to carry other layers; one undo step 2026-10-04 00:19:25 +07:00
bflatastic 6869cff51b M13.14: puppet pin editing — click / Shift-click selects pins (puppet.selectPins), a drag from empty canvas or Alt-drag marquee-selects them, Select All with a pin selected takes every pin of that kind, Delete removes the selected pins instead of their layer; Advanced and Bend pins rotate by their ring and scale by its square (Shift: 15° / 5 % steps, one undo step per drag); ⌘/Ctrl-dragging one of several selected pins records them all; pins in their kind's colour, larger under the pointer; pushpin icons for the five pin tools 2026-10-04 00:19:24 +07:00
bflatastic 244cee4687 M8.1: expressions keep working on long-lived threads — boa leaves values on its VM stack when an exception unwinds through call frames (every pending host request does), so after tens to hundreds of evaluations that read layers or effects every expression on the thread failed with "maximum stack size"; a run that hits the limit now gets a fresh context and is retried once (regression test: 6000 host-reading evaluations on one thread) 2026-10-04 00:19:22 +07:00
Brandon Thomas 91bd8ca7c8 Merge main into M13.14
# Conflicts:
#	crates/engine/src/lib.rs
#	docs/agents.md
2026-10-03 13:13:50 -04:00
Brandon Thomas 9890a82796 Merge branch 'worktree-agent-a6553844386fd3ca8' 2026-10-03 13:10:45 -04:00
Brandon Thomas 56b3917a14 Merge main into M13.15
# Conflicts:
#	crates/engine/src/commands/essential.rs
2026-10-03 13:00:33 -04:00
Brandon Thomas 8b43adb8a0 Merge main into M13.14 2026-10-03 12:59:27 -04:00
Brandon Thomas e2d7a5a182 M13.15: qa batch tool and reply affordances
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:56:58 -04:00
Brandon Thomas 12235b5dc5 M13.15: qa project lifecycle; Collect Files makes its folder; agents cookbook
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:56:41 -04:00
Brandon Thomas 77ab92fb7d M13.15: qa essential graphics template via CLI script
Fill's ADBE Fill-0002 is Color (documented numbering); essential.* controls by name with
a listing error; an explicit comp param satisfies a command's active-comp enablement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:30:11 -04:00
Brandon Thomas 97329edb39 M13.14: performance section with before/after numbers; test tidy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:17:46 -04:00
Brandon Thomas 9fb375e4b0 Merge branch 'worktree-agent-a4b0610bd14276508' 2026-10-03 12:17:22 -04:00
Brandon Thomas fecf054e5f M13.15: qa scenarios 1-4 (kinetic type, shape logo, compositing, tracking) and fixes
engine.batch + MCP batch tool; layer.newText/newShape name; prop.get evaluated
expression value; keys.select by path with errors; @uid paths; plain-JSON gradients;
addShapeItem/effect.apply return paths; unknown layers error; conform rescales
footage duration; render log name for [###]; render_frame transparent; clearer
mask errors; truncated groups in flat get_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:09:41 -04:00
Brandon Thomas 9904525591 Merge main into M13.14 2026-10-03 11:50:14 -04:00
Brandon Thomas 8a4a2bfc52 M13.14: lazy project open, non-blocking UI with large projects, bench --ops
- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
  expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
  the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:49:55 -04:00
Brandon Thomas 39d53108f0 M13.13: docs (parity EFF-5 / PRV-3, architecture GPU section)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:47 -04:00
Brandon Thomas a4f4d72f27 Merge branch 'main' into worktree-agent-a4b0610bd14276508 2026-10-03 10:53:00 -04:00
Brandon Thomas 750868244a M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:53:00 -04:00
Brandon Thomas 4bfb689f19 Merge branch 'worktree-agent-a0bd45f05d0d6b082' 2026-10-03 10:48:48 -04:00
Brandon Thomas 07278305be M13.11: docs (parity PRV-3, 3D-3, CMP-7, AUT-2; architecture GPU Advanced 3D)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:48:14 -04:00
Brandon Thomas ea292a6e81 M13.13: fuse 8/16 bpc quantise into the layer composite; steady-state bench traffic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:44:52 -04:00
Brandon Thomas 9ff0e5aa3c M13.13: gpu texture pool, Auto per-comp backend choice, warp-family GPU ports
- gpu: pooled working textures (released once every encoder that could read
  them is submitted), shared zero images, reused readback staging buffers,
  direct readback into Image; NaN-poisoned scratch images under test and
  NaN-aware diffs; validation errors panic under test
- render: AutoPick (per comp / scale / path EWMA of CPU vs GPU frame times,
  warm-up and periodic re-probe) behind Backend::Auto; viewer uses it too;
  cached adjustment footprints (uploaded once)
- gpu fx_warp: Warp, Bezier Warp, CC Bend It, CC Page Turn, Smear, Reshape,
  Color Emboss, Cartoon; sliding-histogram median for large radii; CC Power
  Pin perspective < 100
- cli: bench --gpu reports Auto and per-frame upload / readback MB

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:31:31 -04:00
Brandon Thomas 25aebc11d7 Merge main into M13.11
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:29:28 -04:00
Brandon Thomas cb516c91c3 M13.11: scriptui concave fills, real images, wasm cfg gating
onDraw fillPath tessellates any path (non-zero winding trapezoid
decomposition: concave, self-intersecting, holes) instead of egui's
convex-only polygon. ScriptUIImage holds a file path or embedded PNG/JPEG
bytes; drawImage, image controls and icon buttons draw the decoded image.
Script-host thread code (host_main, run_threaded, ToHost::Start) is gated
off wasm32.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:28:56 -04:00
Brandon Thomas 95766755f3 Merge branch 'worktree-agent-a75983ccef1ea55ee' 2026-10-03 10:18:49 -04:00
Brandon Thomas 2673afcb72 Merge branch 'main' into worktree-agent-a75983ccef1ea55ee 2026-10-03 10:18:11 -04:00
Brandon Thomas 4f97cee207 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	Cargo.lock
2026-10-03 10:00:40 -04:00
Brandon Thomas 41f672eef5 M13.14: large-project generator, background compact auto-save
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:59:23 -04:00
Brandon Thomas 0d5f60c4b7 M13.14: agent-interface audit (every command over MCP, control channel and exec --list; automation ids for every widget)
- command.describe / list_commands {schemas} give each command's params JSON Schema;
  MCP describe_command, add_effect, list_effects and get_state (app.capabilities)
- effectcraft-cli exec --list [--schemas]
- headless UI audit: every panel kind's interactive egui widgets are covered by
  automation ids (fixed: timeline navigator, label swatch, bar trim edges, group and
  property name cells)
- command lookup is indexed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:59:23 -04:00
Brandon Thomas 7cd84bacd3 Release 0.1.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:55:45 -04:00
Brandon Thomas dc132bc219 Merge main into M13.11 (bokeh kernel_spans/blur_levels, Essential Graphics as_type controls with mirrors and links)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:54:37 -04:00
Brandon Thomas f35c820c53 Merge main into M13.12
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:51:48 -04:00
Brandon Thomas 5db4bff461 M13.12: docs (pdf README, parity, plug-ins), EPS Type 3 fonts reported
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:51:22 -04:00