Fix-ups: diagnostic overlays never populate the view-preview cache; Photo Merge's RenderRequest gets
the new overlay field.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photo Merge's Create Stack option now puts the merged DNG on top of a
collapsed stack of its sources (Catalog::stack_with_ops), so the grid
shows the result; test in tests_merge (and no stack without the option).
Photo Merge dialogs live in a Photo > Photo Merge submenu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Also: GPU retired-buffer list leaks its buffers at thread exit instead of
dropping them (wgpu's thread-locals may already be gone; the drop aborted
the test process intermittently), and headless UI tests wait up to 120 s
for renders (they timed out on a loaded machine).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Overlay::Spots(threshold): luminance minus its Gaussian blur (sigma relative to the long edge,
so the same specks show at any preview size), thresholded to white/black; the threshold slider
(0..100) raises sensitivity. Runs after either renderer like the other overlays (equivalence:
share of differing pixels, since the view is binary). Remove panel: Visualize Spots checkbox +
Threshold slider; UI command view.visualizeSpots (A) opens the Remove tool with the view on or
toggles it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pet eyes are found by brightness (the tapetum glows in any colour) and the disc is replaced by
a dark neutral pupil (Darken scales it); redeye.catchlight {index, on, offset} adds a soft
white catchlight at an offset from the pupil centre in pupil radii. Red Eye panel: Red Eye /
Pet Eye mode for new corrections and an Add Catchlight checkbox. CPU/GPU twins updated
together (equivalence covers both modes and the catchlight).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
pipeline::redeye: inside the user's ellipse the pupil is found on the source image (a fixed
grid in normalized coordinates, so previews and exports agree): weighted centroid and area of
red-dominant pixels (or, for pet eyes, of the brightest ones). Pupil Size scales the detected
disc; rendering in scene-linear light after white balance neutralizes the red where it is red
(iris and catchlights stay) and darkens it. CPU (lin stage) and GPU kernel redeye_k with an
equivalence test (both the GPU and the CPU scene-linear paths). Indexed controls
redEye.<i>.pupilSize/darken, redeye.add/delete commands, the Red Eye panel (selected eye's
sliders, delete) and the loupe tool (drag an ellipse, click to select).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Filter bar above the grid (View > Filter Bar, ⇧F, or the top-bar filter
icon): rating with ≥ / = / ≤, picked / rejected / unflagged, colour labels,
kind, edited/unedited, camera / lens / keyword pickers, Clear and "Save as
Smart Album…" — every control drives library.filter. Two rows when the
grid is narrow. Empty grid under a filter says so. Headless test clicks
the bar's widgets and saves a smart album.
docs/parity.md: rows for smart albums, stacks, virtual copies, compare,
survey, filter bar, menu bar updated; finished top gaps removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine: `merge.hdr`, `merge.panorama`, `merge.hdrPanorama` (bracket size from
EXIF); MergeJob (Send) with progress/cancel, preview renders through the develop
pipeline (deghost overlay, auto-crop frame); finish writes <name>-HDR/-Pano.dng
next to the first source, imports, selects, applies Auto Settings / auto crop
- ui: Photo Merge dialog (HDR / Panorama / HDR Panorama) with live preview on a
worker thread, background final merge with progress toast; context menu and
Ctrl+H / Ctrl+M (Ctrl now means the physical Control key on macOS)
- cli: `merge hdr|panorama|hdr-panorama`, `synth-merge` for synthetic inputs
- merge::synth: procedural brackets (DNG) and panorama views; docs/merge.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Auto uses Upright's consensus level angle as the crop angle; sign verified on a tilted test image
and pinned by a test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resolved: album.create (main's one-liner + smart: None), menus (panels in
the Window menu, main's dialog.newFolder ⇧⌘N, app.showInFinder and
app.exportPrevious placed in the menu layout), shortcuts (native-menu skip
+ main's aliases and UI-over-engine rule; Shift+X/Shift+U aliases go
through the culling path; my Shift+P/X/U flag-and-advance dropped in
favour of the aliases). X and Delete stay egui-handled (contextual keys).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
develop.targeted {target: curve|hue|sat|lum, x, y, delta, channel?}: samples the photo at the
point on a proxy render with the target stage and everything after it neutralized, then
nudges the parametric curve region (by the sampled tone and the splits), moves/adds a point
on the master/RGB point curve, or adjusts the colour-mixer (or B&W mix) bands weighted by
their share of the sampled OkLCh hue. UI: target buttons in the curve editor and the colour
mixer; a vertical drag on the loupe sends one step per unit inside one interaction (one
undo step). New original vector icon (Target) in icons.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Up to 8 OkLCh samples (pointColor.pick samples the colour after the mixer on a proxy render);
per sample hue/saturation/luminance shift, variance (compress/expand the spread around the
sample) and an overall + per-axis range with soft edges, applied after the colour mixer in
ColorOps and its WGSL twin (equivalence case). Indexed control specs
(pointColor.<i>.hueShift …) so develop.set/controls/MCP address each sample. Visualize range
is a render overlay (RenderRequest::overlay) drawn after either renderer: the sample's own
edit is left out and colours outside the range turn grey. Point Color flyout in the Color
section with swatches, eyedropper, sliders, visualize and delete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
menubar.rs builds File/Edit/View/Photo/Window/Help from engine + UI
commands (layout table for order and separators, parameterized submenus
for rating, flag, label, sort, add to album), with live labels ("Undo
Exposure"), enabled and checked state; ui.menu.tree exposes it. The
desktop app installs it natively on macOS with muda (pure Rust over
AppKit; no GTK — muda is a macOS-only dependency): app menu (About,
Services, Hide, Quit), Window menu (Minimize/Zoom/Bring All to Front),
Help menu; per-frame state sync; accelerators without Cmd and the text
editing ones step aside while a text field has focus; natively handled
shortcuts are skipped by the egui handler. Other hosts (web, Windows,
Linux) get the same menus in the top bar. Panels/sections/tools move to
the Window menu. Verified with System Events: menus listed with live
enabled state, View > Survey dispatches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Delete" parsed as egui's forward-Delete key, so the Mac ⌫ key (Backspace) didn't delete. In the
Masking panel ⌫ now deletes the active mask; while retouching it does nothing. ⇧⌘N no longer
fires album.create (which needs a name).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
curve.refineSaturation (0..100, default 100 = the curve's own saturation): after the tone
curves, the chroma around luma is rescaled so saturation moves from the curve's towards the
pre-curve value, keeping the curve's tone. CPU (finish::refine_saturation) and GPU twin,
equivalence case, slider under the curve editor, crs:CurveRefineSaturation import.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compare view (Shift+C): select | candidate side by side with synced zoom and
pan; arrows move the candidate, rating/flag/label keys act on the active
(candidate) photo, swap / make-select. Survey view (N): the selection tiled,
keys act on the active photo, hover x removes from the survey. Auto Advance
setting (Photo menu, bottom bar toggle) and Shift+P/X/U flag-and-advance.
Escape returns to Detail. Headless keyboard test.
Fix: render-job keys include the photo id, so a view slot never shows one
photo's result as current for another with identical settings/size.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
White-preserving primaries matrix (OkLCh hue rotation / chroma scale of each Rec.2020
primary) plus a luminance-preserving green/magenta shadows tint, applied in scene-linear
light before the tone map. CPU (colorops::calibrate) and GPU (finish.wgsl) with an
equivalence case; seven control specs (calibration.*), a settings group, crs: import
(ShadowTint, Red/Green/BlueHue/Saturation) and a Calibration section at the bottom of the
Edit panel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photo.copy_of / copy_name. photo.virtualCopy (Cmd+') clones the photo with
independent settings and history, names it "Copy N" (numbered per master),
adds it to the original's albums and stacks it (expanded) right after the
original; one undo step for several copies (Session::merge_undo). Copies
never write XMP sidecars. "Copy N" badge in the grid, Info panel line,
copy:yes search token. Also: Info panel stars laid out in a row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
cargo xtask parity verifies every cmd:/ctl: id and repository path cited in
docs/parity.md exists (engine commands and controls via lightcraft-cli, UI
commands from UI_COMMANDS), that row ids are unique and statuses valid, and prints
the per-section summary; --write refreshes the summary table. ci runs the
reference check after the tests. Parser, checker and summary are unit-tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Stack entity in the catalog (AddStack/RemoveStack/SetStack ops with
inverses, validation, snapshot + journal replay property test). Helpers
build ops for group (merging stacks), ungroup, remove, set top, collapse,
and stack_with_ops() for future merge results. Views arrange stack members
together and collapse to the top. Commands stack.* (Cmd+G, Cmd+Shift+G, S,
Shift+S, expand/collapse all, stack.auto with preview); grid/filmstrip
count badges (click to toggle), context menu, Auto-Stack dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One row per catalog feature, menu item, desktop shortcut and Classic extra with
tier, status, evidence (command/control ids, files) and what is missing; per-section
summary, ordered Top gaps, and a shortcut conflict review. Linked from README
(Feature status) and AGENTS.md (pick work from Top gaps).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds secondary bindings for existing commands (Cmd+D select none, Shift+E export
dialog, Space toggle zoom, Shift+M create version, Shift+X / Shift+U reject /
unflag and advance), listed in Help > Keyboard Shortcuts. Shift+Y no longer also
toggles the History panel; a UI command now shadows the engine command it wraps
on the same key (W, Cmd+Shift+I). New tests reject conflicting bindings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Album.smart holds Filter rules (rating, flag, label, kind, edited, keyword,
camera, lens, capture date range, text, album); SetAlbumRules op with
inverse, validation (no nested smart albums, no deleted), journal replay
property test. album.createSmart (from the current view or explicit rules),
album.setRules; New Smart Album dialog, smart icon, live counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Once the current photo's loupe render is done, the next and previous photos in filmstrip
order get a background loupe job (Slot::Prefetch, priority below on-screen thumbnails,
once per settings): the decoded 2560 px source is kept in the engine's bounded preview
LRU and the view render is cached, so stepping to a neighbour shows its developed image
in ~50 ms and then re-renders only on the GPU.
- lightcraft_gpu::warm_up (called when the app is created) builds the device and kernels on
a background thread; gpu::ready() answers without blocking and ui.inspect uses it, so the
UI thread never waits for device creation.
- docs/gpu-pipeline.md: opening-a-photo section.
Stepping through 24 MP raws in the loupe (real app): full render 220–580 ms → 45–62 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine: QuickJob — what to show the moment a photo opens: the loupe's last render for the
current settings (kept by Session::loupe_job under a size-independent "view" key in the
preview cache, memory + disk with a library; the disk JPEG is written off the render
thread via PreviewCache::put_deferred), else the embedded camera JPEG of a raw that still
has its import look (import::has_import_look), else a thumbnail-level render.
- Grid / filmstrip: an unedited raw without a thumbnail shows its cached thumbnail, else its
embedded preview (Slot::ThumbQuick) at once; the real rendered thumbnail follows at
background priority (same cache keys, so it still ends up matching the develop render;
edited photos render directly).
- Loupe (detail, compare, filmstrip selection): Slot::Preview holds the stand-in until
Slot::Main has the photo; the full render then replaces it in place (no blank frame).
- files::embedded_preview_srgb + PreviewLoader hook (desktop/CLI/MCP and web).
- ui.inspect → loupe {photo, source: render|cached|embedded|small|thumb|none, pending}.
Real app (24 MP raws, loaded machine): first image 15–90 ms (thumbnail, then embedded
preview), full render 0.2–0.5 s (was 1.0–2.4 s with nothing shown before it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- lightcraft-raw: RawImage::develop_binned(k) — k×k superpixel binning of the CFA
(Bayer k even, X-Trans k multiple of 3), black/white normalised row by row, default
crop only, clipping preserved for highlight reconstruction. 2560 px previews of a
24 MP raw bin 2×, thumbnails 4–8×; exports / 1:1 still demosaic (AHD) at full size.
- highlight::reconstruct and its pyramid fill are rayon-parallel (bit-exact).
- X-Trans directional demosaic: precomputed per-phase neighbour offsets and no
reflection in the interior, no per-pixel allocation (bit-exact, tested against the
reference formulation): 2.9 s → 0.75 s CPU at 24 MP.
- files::load_bytes runs on a rayon worker so its short parallel loops don't each
wait for the pool to wake (dominant cost on a loaded machine); LIGHTCRAFT_PROFILE
prints per-stage source timings; files::bin_factor picks the block size.
- render_bench ONLY=source: per-file decode / normalise / demosaic / binning / load.
- Fix: u64 overflow on hostile IFD sizes in DNG/ARW/NEF raw-IFD selection (proptest).
load_bytes(2560) CPU time, ARW a7 III 24 MP: 2347 → 240 ms; X-T20: 3120 → 1220 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).
Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).
Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>