* [CPU] Park and restart recyclable guest threads; reuse nested-callback stacks * [Ult] Implement libSceUlt runtime, sync objects and worker pool * [GPU] Support B5G6R5 color targets and clamp reserved anisotropy ratios * [Vulkan] Blend with a second source from the MRT1 export * [GPU] Blend with the shader's alpha when the component swap moves it |
||
|---|---|---|
| .. | ||
| Buffers | ||
| GpuCommands | ||
| Images | ||
| Metal | ||
| Pipelines | ||
| Rendering | ||
| Scheduling | ||
| Vulkan | ||