Review: German for Revolve, one row per catalog key, README

The Revolve dialog and gizmo strings in German (the catalog landed after
this branch was written), with Kreiseln and Aussehen umwandeln as the
catalog already names them. Intensity, which main's Texture filters
added meanwhile, is kept once per catalog. README's missing list says
what 3D still lacks beyond the initial Revolve.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bflatastic 2026-10-11 00:04:55 +07:00
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@ -219,7 +219,7 @@ self-assessed, so the [honest assessment](ROADMAP.md#honest-assessment-2026-10-0
**What's missing:**
- 3D and Materials;
- 3D and Materials beyond the initial live Revolve (Extrude & Bevel, Inflate, Rotate, materials);
- the Photoshop-style raster effects (Effect Gallery);
- CJK composition for vertical type (vertical type itself has initial support, with a Japanese interface);
- scripting, and the rest of Variables (image and graph kinds, dataset import);

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@ -3994,3 +3994,25 @@ theme Appearance Erscheinungsbild
Define a variable first Definieren Sie zuerst eine Variable
Text Text
Visibility Sichtbarkeit
# 3D and Materials › Revolve: its options dialog and gizmos.
Ambient Umgebungslicht
Axis side Achsenseite
Direction Richtung
Drag rings to rotate. Shift snaps to 15°. Ziehen Sie die Ringe, um zu drehen. Mit Shift in 15°-Schritten.
Drag the light, or its rings. Shift snaps to 15°. Ziehen Sie das Licht oder seine Ringe. Mit Shift in 15°-Schritten.
Drag values or labels. Double-click a value to type. Ziehen Sie Werte oder Beschriftungen. Doppelklicken Sie auf einen Wert, um ihn einzugeben.
Elevation Höhe
Intensity Intensität
Keep visible surfaces only when expanding Beim Umwandeln nur sichtbare Flächen behalten
Lighting Beleuchtung
Reset all Alle zurücksetzen
Reset all Revolve settings to their defaults. Alle Einstellungen für „Kreiseln“ auf ihre Standardwerte zurücksetzen.
Reset to default Auf Standard zurücksetzen
Revolve angle Kreiselwinkel
Rotation X Drehung X
Rotation Y Drehung Y
Rotation Z Drehung Z
Segments Segmente
Shading Schattierung
Show axis Achse einblenden
Trim covered geometry on Expand Appearance. Live preview keeps the full surface. Transparent paints and surfaces exceeding visibility limits retain all faces. Entfernt bei „Aussehen umwandeln“ verdeckte Geometrie. Die Live-Vorschau behält die ganze Oberfläche. Transparente Farben und Oberflächen jenseits der Sichtbarkeitsgrenzen behalten alle Flächen.

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@ -4050,7 +4050,6 @@ axis Both Ambos
Shading Sombreado
Direction Dirección
Elevation Elevación
Intensity Intensidad
Ambient Luz ambiental
Segments Segmentos
Show axis Mostrar eje

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@ -4060,7 +4060,6 @@ effect Soft Doux
Shading Ombrage
Direction Direction
Elevation Élévation
Intensity Intensité
Ambient Lumière ambiante
Segments Segments
Show axis Afficher l’axe

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@ -4052,7 +4052,6 @@ effect Regular Normale
Shading Ombreggiatura
Direction Direzione
Elevation Elevazione
Intensity Intensità
Ambient Luce ambientale
Segments Segmenti
Show axis Mostra asse

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@ -4045,7 +4045,6 @@ effect Vertical 垂直
Shading 陰影
Direction 方向
Elevation 仰角
Intensity 強度
Ambient 環境光
Segments 分割数
Show axis 軸を表示

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@ -4048,7 +4048,6 @@ axis Both Оба
Shading Затенение
Direction Направление
Elevation Высота
Intensity Интенсивность
Ambient Фоновое освещение
Segments Сегменты
Show axis Показать ось

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@ -4031,7 +4031,6 @@ axis Both Обидві
Shading Затінення
Direction Напрямок
Elevation Висота
Intensity Інтенсивність
Ambient Навколишнє освітлення
Segments Сегменти
Show axis Показати вісь

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@ -3681,7 +3681,6 @@ effect Vertical 垂直
Shading 明暗处理
Direction 方向
Elevation 仰角
Intensity 强度
Ambient 环境光
Segments 分段数
Show axis 显示轴

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@ -3462,7 +3462,6 @@ effect Soft 柔和
Shading 明暗處理
Direction 方向
Elevation 仰角
Intensity 強度
Ambient 環境光
Segments 分段數
Show axis 顯示軸

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