Review: German for Revolve, one row per catalog key, README
The Revolve dialog and gizmo strings in German (the catalog landed after this branch was written), with Kreiseln and Aussehen umwandeln as the catalog already names them. Intensity, which main's Texture filters added meanwhile, is kept once per catalog. README's missing list says what 3D still lacks beyond the initial Revolve. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -219,7 +219,7 @@ self-assessed, so the [honest assessment](ROADMAP.md#honest-assessment-2026-10-0
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**What's missing:**
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- 3D and Materials;
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- 3D and Materials beyond the initial live Revolve (Extrude & Bevel, Inflate, Rotate, materials);
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- the Photoshop-style raster effects (Effect Gallery);
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- CJK composition for vertical type (vertical type itself has initial support, with a Japanese interface);
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- scripting, and the rest of Variables (image and graph kinds, dataset import);
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@ -3994,3 +3994,25 @@ theme Appearance Erscheinungsbild
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Define a variable first Definieren Sie zuerst eine Variable
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Text Text
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Visibility Sichtbarkeit
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# 3D and Materials › Revolve: its options dialog and gizmos.
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Ambient Umgebungslicht
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Axis side Achsenseite
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Direction Richtung
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Drag rings to rotate. Shift snaps to 15°. Ziehen Sie die Ringe, um zu drehen. Mit Shift in 15°-Schritten.
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Drag the light, or its rings. Shift snaps to 15°. Ziehen Sie das Licht oder seine Ringe. Mit Shift in 15°-Schritten.
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Drag values or labels. Double-click a value to type. Ziehen Sie Werte oder Beschriftungen. Doppelklicken Sie auf einen Wert, um ihn einzugeben.
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Elevation Höhe
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Intensity Intensität
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Keep visible surfaces only when expanding Beim Umwandeln nur sichtbare Flächen behalten
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Lighting Beleuchtung
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Reset all Alle zurücksetzen
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Reset all Revolve settings to their defaults. Alle Einstellungen für „Kreiseln“ auf ihre Standardwerte zurücksetzen.
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Reset to default Auf Standard zurücksetzen
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Revolve angle Kreiselwinkel
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Rotation X Drehung X
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Rotation Y Drehung Y
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Rotation Z Drehung Z
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Segments Segmente
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Shading Schattierung
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Show axis Achse einblenden
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Trim covered geometry on Expand Appearance. Live preview keeps the full surface. Transparent paints and surfaces exceeding visibility limits retain all faces. Entfernt bei „Aussehen umwandeln“ verdeckte Geometrie. Die Live-Vorschau behält die ganze Oberfläche. Transparente Farben und Oberflächen jenseits der Sichtbarkeitsgrenzen behalten alle Flächen.
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@ -4050,7 +4050,6 @@ axis Both Ambos
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Shading Sombreado
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Direction Dirección
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Elevation Elevación
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Intensity Intensidad
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Ambient Luz ambiental
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Segments Segmentos
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Show axis Mostrar eje
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@ -4060,7 +4060,6 @@ effect Soft Doux
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Shading Ombrage
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Direction Direction
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Elevation Élévation
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Intensity Intensité
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Ambient Lumière ambiante
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Segments Segments
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Show axis Afficher l’axe
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@ -4052,7 +4052,6 @@ effect Regular Normale
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Shading Ombreggiatura
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Direction Direzione
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Elevation Elevazione
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Intensity Intensità
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Ambient Luce ambientale
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Segments Segmenti
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Show axis Mostra asse
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@ -4045,7 +4045,6 @@ effect Vertical 垂直
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Shading 陰影
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Direction 方向
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Elevation 仰角
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Intensity 強度
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Ambient 環境光
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Segments 分割数
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Show axis 軸を表示
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@ -4048,7 +4048,6 @@ axis Both Оба
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Shading Затенение
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Direction Направление
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Elevation Высота
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Intensity Интенсивность
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Ambient Фоновое освещение
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Segments Сегменты
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Show axis Показать ось
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@ -4031,7 +4031,6 @@ axis Both Обидві
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Shading Затінення
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Direction Напрямок
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Elevation Висота
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Intensity Інтенсивність
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Ambient Навколишнє освітлення
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Segments Сегменти
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Show axis Показати вісь
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@ -3681,7 +3681,6 @@ effect Vertical 垂直
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Shading 明暗处理
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Direction 方向
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Elevation 仰角
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Intensity 强度
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Ambient 环境光
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Segments 分段数
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Show axis 显示轴
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@ -3462,7 +3462,6 @@ effect Soft 柔和
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Shading 明暗處理
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Direction 方向
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Elevation 仰角
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Intensity 強度
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Ambient 環境光
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Segments 分段數
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Show axis 顯示軸
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