Commit Graph

1473 Commits

Author SHA1 Message Date
bflatastic 20ec49b2e7 Image Trace: abutting regions share one curve along their edge
Each region's outline was fitted on its own, so the edge between two regions was fitted twice, a little
differently, and left hairline gaps and overlaps.

- An outline is cut at its junctions: the pixel corners where three or more regions meet, where two parts of a
  region touch by a corner only, and where an edge reaches the image's border (each side of the image is a
  neighbour of its own, so the image's corners stay exact). A junction lies where the edges around it say, the
  same for every region around it.
- Each piece between two junctions is the whole edge between two regions. Both get exactly the same points for
  it (shifts are rounded to 1/1024 px so that the two sides agree to the last bit; whether a piece is hard is
  decided by the piece alone) and it is fitted the same way from either side (from its end further left), so it
  is one and the same curve in both paths. A loop without junctions is fitted clockwise from its leftmost point:
  a shape's outline and the hole it leaves in the shape around it are one curve too.
- Stacked layers (Overlapping) share no edges and are cut at the image's border only.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- Default: gaps 22.2 -> 0.8 px, overlaps 22.4 -> 0.5 px
- 3 Colors: gaps 48.6 -> 0.0, overlaps 29.4 -> 0.0; outlines 0.087 -> 0.104 px off on average
- 6 Colors: gaps 39.0 -> 0.2, overlaps 35.7 -> 0.3; 0.137 -> 0.140 px off, largest 1.09 -> 1.34
- 16 Colors: gaps 34.5 -> 0.2, overlaps 26.4 -> 0.2; 0.133 -> 0.141 px off, largest 1.09 -> 1.31
2026-10-13 06:00:40 +07:00
Ayberk A. 15cef94ba6 3D and Materials: Inflate takes Twist, Taper and Cap
The public 3D and Materials panel options list Depth, Twist, Taper and Cap
for every 3D type; Inflate had only Depth.

- Twist (0° to 360°) and Taper (1–100 %) turn and scale the back about the
  shape's centre, as Extrude & Bevel's do: a puffed back is turned and
  lowered in proportion, and the sides follow in slices.
- Cap: Solid closes the back; Hollow leaves it off, so the inflated front is
  a shell open behind. The documentation doesn't say what Cap means for
  Inflate; this reading is stated in docs/three-d.md.
- The dialog's Object tab shows them in the documented order (Depth, Twist,
  Taper, Cap), then Volume and Both sides.

At 0 % volume a twisted, tapered Inflate has the extrusion's outline from
every side (tested).

A twisted, tapered, hollow Inflate draws on the canvas exactly as it
exports, and expands to faces with their own ids (tested). ROADMAP and the
parity pages list the new options; the 3D score stays at ~25 %.
2026-10-13 05:22:00 +07:00
Ayberk A. 431dc43e43 3D and Materials: twisted Extrude & Bevel walls keep their faces
A twist bends the strip between two slices into a saddle; its normal came
from one corner's triangle, which leaned so far back that from about 60° of
twist every wall was taken for facing away and dropped, leaving the front
cap alone. Each strip now takes the whole quad's average normal (Newell's),
as Inflate's facets do. A test checks the faces kept against each strip's
average normal oriented away from the axis, for twists up to 300° and four
views.
2026-10-13 05:21:41 +07:00
Ayberk A. e750891912 3D and Materials: Extrude & Bevel's Twist runs 0° to 360°, as documented
The public 3D and Materials panel options give Twist as up to 360°; it took
-360° to 360°. Values beyond either end now hold at that end (the effect is
a day old, so only fresh files carry a negative twist).
2026-10-13 05:21:32 +07:00
dotCooCoo fb2089aaf5 macOS: the app no longer reads the menus at every step of a move, scale or shape drag
On macOS, native_menu::sync reads every row of the menus (each
command's enabled and checked state, and each label) whenever
state_hash changes, and the macOS backend updates the AppKit items
whose label, enabled or checked state changed. The hash included the
active document's revision, and Session::preview makes a new revision
at each step of a drag, so the app read every row again at each step
of a move, scale or shape drag. In a release build on an M2 Max, that
took about 1.5 ms a step with one object selected, and 13.8 ms a step
with 5,001 objects selected.

While an interaction is open, state_hash leaves the revision out.
Move, scale and shape drags, dialog previews and the font menu's
preview are interactions. The menus are read when an interaction
begins and again on the frame it ends: when a drag's button is
released, when Escape cancels a drag, when a move is dragged onto a
panel, when a dialog's preview is applied or canceled, when the font
menu's preview ends, or when a control request such as
ui.dialog.cancel ends it. They are still read on a click or a key
press during an interaction.

docs/development.md says when the menus are updated during an
interaction.
2026-10-13 05:21:32 +07:00
dotCooCoo 88bd4812e0 Part of #1429: path, Pathfinder and live-object commands add and remove many objects in one pass
Offset Path, Outline Stroke, the Pathfinder panel, Clean Up, Make
Blend, Rasterize and the other commands that #1429's table marks 3,
except Split Into Grid, added, removed or replaced their objects one at
a time, and so did Remove Anchor Points, Redefine Symbol and the
removal of Shaper groups whose source art is gone. Each insertion or
removal moved the later objects of the layer or group. The lookups by
id that followed walked the tree, and every fourth walk rebuilt the
lookup cache. On 25,000 rectangles a release build of vectorcraft-cli
took 29.1 s for Offset Path.

These commands now make their edits with Document::wrap,
Document::insert_beside and Document::remove_many, in one pass over the
children of each layer or group, and Outline Stroke and Expand write
each new object into the place of the object it replaces. A list that
holds an object twice, or an object and another inside it, and that was
edited without an error before, is still edited one object at a time.
The documents, selections and undo steps are the same. On the same
rectangles Offset Path now takes 1.3 s.

Docs: docs/target-app-parity.md.
2026-10-13 05:21:31 +07:00
dotCooCoo 6f9e2d5c16 Part of #1429: Layers panel and artboard commands on many rows take time linear in the document
These commands removed, moved or copied one row or object at a time:
the Layers panel's Delete Selection, Duplicate Selection, Collect in
New Layer, row drags, Merge Selected, Flatten Artwork and Release to
Layers, and Cut Artboard, Duplicate Artboard and the Artboard tool's
Alt-drags that copy art. Each edit moved the later rows of the same
layer or group to other indices. The next lookup by id then walked the
tree, and after every fourth such walk Document::index_path rebuilt
the whole lookup cache. Release to Layers also walked the document
twice for each new layer to name and color it. With 25,000 rectangles
in one layer, a release build of vectorcraft-cli took 11.9 s for
Duplicate Selection and 17.7 s for Release to Layers.

The commands now remove, move and copy the rows in one pass over each
layer or group, with Document::remove_many and Document::wrap, and
with copy_above, the copy pass of duplicate_in, which Duplicate
Selection and the artboard copies now share. Release to Layers names
its new layers from one walk of the document. Merge Selected checks
the target layer's objects against a set of the listed rows, and
Delete Selection checks the top-level layers against such a set. In a
document whose ids are unique, the rows keep their order, new rows and
layers take the same ids, names and colors, and the selection, the
undo step and the journal are the same. A release build with this
change takes 98 ms for Duplicate Selection and 26 ms for Release to
Layers.

Docs: docs/target-app-parity.md.
2026-10-13 05:21:04 +07:00
fastmikey99 d084af162f Render: decode print-size rasters, and say when an image is missing from an export
The renderer decoded images with the decoder's default 512 MB allocation
limit, so a 300 ppi roll (6614 x 59055 px, 1.56 GB as RGBA) that opens and
exports to PDF fine drew nothing in a raster export - a fully transparent PNG,
exit code 0, no warning. It now decodes with the allowance opening has (2 GB,
512 MB on the web), shrinks an image past a pixmap's 65535 px side to fit
instead of dropping it, and counts any image it still can't decode: a raster
export that drew fewer images than it should says so in its warnings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:20:57 +07:00
fastmikey99 e01b9a20d9 Crop Image trim: decode print-size rasters, and leave CMYK images alone
Trim decoded the image with the decoder's default 512 MB allocation limit, so
a 300 ppi roll (6614 x 59055 px, 1.56 GB as RGBA) that opens fine failed with
"the image's pixels can't be read". It now decodes with the allowance opening
already has (MAX_RASTER_ALLOC: 2 GB, 512 MB on the web). A CMYK image, kept as
its ink amounts, has no alpha: trim leaves it alone (trimmed: false) instead
of failing to decode it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:20:48 +07:00
bflatastic 57a4d9c6e1 French: the shortcut warning starts with a word, as in the other catalogs (the UI fonts have no warning sign) 2026-10-13 05:03:42 +07:00
Florent Siegenthaler e87abf02a8 i18n: align French terms with the names vector illustrators know (188 entries)
Rewords French entries to the feature names French-speaking users of vector illustration software know, as the catalog header asks: Repères commentés, Sélection directe progressive, Trait for Line Segment, Déformation for Shear, Associer for Group, Annuler for Release in the Make/Release submenus, Étape de dégradé, Redéfinir les couleurs de l'illustration, the graph and symbolism tool names. 27 terms are attested in Adobe's public French help pages; the others come from the reviewer's knowledge of the French interface. The eight strings pinned by french_reads_as_french and the MENU_KEEP_AS_IS strings are untouched. Keys with two meanings (Trim, Crop, Merge, Outline, Gradient) are left unchanged: they need @id entries.
2026-10-13 05:03:42 +07:00
Florent Siegenthaler 9e39a6d124 i18n: complete the French (fr) UI catalog (423 entries)
Adds the 423 keys that other catalogs translate and fr.tsv lacked. The 19 MENU_KEEP_AS_IS strings stay out of the catalog, as the menu tests require. Entries follow the existing catalog's wording and typography (no-break space before : ; %, typographic apostrophe); placeholders, edge spaces, trailing ellipses and plural forms are preserved.
2026-10-13 05:03:41 +07:00
Marco Arnulfo e4c2b3db94 Direct Selection: a selected path's anchor is picked before one of an object above it (fixes #1508) 2026-10-13 05:03:41 +07:00
bflatastic 2ec817e76a Vietnamese: the 3D dialog's and 3D effects' rows the other complete catalogs have 2026-10-13 05:03:41 +07:00
Trần Nhật Duy ec8dc0c2da i18n: add complete Vietnamese localization 2026-10-13 05:02:43 +07:00
bflatastic 77f81c8944 Image Trace: photos are smoothed within their tones first, and stacked layers go by lightness
A photo's noise is as large as the step from one palette colour to the next, so noise decided pixel by pixel
which of two neighbouring colours a pixel got: tens of thousands of specks, or (since the palette change)
neighbouring tones merged into one.

- A continuous-tone image (eight colours leave much of it unsaid; flat art, however noisy or unevenly lit, is
  not one) is smoothed before it is quantised: three rounds of a small bilateral filter, which averages noise
  away within a tone and keeps the edges between tones where and as sharp as they were.
- With Method: Overlapping, layers are stacked by lightness, from the largest colour's end of the scale,
  instead of by area. Each layer reaches under those above it, so where two colours meet every layer between
  them in the stack ends on that same edge and shows through its anti-aliasing: by area that was an unrelated
  colour's hairline around every region; by lightness it is a neighbouring tone.
- Ignore White with Overlapping: no layer reaches under the white that is left out.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- High Fidelity Photo: colour error 2.37 -> 1.75 (2.30 at the baseline), edge error 2.59 -> 1.98, 639 -> 121
  paths (3,653 at the baseline), 25,604 -> 9,818 anchors, specks 152 -> 10; a 16 megapixel photo-like image is
  traced in 3.5 s (31,131 paths) where it was refused
- Low Fidelity Photo: colour error 2.67 -> 2.45, 55 -> 37 paths
- Shades of Gray: 73 -> 17 paths, colour error 9.33 -> 9.26
- The other presets' numbers are unchanged
2026-10-13 04:28:02 +07:00
webdevtodayjason 43e1a7380c Graph Data: the CSV keeps each value exactly, not rounded to two decimals 2026-10-13 04:00:18 +07:00
Fabio Lussi 7ab9a46bf8 Tabs panel: drag a tab stop from where the press landed
egui reports drag_started only once the pointer is past its drag
threshold, farther from the press than the ruler's 5 px hit tolerance,
so hit-testing the current pointer usually missed the stop. Hit-test the
press origin instead, falling back to the pointer position.

Fixes #1458

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:00:17 +07:00
bflatastic dd1c26b627 Part of #1483: sliders in dialogs show their rail
The theme's widget fill matches the dialog background, so the sliders of
Save for Web, the raster export options, Preferences and the opacity
popup showed only their handle. They share one slider widget now, with a
visible rail filled up to the handle.
2026-10-13 04:00:17 +07:00
bflatastic a787fb487c Fix #1486: a template layer stays in Preview in Outline view
In Outline view a template layer drew as outlines like any other, so a
picture placed to be traced turned into a box. It now keeps drawing in
Preview (dimmed as before) while the other layers are in outline.
2026-10-13 04:00:17 +07:00
bflatastic 4204ce36db Image Trace: a palette of the picture's own colours
Color and Grayscale chose their colours from every pixel, so the blends along anti-aliased edges took palette
entries and traced as slivers, and with more colours asked for than the art has, k-means split flat colours
along their noise and the halves traced as specks all over each other.

- The palette is made from the picture's own colours: a pixel that lies between the pixels on opposite sides
  of it is a blend and counts for nothing (lines one pixel wide and noise are no blends).
- Colours that noise made of one colour merge: close colours whose pixels are mixed through each other. The
  bands of a gradient keep to themselves and stay apart.
- A blend pixel whose nearest palette colour is a third colour (halfway from navy to yellow lies an olive that
  is nearer to a green elsewhere) goes to the nearer of the two colours it lies between.
- Boxes are cut where their two sides differ most (Otsu's criterion) instead of at the median, which split the
  largest colour of flat art along its noise and left two smaller colours in one box.
- Colours are compared in Oklab when pixels are assigned and in k-means.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md), before -> after:
- 16 Colors: 69.9 -> 4.2 paths, 1743 -> 66 anchors, outlines 5.08 -> 0.13 px off on average (largest 85.9 ->
  1.09), kinks 1376 -> 4.4, paths in a colour the art doesn't have 5.9 -> 0
- 6 Colors: 21.2 -> 4.0 paths, 4.44 -> 0.14 px off; 3 Colors: colour error 4.86 -> 0.43, 0.33 -> 0.09 px off
- High Fidelity Photo: 3636 -> 639 paths, 81,597 -> 25,604 anchors, colour error 2.50 -> 2.37; a 1 megapixel
  photo-like image 1.98 -> 0.42 s (51,389 -> 4,298 paths), a 4 megapixel one traced (27,583 paths) where it was
  refused
- Low Fidelity Photo: 128 -> 55 paths, colour error 2.59 -> 2.67; Shades of Gray: 91 -> 73 paths, 9.29 -> 9.33
2026-10-13 03:48:30 +07:00
bflatastic 8b8fd1476b Fix #1471: making and restyling type reports text that doesn't fit its frame
text.create, text.createInPath, text.setText and text.setStyle answer with
overflow: [id…] for the area type and type on a path whose text doesn't fit (left
out when all fits), and MCP add_text with overflow: true. add_text takes area
type's fit and fitMinPercent.
2026-10-13 03:27:13 +07:00
bflatastic c3c036daf2 3D and Materials: the edge index's search from outside its grid looks along the side
A point outside the grid can be nearer an edge further along the grid's side than one
straight ahead of it; the search stopped a ring early there. The bucket lookup is one
function.
2026-10-13 03:14:50 +07:00
Ayberk A. b3ada24da7 3D and Materials: curves follow a tolerance, and Rotate takes large outlines
Extrude & Bevel, Inflate and Rotate sampled every curve at sixteen points and
refused a shape past 1,024 points, about 64 curves: outlined words reached
that quickly, and Rotate refused them although it only turns the outline.

- Each curve takes as many straight pieces as keep it within 1/2000 of the
  shape's size (at least 0.05 pt), by Wang's bound: 1 to 32.
- Extrude & Bevel and Inflate take up to 2,048 points, Rotate 65,536.
- Inflate's distance and crossing tests use a bucketed edge index, and
  cells no edge crosses skip clipping: about 80 ms at 2,000 points (it was
  over 600 ms with the old search; 95 ms at the old 1,024-point limit).

Revolve's own sampling is unchanged.
2026-10-13 03:14:50 +07:00
Skaywalker 905a965d1e i18n(hu): informal address in a row added on merge
One message translated when #1302 was merged addressed the user with
the formal verb form ("csatolja"); the catalog uses the informal second
person throughout ("csatold").
2026-10-13 03:14:50 +07:00
bflatastic 3672e0ae84 Fix #1457: a focused field follows its value when a slider or preview changes it 2026-10-13 02:54:33 +07:00
bflatastic 3acc29f8e0 Fix #1442: an unknown parameter key is an error naming it and the nearest accepted key 2026-10-13 02:54:33 +07:00
bflatastic 897d99a70f Fix #1448, #1460: Transform Objects in the Transform dialogs and Transform Each, and Reflect across an angle 2026-10-13 02:54:08 +07:00
bflatastic 7625feea08 Fix #1450: the Pathfinder panel works on a group selected alone 2026-10-13 02:54:08 +07:00
BFlat e74cb01ecc
Merge pull request #1490 from storytold/fix/1465-selected-text
Part of #1465: selected text in value fields is readable
2026-10-13 02:49:42 +07:00
BFlat 67af0cdf82
Merge pull request #1489 from storytold/fix/1466-gray-alpha-tiff
Part of #1466: grayscale TIFFs with an alpha channel or extra channels can be placed
2026-10-13 02:49:31 +07:00
bflatastic 09f62097f0 Part of #1465: selected text in value fields is readable
Selected text in a numeric or text field was drawn in the accent colour on the accent-tinted
selection, in every brightness. The fields that draw their own frame (panel and Control bar fields,
dialog fields, the hex field) now draw it in the strong text colour.
2026-10-13 02:48:41 +07:00
bflatastic 81a568f4c6 Part of #1466: grayscale TIFFs with an alpha channel or extra channels can be placed
File > Place, Relink and Open refused a grayscale TIFF whose pixels carry an alpha channel or
another extra channel: the image decoder reads neither. They are now read like CMYK TIFFs with
alpha: the first extra sample is the transparency when the file says it is alpha (associated alpha
divided back out), and other channels are left out.
2026-10-13 02:48:39 +07:00
bflatastic cb9d93b647 Fix #1462: Split Into Grid has its row and column sizes, gutters, totals, Add Guides and Preview
Object > Path > Split Into Grid took a number of rows and columns and one gutter, and split each
selected path on its own. The dialog now has the documented options, the rows beside the columns:
number, height or width, gutter and total, with Add Guides and Preview. Several selected paths
become one grid over them all, painted as the topmost one, as documented.

object.path.splitIntoGrid takes rowGutter and columnGutter (gutter still sets both), totalHeight
and totalWidth, height and width (the size of each row and column, which sets the total) and
addGuides, which adds ruler guides along the row and column edges on the grid's layer.

Behaviour reference:
https://helpx.adobe.com/illustrator/desktop/manage-objects/edit-objects/divide-or-split-objects.html
2026-10-13 02:48:36 +07:00
dotCooCoo 571289ddb6 Part of #1429: Alt-drags with the selection and transform tools copy the objects once per drag
On each pointer move of an Alt-drag with the Selection, Direct
Selection, Group Selection, Rotate, Scale, Reflect or Shear tool,
Session::preview put the drag's snapshot back and ran object.transform
with copy again, and duplicate_in copied every selected object again.
The Move, Rotate, Scale, Reflect and Shear dialogs with Copy and Preview
on copied every selected object again on each change of a value.

The interaction now keeps the untransformed copies that its first
preview with copy makes of the snapshot. Each later preview that
copies the same objects of the same snapshot transforms only those
copies. The copies keep their ids, and the document, the selection,
the undo step and the journal are the same as before. With 25,000
rectangles selected, a release build of vectorcraft-cli took a median
of 138.5 ms for each Alt-drag move after the first preview and takes
105.7 ms with this change.

Docs: docs/target-app-parity.md.
2026-10-13 02:21:35 +07:00
webdevtodayjason 08c8c11798 Plug-ins: numeric defaults stay in their declared range 2026-10-13 02:21:35 +07:00
Losminek 847730bf8b i18n(cs): catch up with strings added since the Czech catalog
Adds 127 Czech entries the Hungarian/Spanish/German catalogs already
have: tool short names, recolor and swatch library labels, print/PDF
preset names and their differences lines, pie graph options, counts
and the about-box credits. "Reset <workspace>" entries keep the
built-in workspace names in English as MENU_KEEP_AS_IS requires.
Also [Default] -> [Výchozí] in the protected-preset hint, matching the
existing [Default] entry.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:21:35 +07:00
bflatastic fcd7e3b42d Image Trace: edges to a fraction of a pixel in Black and White, Grayscale and Color
Each crack between an inside and an outside pixel is moved to where the pixels across it say the edge is (the
blend of the two tones in the column of pixels across the crack; a thin line by the centroid and sum of its
tone; hard-edged images are read as staircases), and the outline is fitted as Flat Logo mode fits its own:
corners put back, straight runs as lines, a round outline as a circle, the rest as few curves as Paths allows.
Snap Curves To Lines straightens slightly curved runs and makes arcs. A fit that strays from its outline
gives way to a plainer one, and at last to the outline's own points.

On each preset's own inputs, all sizes and variants (docs/image-trace-quality.md):
- Default: outlines 0.313 -> 0.091 px off on average, largest 1.51 -> 1.02; edge error 17.2 -> 10.1;
  gaps between abutting paths 63.5 -> 22.2 px, overlaps 67.0 -> 22.4 px
- Black and White Logo: 0.270 -> 0.064 px off, kinks 15.3 -> 0.3, anchors 3.78 -> 2.73 times the art's
- Technical Drawing: 0.201 -> 0.086 px off; Line Art: 0.158 -> 0.093
- Worse: anchors on blurred and scanned thin lines (Line Art 25 -> 77 on average), High Fidelity Photo
  (colour error 2.30 -> 2.50, anchors 46,866 -> 81,597, 1 megapixel photo-like image 0.37 -> 1.98 s)
2026-10-13 01:55:17 +07:00
bflatastic a17e3057de Image Trace quality harness: an aliased variant, and every drawing can be written out 2026-10-13 01:45:57 +07:00
bflatastic 2cf2b972f5 3D and Materials: the bevel and rotation options take their documented names, and the new messages are in every catalog
Bevel Shape, Space, Bevel Inside, Bevel both sides and Presets, as the public 3D and Materials panel
options page names them. The 3D effects' error messages get rows in the twelve complete catalogs.
2026-10-13 00:52:40 +07:00
Ayberk A. 8a3458a974 Effect › 3D and Materials: Extrude & Bevel, Inflate and Rotate
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:

- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
  and bevels in six original cross-sections (classic, rounded, cove, step,
  ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
  zero along the outline and holes), so it rises vertically from the edge
  and rounds without creases; volume, depth and both sides. Steep cells
  near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.

All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.

Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
2026-10-13 00:35:07 +07:00
dotCooCoo f4e72fe6a5 Render: raster effects are made again when patterns, symbols, images, settings or fonts change
The renderer kept the rasters of an object's drop shadows, outer glows
and filtered content (Gaussian Blur, Feather and the Photoshop-style
filters), and drew them again while the object, the zoom and rotation
and the ink plane stayed the same. The content drawn into a raster also
reads things outside the object: patterns, symbols, brushes, images,
document, layer and color settings, the knockout a group inherits, the
fonts, and the options the frame is drawn with. When one of them
changed, a renderer that had drawn the object went on drawing the
raster it had kept, made from the old values.

Each kept raster now records what its content was drawn from: which of
those things the object reads, found by walking the object when the
raster is made, and a hash of their values then. The renderer draws
the raster only while that hash is the same in the current frame. Once
a frame, the renderer hashes the document's patterns, symbols and
images. It hashes their art and pixels by the addresses of their
shared values, and it keeps weak references to those values while a
raster made with them is kept, so no other value can take one of those
addresses. A filtered raster also records the color channels its
filters split, and under De-Interlace the raster resolution.

A temporary release test timed the inputs of 400 kept rasters at about
10 microseconds a frame.
2026-10-13 00:34:41 +07:00
dotCooCoo 8754646784 Type: frames and paths beyond 1,000,000,000 pt hold no text, and layout limits its search for room
Opening an EPS whose threaded area type frame has a control point at
x = 8e115 failed with an internal error ("capacity overflow").
`eps_text_frames_never_panic` in `import_fuzz` found it with
PROPTEST_CASES=20000. Text layout flattens a frame to within 0.1 pt,
and for such a curve kurbo 0.13.1's `flatten` calls `reserve` for
`usize::MAX` quadratic pieces. Laying out text around a wrap shape with
such a curve failed the same way. Laying out type on a path along such
a curve panicked in kurbo's `solve_itp` ("attempt to shift left with
overflow") in builds with overflow checks, and in a release build it
did not finish within 20 s. Laying out area type in a triangle frame
that comes to a point at its top, at y = 1e20, did not finish either:
adding a lead to a baseline that large leaves the baseline where it is.

Text layout now leaves out a frame, a text wrap shape or the path of
type on a path that has a coordinate beyond 1,000,000,000 pt either
way, control points included, or a NaN coordinate in an anchor point.
Such a frame or path holds no text, and such a wrap shape is ignored.
PDF export uses the same bound (`MAX_COORD` in
`crates/pdf/src/export.rs`).

Text layout also steps a line down a frame cell at most 100,000 times
to find room for it. In a cell taller than 100,000 leads, a step is the
cell's height divided by 100,000; in a shorter cell, a step is one
lead, as before. Before this change, in a dev build, with triangle
frames that come to a point at their top, laying out text in one
2,000,000,000 pt tall took 9.8 s, and laying out a paragraph whose
Space Before is -1e300 pt in one 1,000 pt tall did not finish within
20 s.
2026-10-13 00:34:40 +07:00
Giang Nguyen 2b34554ac8 fix(text): fitHeadline sees wrapping in a frame one line tall
The layout drops lines that overflow an area frame vertically, so counting
the first paragraph's laid-out lines cannot see a wrapped second line
when the frame holds only one. The bisection then found every tracking
"one line" and ran to its 2000 ceiling, which spread the line far past the
frame (most glyphs clipped away) while the command reported success.

one_line now asks whether the first line reaches the end of the first
paragraph, which holds regardless of dropped overflow lines. Regression
test: area 240x50 at size 36 previously returned tracking 1999.9, now
fills the width (avail - w < 5) with the paragraph on one line.
2026-10-13 00:34:40 +07:00
BFlat 9f0a91b638
Merge pull request #1449 from storytold/fix/1423-affinity-short-frame
Fix #1423: an Affinity text frame too short for its first line is made taller instead of showing nothing
2026-10-13 00:30:41 +07:00
bflatastic 182a2cda4b Image Trace: a quality harness and the baseline numbers for every preset
crates/trace/tests/quality draws its inputs from known vector art (no image files), traces them with every
built-in preset and measures fidelity, distance from the true outlines, economy, artefacts, time and memory.
docs/image-trace-quality.md records the numbers on main before any change, beside the same measures of an
open tracer run as a black box. No change to the tracer.
2026-10-12 23:56:36 +07:00
bflatastic 988f52ecc8 Fix #1423: an Affinity text frame too short for its first line is made taller instead of showing nothing 2026-10-12 23:42:56 +07:00
dotCooCoo ffa948dcc3 Part of #1429: Edit and Object commands on many objects take time linear in the document
Delete, Cut, Group, Make Compound Path, Make Clipping Mask, Send to
Current Layer, Ungroup and Release Compound Path removed, inserted or
moved one object at a time. duplicate_in inserted one copy at a time;
Duplicate, Copy in the Move, Rotate, Scale, Reflect and Shear dialogs,
Transform Again after a copy, Transform Each with Copy, the perspective
copies and each move of an Alt-drag call it. Each insertion or removal
moved the later objects of the same layer or group to other indices.
The next lookup by id then walked the tree, and after every fourth such
walk Document::index_path rebuilt the whole lookup cache. Each command
did work that grew with the number of objects times the size of the
document: with 25,000 rectangles selected, a release build of
vectorcraft-cli took 7.2 s to group them and 11.5 s to copy them with
object.transform.

Document::remove_many, Document::wrap and Document::insert_beside
remove nodes, wrap them in a new node, or put nodes directly above or
in place of their anchors, in one pass over the children of each
parent. Each finds the nodes with one index_paths call, checks every id
before it changes anything, and clears the lookup cache once. The
commands above use them. The objects keep their order, the copies take
their ids in the same order, and the selection, the undo step and the
journal are the same. duplicate_in still copies one root at a time when
a root is listed twice or lies inside another root. A release build
with this change groups the 25,000 rectangles in 27 ms and copies them
in 121 ms.

Docs: docs/target-app-parity.md.
2026-10-12 23:42:43 +07:00
bflatastic 9e4ed2d430 Catalog rows for the trusted editing data note; the fuzz reads hostile editing data trusted too 2026-10-12 23:08:58 +07:00
EricKuck 42c923d62a .ai import: editingData "always" and convert --editing-data open a file from its editing data even where its page draws differently 2026-10-12 23:07:25 +07:00