The report module moves to cmd/rasterfx/report.rs (the crate's foo.rs +
foo/ layout instead of #[path]). An object is the document's when its id
is below the document's next id, so building the report no longer walks
the whole document (and its symbols and patterns) on every PDF, SVG,
print and clipboard export. The parity docs say what changed in the
status line and one evidence bullet instead of a separate paragraph.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 64 million pixel cap can silently lower raster-effect resolution. Report each original object's id and name with requested and achieved ppi through the existing export warnings, retaining the lowest resolution across its images.
Keep the cap and rendering unchanged, cover capped and uncapped exports, and record the evidence without changing parity scores.
DXF already outlines type unless preserve: editability, so say so next to
the outlineText flag; reword the new-art sentence and point to paint.default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Omitted paint fields keep the current appearance, so agents can get a black outline when they only set a fill. Document the initial white fill and 1 pt black stroke and recommend explicit paint for outline-free art.
Clarify SVG/SVGZ outlineText versus PDF options.advanced.outlineText and PDF's live-text default, noting DXF also accepts the top-level flag. Descriptions and documentation only; drawing and export behavior are unchanged.
render_preview only rendered the first artboard, so an agent couldn't
look at pages 2 and on of a multi-artboard document without switching
to screenshot. It now takes an optional 0-based `artboard` (as
screenshot does) and refuses an index the document doesn't have.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A path of several subpaths (an SVG `d` with several `M`s, PDF paths, a
path drawn in one go over MCP) is a compound path in Illustrator, and
Object › Compound Path › Release splits it into separate paths. Here
Release only acted on compound path objects, so such a path couldn't be
broken apart. Release now gives each subpath a path of its own, with the
path's paint, in stacking order; the first keeps the path's id. One undo
step, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hide Others, Lock Others and Outline Others left the layer they keep as
it was, so Alt-clicking the eye of a hidden layer hid everything and
Alt-clicking a locked layer's lock left it locked. As Illustrator's
Layers panel does, the layer clicked now shows (unlocks, previews) while
the others hide (lock, outline), in the same undo step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Anchor Point tool drags any segment of a selected blend's spine into
a curve, straight ones too, and Direct Selection reshapes a curved spine
segment as it does a path's (a straight one it leaves, as on paths). Both
run the new `object.blend.spine.reshapeSegment`, which bends the segment
with the same math as `path.reshapeSegment`, now shared as
`SubPath::bend_segment`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only the Mesh tool drew a gradient mesh's grid, so with the Selection
or Direct Selection tool a selected mesh showed no outline and no
points, and its points couldn't be seen to be clicked. The selection
highlight now draws a gradient mesh's lines and points, as it already
did for mesh envelopes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
winit 0.30 delivers no file drops on native Wayland. The new Linux Display
Server preference (Automatic / X11 (XWayland), shown on Linux only, read at
startup) has winit open the window on X11 when the session is Wayland,
DISPLAY is set and the X11 libraries winit loads are installed (ldconfig
check ported from PhotoCraft); otherwise the window opens on Wayland and
the log says why. README, development notes, parity docs, ROADMAP and the
complete catalogs updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A marquee drawn wholly inside a filled shape counted as touching it, so
a marquee over a background (the usual way to pick small objects off it
in Outline view) selected the background too. As in Illustrator, the
marquee now needs the path itself: an anchor inside it or a segment
crossing its edges.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Object › Path › Offset Path (and `ui.menuDialog` for it) opens on the
offset, joins and miter limit of the last time OK was pressed, as in
Illustrator, instead of 10 pt and Miter every time. The values are kept
with the rest of the remembered dialog options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect › Distort & Transform › Zig Zag… lays out its options the way
Illustrator's dialog does: Size and Ridges per segment each have a
slider beside their field, Relative / Absolute are radio buttons under
Size, and Points offers Smooth and Corner as radio buttons instead of a
dropdown. The label reads "Ridges per segment".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A corner is now any anchor that isn't smooth where two sides meet at an
angle, straight or curved, as in Illustrator. The cut meets each side at
its setback measured along the curve, leaves both sides along their
tangents there, and each curved side is trimmed to what the cuts at its
ends leave of it. The largest radius is still the one taking the cut
halfway along the shorter side, measured along the curve. Corners
between straight sides draw exactly as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A property test of the importers (import_fuzz) crashed CI with
STATUS_STACK_BUFFER_OVERRUN: a shape with coordinates in the 1e20s from a
mutated file made vello_cpu either panic in flatten_simd on a rayon
worker (rayon then aborts the process, so the engine's panic guard never
sees it) or ask for a 132 GB allocation, which aborts too. A malformed
file could end the app and lose the user's work.
draw_shape now leaves a shape undrawn when its control points, through
the view, aren't finite or reach past 1e10 pixels, or a visible stroke
is that wide (MAX_DEVICE). A document's art stays within 4 million
points, 2.6e9 pixels at the closest zoom, and vello was checked safe
with 90,000 random shapes within 1e9 pixels and 30,000 within 1e12.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Artboard tool and the Artboards panel only ever had one artboard
selected, so Shift-clicking another didn't add it. As in Illustrator:
- Artboard tool: Shift-click adds an artboard to the selection (it
becomes active) or takes one out; a plain click on a selected one keeps
the selection, so a drag moves them all (Alt copies them all, the
copies becoming the selection), and Delete removes them all, one
artboard always staying. The other selected artboards show dashed
bounds; `selected` is a tool option.
- Artboards panel: with the Artboard tool, Shift- or Ctrl/Cmd-click on a
row adds or removes it, every selected row is highlighted, and Delete
Artboard removes them all.
- `artboard.move` and `artboard.delete` take `indices` besides `index`:
several artboards in one undo step, each with its art (an object moved
once where artboards overlap).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mask art that is all visibility:hidden imports as nothing, and opacity_mask
then returned no mask: the object was drawn whole. An empty mask is what the
file means (black all over); the renderer and the PDF and SVG exports already
draw empty mask art by its clip and invert options.
The canvas built its peniko gradients premultiplied (peniko's default), while
Gradient::sample, the PDF export (shading plus SMask) and SVG viewers blend
colour and opacity separately: a transparent white stop into black drew grey
127 halfway instead of 191. Opaque gradients are unchanged.
On main, cargo xtask wasm printed two dead-code warnings in
vectorcraft-ui-egui, and this clippy run reported the same two as
errors:
cargo clippy --target wasm32-unknown-unknown -p vectorcraft-web -- -D warnings
ask_update_changed (dialogs/missing_links.rs) is called only from
tick_link_updates, and is_c_locale (i18n/mod.rs) is called only from
detect_system_lang. Both callers are compiled only for native targets.
Each function now has the same #[cfg(not(target_arch = "wasm32"))]
attribute as its caller. Native builds compile both functions as
before.
Remove Noise merged each small component into its most common neighbour
in one pass. When a speck was merged into a small region that was itself
merged away later, the region's flood fill skipped the speck's pixels
(already seen), so they stayed behind as a new island of the region's old
label. Higher Noise values merge more regions, so they left more such
islands: on noisy images the path count rose with Noise (70 -> 126 -> 206
paths from Noise 50 to 200 on one test image). denoise now repeats its pass
until one changes nothing; each merge joins two components, so it ends
(with a cap of 64 passes as a backstop). Labels shorter than w x h are left
alone instead of indexed past their end.
Tests: the minimal one-row case, a property test on random blocky noise
(no mergeable region under the minimum is left, and a larger minimum never
leaves more regions), and two noisy images whose path count must not rise
with Noise (both fail without the fix).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>