sceUserServiceGetAgeLevel reported 0. On a PS5 (firmware 13.60) the
value is the age of the user's parental restriction (0, 7, 12 and 15
measured) and 0xFFFFFFFF without one, so 0 is a user restricted to age
0. A user who is not logged in returns 0x80960009 (not logged in) with or
without an output, before the null output check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A FLAT_SHADE input without pass-through that a pixel shader reads
through v_interp_mov_f32 P10 became an explicit per-vertex input and
read vertex 1 minus vertex 0. With the last provoking vertex the
pipeline then threw ("last provoking vertex with explicit per-vertex
flat interpolation is unsupported"), which stopped all three
ps5-opengl titles in the catalog.
ps5-opengl reads every flat input through P10 when GL's last-vertex
convention is in effect, and its driver passes the GL 4.6 CTS on a PS5
(#1413). Such a read now returns the provoking vertex's value, as P0
does, and only a P20 read keeps a flat input per vertex. The lane was
not measured on the console itself, so FragmentParameter records it
and a pipeline using the first provoking vertex throws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`setuid`, `setreuid` and `setgroups` are absent imports of XPSemu
(PPSA97358) and PS5MC (PPSA99420) on `main`. The guest process is modelled
as root with ids 0, as `seteuid` and `setegid` already assume: `setuid`
accepts 0 and `setreuid` 0 or -1 per id and change nothing, any other id
throws. `setgroups` keeps the supplementary group list as FreeBSD's
`kern_setgroups` does (`NGROUPS_MAX` 1023, an empty list leaves the
effective group as the only entry, a first entry other than 0 throws) and
the new `getgroups` reports it. `guest_credentials` covers the accepted
ids, the default list, a set list, an empty list and the EINVAL/EFAULT
cases.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit d12b062074dcf64bff694800d77f7261adf6f59e)
Two more agc_driver_relative_indexing rows read a register of the window
the program never wrote, directly and through v_movrels_b32, and expect 0,
which the zeroed window array gives like an unwritten SSA register did;
the TechnicalDebt entry says the console's value is undefined.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
M0 is unsigned, so an index at or past the window reads v0 and drops its
write, v_swaprel_b32 writes neither side when either is out of range, and
the window array starts zeroed like unwritten SSA registers; the window
load counts as a lane source so a wave64 program's second half keeps its
own registers. agc_driver_relative_indexing runs in wave32 and wave64 and
pins the rows measured on gfx1035 in the review of #3856, and the
TechnicalDebt entry states the measured behaviour, the window's end at the
last named register and the sizes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The f16 unary ops, v_frexp_mant_f16, v_frexp_exp_i16_f16, the norm
conversions and v_cvt_f32_f16 read denormal halves as they are and
rounded denormal results as they are, whatever the denormal field of
FLOAT_MODE says. On RDNA2 a clear bit 0 flushes a denormal half input
to its signed zero and a clear bit 1 flushes a denormal half result.
One shared rule now drives all of them, and v_ldexp_f16 uses it for its
input too.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
PPSA28416 calls it on its existing save at boot (after sceSaveDataDirNameSearch finds it) and aborted on the missing implementation. The call takes one parameter block: user id at +0, the directory name pointer at +8. Host saves have no size limit, so the conversion completes at once: an existing save returns OK, a missing one NOT_FOUND, an invalid name PARAMETER. The title polls sceSaveDataGetEventResult once afterwards and continues on 'no event'.
The search returned saves in host directory order and ignored the condition's key and order. A title that asks for the newest save first (modification time, descending) got whichever directory the host listed first: the alphabetically first on NTFS, an arbitrary one on Linux. Sort by directory name, user parameter or modification time, reverse for a descending order, and reject unknown keys and orders with the parameter error, as shadPS4 does.
PPSA06888 stops on main at start-up because its bundled
Media/Plugins/SceRudp.prx imports sceRudpEnableInternalIOThread2,
sceRudpGetOption and sceRudpGetRemoteInfo, which no library exports.
The signatures are unknown, so they are declared without parameters and
throw. The title does not call them during start-up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add thirteen offsets measured repeatedly on PS5 firmware 13.42, keeping DST names ahead of their shorter prefixes. Cover case folding, prefix matching and a second valid date.
Written with AI assistance; validated against real hardware and the guest RTC tests.
sceKernelGetModuleInfoFromAddr has a Windows path since 77ef75c1d, so
_sceLibcInternalForceTlsDestructor finds each dso's module there too.
The test takes the other module's address with GetProcAddress where
Linux uses dlsym(RTLD_NEXT), and the TechnicalDebt entry no longer says
the call throws on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A rect-list draw whose count is not a multiple of 3 threw "incomplete rect-list
primitive". Rect lists are drawn as patch lists of 3 control points, and Vulkan
generates floor(vertexCount/3) patches, so the draw now records as is and the
trailing 1 or 2 vertices are left out. Palworld (PPSA23126) draws 4 vertices x 9
instances as a rect list when character creation opens (#3832).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scePadOpen returned the standard pad's handle for a special port
(type 2) as well, and scePadGetHandle found it there. Both ports then
read the one input queue, so a press queued between two frames could be
drained by the special port's read and never reach the standard port.
PPSA16827 (Harmony's Odyssey) opens both ports for the initial user and
reads both every frame, also polling controller information and device
class data for the special one.
Special ports now return DEVICE_NOT_CONNECTED (0x80920007) from
scePadOpen, as scePadOpenExt already does because the host has no
special controller, and scePadGetHandle has no handle for them.
TechnicalDebt's scePadOpenExt entry now covers both calls.
guest_pad opens a special port before and after the standard one and
expects DEVICE_NOT_CONNECTED, and DEVICE_NO_HANDLE from scePadGetHandle
for the special port while the standard handle stays valid. It fails on
main.
PPSA16827 over 130 s of its title screen: 6812 scePadRead, 3408
scePadGetControllerInformation and 3406 scePadDeviceClassParseData calls
before, two reads of the same queue per frame; 2702 reads, one
information call and no parse calls after.
Elden Ring Nightreign (PPSA25380) imports the function, which no library
exported, so the title failed to load. The option is ORed into the buffer
attribute and a null attribute throws. Options other than 0 and 8 still
throw when the buffers are registered.
`v_movrels_b32`, `v_movreld_b32`, `v_movrelsd_b32`, `v_movrelsd_2_b32`
and `v_swaprel_b32` lowered to a compare-and-select chain over every
register from the base to the program's last allocated register, so a
program addressing 154 registers 104 times turned 3176 ISA words into
649,515 SPIR-V words that Intel's compiler did not finish. The registers
from the lowest relative base up now live in a function-scope array per
invocation (`LoadVectorWindow`/`StoreVectorWindow`), so an indexed access
is one load or store; plain accesses to those registers go through the
same array, DPP-modified relative writes keep their `DppUpdateU32` merge,
an index past the window reads 0 and drops its write, and programs
without relative addressing are unchanged. The same program recompiles
to 392,333 words with 4,992 selects instead of 32,383.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
sceKernelGetOperationMode returned 0 for both values, which were
unknown. A payload on a PS5 (firmware 13.60) reads mode 2 and submode 0;
nothing past the two ints is written and the result register holds no
status, so the function now returns nothing. PPSA12544 logs both values
and ignores the result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hollow Knight Silksong (PPSA12544) imports libSceAgc NID vieBRwlh1Lw
(#699). Its name is unknown: it is not in aerolib, and the
sceAgcUpdateInterpolantMapping label other projects give it hashes to
SbuY2jN+axQ.
OpenAGC (src/game_compat.c at 3c7e807, sceAgcUnknownVieBRwlh1Lw) reads
it from FW 11.60 as the dbOlWdppb4o transform with the same (regs, gs,
ps) arguments, without the identity tail: it writes one register per
pixel shader input, none for a pixel shader without inputs, and rejects
a null pixel shader. It now shares the dbOlWdppb4o path and throws for
the rejected arguments.
For is_f16 1 and 3 inputs whose default_value and default_value_hi
differ, OpenAGC takes DEFAULT_VAL from default_value_hi, while KytyPS5,
sharpemu and dbOlWdppb4o here take it from default_value; these inputs
throw. On every other input the dbOlWdppb4o values equal OpenAGC's.
agc_interpolant_mapping runs the dbOlWdppb4o vectors and OpenAGC's
enhanced-mapping vectors through it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
agc_driver_f32_denormal_flush fails on RADV RENOIR (Mesa 26.2.4):
lane 20 no float mode v_fma_f32 v14, v4, v5, v6 is 0x00800000, expected 0x00ffffff
The driver lowers Fma to a multiply and an add: the compiled shader has
v_mad_f32 and no v_fma_f32. The product 0x1fffffff * 0x1fffffff is below
2^-126 and is flushed before 0x00800000 is added. Lane 20 is the only
row with a tiny product and a non-zero addend. v_fma_f32 and v_fmac_f32
fail on it in all three float modes; every other check passes.
When both return that sum, the two values are not checked. FmaRounding
already leaves out its fused forms on a device that splits fma.
PPSA30601 (Resonance: A Plague Tale Legacy) fails to load without these imports that no library exports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds a TechnicalDebt entry.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Surround Sound Studio (PPSA99051), catalog build on main a11c8f7f with
the flat-interpolation fix, stops 16 s in, before its first frame
(orishamir, #3581 comment 6109839314):
sceAudioOutSysGetHdmiMonitorInfo not implemented
The call takes (type, out, size); out must be non-null, size exactly
0x180 and type 1 (HDMI) or 0x10 (sainsaji/PS5-Audio-Passthrough-Research
c3be9c2a, docs/FINDINGS.md section 3 and AGENTS.md:25, firmware 12.70).
Titles read the monitor name at +0x0B, the descriptor count at +0x94 and
8-byte descriptors from +0x98 (same, FINDINGS.md hardware log item 1 and
sample-app/src/platform/ps5/bitstream_out.cpp:92-128).
Audio reaches the host through SDL as PCM and there is no EDID, so type 1
with a 0x180-byte buffer reports a sink without a name or descriptors:
the buffer is zeroed and 0 is returned. Surround Sound Studio's
Passthrough page then lists no formats; EVO Player's code treats an empty
list like a negative return. A null buffer returns 0x80260004, as the
other AudioOut calls do. Type 0x10, other types and other sizes throw:
their results and error codes are not known.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
PPSA07411 (Resident Evil 4) fails to load without these imports that no library exports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds one test and a TechnicalDebt entry.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Dying Light 2 (PPSA02262) imports sceKernelAioSetParam (9WK-vhNXimw) from
its eboot. In #1794 tv7 reported on main b5f5362d3 + #2129 (2026-10-10):
FAIL: unresolved ELF import -q-vbO859Tw from libSceVideoOut.prx
with "12 other imports are still unresolved on `main`. In the eboot,
`-q-vbO859Tw`, `GTfJ64qFCPw`, `vwtVpHQKelI` (no known names),
`sceKernelAioSetParam` and `sceNpWebApi2GetMemoryPoolStats`." The import
is observed; its position in the loader queue after the nameless NIDs is
predicted.
The function fills one SceKernelAioSchedulingParam (five 4-byte fields,
20 bytes): Orbital cc408367 tools/ida/db_types.json:1103, SharpProspero
5dfdb4b0 Interop/Kernel/KernelAio.cs ("Sets every field of param at
once") and ampr_emu cfa85df3 ps5/include/sce/_fs.h agree on
(param, schedulingWindowSize, delayedCountLimit, enableSplit, splitSize,
splitChunkSize). No source gives an error code, so a null struct and
values outside SharpProspero's maximums (window and delayed count 0..128,
split flag 0 or 1, sizes up to 0x1000000) throw. The engine does not use
the settings, as sceKernelAioInitializeImpl ignores its struct; this is
recorded in TechnicalDebt.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit e45a2b950afe594212db2764529ccae32f84be8c)
sceKernelAvailableFlexibleMemorySize and the flexible maps counted only
explicit flexible mappings, so the full 448 MiB was reported while the
title's executable and modules were loaded. A title that derives its code
and data size from the budget minus the available size got an unsigned
underflow.
The segments of the main executable and of every .guest.prx module that
the title's ELF gives permissions now count, rounded to 16 KiB pages, as
shadPS4 maps every non-system module segment as flexible memory. The
relinker's own blocks and the host system libraries do not count. The
charge ends when a module is unloaded.
Refs #2883
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
Deathloop (PPSA01670) imports sceHttpAbortWaitRequest; Planet Coaster
(PPSA01736) and Palworld import sceHttpWaitRequest.
Epoll handles are kept in a registry with an abort flag, a destroyed flag
and a condition variable. A wait with a negative timeout blocks until
sceHttpAbortWaitRequest, sceHttpDestroyEpoll or the sceHttpTerm of the
last context wakes it; a bounded wait still returns 0 events. An abort
stays set and makes every later wait return SCE_HTTP_ERROR_ABORTED
(0x80431080); a wait woken by destroy or term returns 0 events.
sceHttpDestroyEpoll no longer frees a handle a waiter is blocked on.
sceHttpInit registers its context, and the epoll calls and sceHttpTerm
return BEFORE_INIT without a live context and INVALID_ID for an unknown
context or handle.
Behaviour and error codes: shadPS4 src/core/libraries/network/http.cpp
and http_error.h at a8a70da595da2a96e0410309472ba4a7eb558144.
Signature (void* eh): Orbital tools/ida/db_types.json at
b321fcdbd700cc02da1cb1ad25412781d5ec73c6 and SharpProspero
src/SharpProspero/Interop/Net/Http.cs at
60977b29103452b9681ae10c7a9011d44965bf16.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 766997df3f8329fd6e8e7aac2b5d83daf88c8292)
The call was an unimplemented stub. It now writes syllable state 0 and
returns OK for every character outside the Thai block, where a PS4
firmware 11.00 libSceFont measures 1, 3 or 4; Thai characters throw as
not implemented. A null character or result returns
SCE_FONT_ERROR_INVALID_PARAMETER, and a null character writes 0 to a
non-null result, as measured. The signature follows SharpProspero.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The second argument is an out pointer to the writing's letter step, as
KytyPS5 and the SharpProspero bindings declare it. It was filled as a
letter step struct, which wrote 64 bytes over the caller's 8-byte
pointer. The letter step now lives in the writing and the call stores
its address, or null when there is no current step.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Both open the same SDL capture port as sceAudioInOpen, so Input,
GetSilentState and Close work on their handles. HqOpen accepts only a
128-sample grain at 48 kHz (SharpProspero, KytyPS5); AsyncOpen returns
INVALID_SIZE above 384 samples (SharpProspero). Values the sources
disagree on throw. Format 0x10 still throws: only KytyPS5 accepts it.
Imported by FMOD-based titles, The Smurfs Dreams (PPSA21607) and Astro
Bot (PPSA21564); Ghost of Yotei (PPSA26344) calls sceAudioInOpen.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 16bfdf928d0a2da0b4473db2633a2e270538cbf5)
PPSA03490 (Demon Slayer) imports sceRudpGetMaxSegmentSize, sceRudpProcessEvents, sceRudpNetFlush and sceRudpNetReceived, which no library exports. The first three answer by the library's initialised state; sceRudpNetReceived is declared without an implementation because its signature is unknown. Adds one test and TechnicalDebt entries.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
On the AMD Windows driver 32.0.13058.8001 (Radeon 860M), a NaN compared
less than +infinity, or +infinity greater than a NaN, gives 1 when the
infinity reaches the shader as a constant, as in
agc_driver_f32_compare_constant's register operand case (#3536). The
same driver returns 1 for a NaN in an ordered not-equal (#825), which is
presumably what its compiler turns these compares into. FPOrdLessThan32
and FPOrdGreaterThan32 now AND their result with the integer NaN check
FPOrdNotEqual32 already uses, which gives the same result for every
input.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 1cfbde5d69fe3b5c0aa482d4ff3551f0e87c3915)
RADV (Mesa 26.2.4, GFX12) updates the user SGPR count and draw-id flag
it uses for a mesh dispatch only when the bound mesh shader has the
grid-size/draw-id slot. A mesh shader reading neither NumWorkgroups nor
DrawIndex keeps the previous vertex pipeline's values: the dispatch
opens a 3-register SET_SH_REG, writes one value, and the CP parses the
following DISPATCH_MESH_DIRECT as register data. The gfx ring then
times out and the GPU is reset with VRAM lost.
Kena: Bridge of Spirits (PPSA01802) hits this on its layered volume
draws, which interleave with vertex draws in one command buffer.
Confirmed with RADV_DEBUG=hang (the dispatch header shows up as
SPI_SHADER_USER_DATA_GS_4) and the CP header history in the amdgpu
devcoredump.
Every mesh shader now loads NumWorkgroups.x and sets zero vertices
when it is 0, which no dispatch produces, so RADV gives it the
grid-size slot and writes as many values as it announces.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PPSA15246 (Teardown) imports both from the module-named libSceCesCs-module and
stops at the loader without them. Cp1251 joins Cp1252 in sceCesSbcToUtf8 and
sceCesUtf8ToSbc; the context initializer succeeds without storing anything
because its layout is unknown (listed in TechnicalDebt.md).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
winpthreads initializes a statically initialized rwlock on its first
lock and fails a concurrent first lock with EINVAL, which
std::shared_mutex ignores, so two threads can hold the lock at once.
The source, binding plan and specialized module caches take their
first locks from several threads, so their mutexes now take and
release the lock in their constructor, as guest rwlocks do.
The GuestWriteWatch mutex the technical debt entry also named is in
the Linux-only watch, so it is not affected.
In #3338, Ratchet & Clank: Rift Apart (PPSA01474) hits a 36 GB / 5 s
memcpy stall at frame ~380 right after intro logos because the GPU
worker thread is blocked copying multi-gigabyte storage buffers on every
draw snapshot miss (specifically a 3.01 GiB streaming range
0x118f800000+0xbc200000 and a 232 MiB range 0x1171258040+0xe7fffc0
across 130,000 draws).
ShaderResources::PrepareDrawBindings now caps both per-allocation and
cumulative draw input buffer snapshot copies at 64 MiB by default,
overridable via APS5_DRAW_SNAPSHOT_MAX_MIB. Inputs exceeding the threshold
skip snapshotting and bind directly in place, preventing multi-gigabyte
memory copies while preserving standard small uniforms and draw arguments.
Budget allocation prioritises earlier descriptor bindings in deterministic
pipeline layout order.
Adds drawSnapshotCapTests in core/libs/prx/libSceAgcDriver/tests/Recorder.cpp
verifying individual and cumulative capping, cross-platform cache behavior on
watched and compared hosts, and direct observation of subsequent CPU writes
on in-place bound ranges exceeding the cap. Exercised via --draw-snapshot-cap-only
registered as agc_draw_snapshot_cap in libSceAgcDriver/CMakeLists.txt.
The bundled SDL builds its PipeWire, PulseAudio and ALSA drivers only
when their development files are found, and otherwise keeps just the
silent dummy and disk drivers without an error. The Linux CI and
release jobs install none of them, so the v0.1.1 Linux libraries
(libSceAudioOut, libSceAgcDriver, libfmod) contain no audible driver.
Fail configuration on Linux when SDL found none of the three, install
the Debian development packages in the Linux build and release jobs,
and list the packages in the build instructions.
PPSA04540 (Rise of the Ronin) imports it. The characters the callback
returns are parsed as by the (text, size) overload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CB_COLOR_INFO format 17 with UNORM and the standard component swap renders
into VK_FORMAT_A1R5G5B5_UNORM_PACK16, whose attachment and blend support
Vulkan requires. AMD keeps X in the low bits and Vulkan keeps R in the
high bits, so the exports are mapped with X and Z exchanged and the stored
bits follow the guest layout. PPSA06699 renders into this format.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Defer registered NGG workgroup preparation until routing is known. Share the routing decision with static ABI resolution and draws. Gate the wave64 fixture on supported mesh subgroups; retain device-independent routing coverage.
PS5MC (PPSA99420) stops at start-up on sendfile. It follows FreeBSD 11:
headers, the file range and trailers go to a connected stream socket, the
file offset does not move, a non-blocking socket fails with EAGAIN after
a partial send, and *sbytes reports what was sent. The checks and the
point where *sbytes is written follow kern_sendfile.c.
The guest formatter threw on %n$ and *m$, which FreeBSD's vfprintf and
glibc accept. It now reads the arguments a numbered format names into a
table first, with the types their conversions give them, and follows
FreeBSD's rules for unnumbered conversions and unnamed arguments.
FreeBSD's vfprintf takes ' as the thousands-grouping flag. The Windows
formatter threw on it as an unsupported conversion. The guest's setlocale
only accepts the C locale, which has no thousands separator, so the flag
changes nothing: it is dropped before the host's printf sees it, and the
host's locale cannot add separators.
EVO Player (PPSA99039), Jelly5 (PPSA99505), Emby5 (PPSA99515) and
Nuvio PS5 (PPSA99997) stop on main 0f863c10 with
what(): sceAgcCreatePrimState: invalid user configuration register offsets
All four build their shader headers by hand (EVO-PLAYER-PS5
evo_agc_shader_header.c, ported from ps5-xash3d-halflife) and store the
ge_user_vgpr_en special at 0x25c (GE_USER_VGPR1, value 0) instead of
0x262 (GE_USER_VGPR_EN), as analysed in #3457. They run on the console.
OpenAGC's reconstruction of the FW 5.50 sceAgcCreatePrimState
(src/game_compat.c at 3c7e8072) copies the four special register pairs
verbatim without checking their offsets; KytyPS5's offset checks
(src/libs/agc.cpp at 16a7fe68) are EXIT_NOT_IMPLEMENTED guards. The
special is now copied at the offset the header stores, not moved to
0x262; the driver reads neither register. GE_CNTL, VGT_SHADER_STAGES_EN
and a used VGT_GS_OUT_PRIM_TYPE are still required at their own
offsets because the driver reads them there, and the error now names
the special and the offset found.
With the change all four titles get past sceAgcCreatePrimState and stop
in the shader recompiler (GetImageResource dword 3 is not a valid
runtime value), as #3457 reported for EVO Player.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit aeaa5080d9595305aa73e74d966f989c88b79839)
Porpoise PPSA99764 stops after pthread_attr_* (#3494) with the
predicted `FAIL: unresolved ELF import h05OHOMZNMw from
libSceLibcInternal.prx` (idx 311, call site 0x8EC37); RetroArch
PPSA99169 imports it at idx 448 (call site 0xA4A27). h05OHOMZNMw is
ftrylockfile by tools/nid_names.py and aerolib.csv (zecoxao/sce_symbols
2883963a); ps5-payload-dev/sdk f5d40f02 declares
`int ftrylockfile(FILE *)` in include/freebsd/stdio.h.
ftrylockfile tries the same host CRT stream lock that flockfile,
funlockfile and every locking host stdio call on the stream take, so
no second lock exists beside the one stdio uses. It returns 0 when the
lock is acquired or already owned by the caller (recursive, released by
as many funlockfile calls) and -1 when another thread holds it, as
FreeBSD 8c639945 lib/libc/stdio/_flock_stub.c:89-104 does. Linux calls
glibc ftrylockfile. UCRT has no try variant of _lock_file, so Windows
calls TryEnterCriticalSection on the CRITICAL_SECTION that _lock_file
enters (__crt_stdio_stream_data::_lock, ucrt/inc/corecrt_internal_stdio.h,
same layout in Windows SDK 10.0.19041, 10.0.22621 and 10.0.26100). A
null or closed stream throws. The UCRT layout dependency is recorded in
TechnicalDebt.
guest_standard_streams covers trylock on an unlocked stream, re-entry
by the owner, failure from another thread while held (also after one of
two unlocks and while another thread holds flockfile), stdio calls
from another thread blocking on the trylock-held lock, release order,
and null and closed streams.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
PPSA04540 (Rise of the Ronin) imports both and now loads past them;
calling either throws until NGS2 produces reports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PPSA04540 (Rise of the Ronin) imports it. Like sceRazorCpuPushMarkerStatic
it does nothing without a capture and returns 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
lseek on a non-directory descriptor no longer takes the directory table lock when no directory is open, and a listing is read under the descriptor's own lock. SEEK_CUR with offset 0 only reports the position, and an overflowing SEEK_CUR offset reports EOVERFLOW.
The f16 forms of v_fma_mix threw for any FLOAT_MODE with an f16 rounding
other than to nearest even. ps5-opengl's shaders run with FLOAT_MODE
0xcc, f16 rounding toward zero with f16 denormals kept, so PPSA99005
stopped at its first draw (#2631).
The exact product-sum, already computed in f64 with round to odd, is now
rounded once in the mode's direction: scaled by the f16 step at its
exponent, truncated, floored or ceiled, and scaled back. A result beyond
65504 becomes infinity or 65504 as IEEE 754 gives for the direction. On
RDNA2 (gfx1036) -1.5 * 2^-24 + 2^-126 gives 0x8002 with round toward
-infinity, and this gives the same. Flushed f16 denormals still throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Propagation: Paradise Hotel (PPSA15878) does not load on main: its
executable imports 15 PS VR2 functions that no library exports, the
first reported being sceVrTracker2GetPlayAreaOrientedBoundingBox
(snYs7Nf-RKk). Declare the nine libSceHmd2 reprojection and gaze
exports, three libSceVrTracker2 exports and three scePadVrController
trigger effect exports, without parameters, as throwing stubs. Names
come from the aerolib NID list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
inet_pton and inet_ntop no longer call the host resolver library, whose
accepted forms and output differ from the guest's (leading zeros,
zone ids, IPv4-embedded printing).
(cherry picked from commit 058d808ae7c43042d0ffd5fad76062a2df16b871)
Two catalog titles stop on the absent libSceLibcInternal export reallocf
(YMZO9ChZb0E) on main 0f863c10:
- PPSA97510 PSXS5 2.2.0
- PPSA98510 SwanStationPS5 1.1.3
FAIL: unresolved ELF import YMZO9ChZb0E from libSceLibcInternal.prx
reallocf follows FreeBSD 11 lib/libc/stdlib/reallocf.c (freebsd-src
stable/11 5ed7eb0d97ba4436218e810f61bd059acba984c2) on top of the guest
realloc: it reallocates through the application heap, and when realloc
fails (the application allocator returns null or the default heap
rejects the size) it frees the block through the same allocator, sets
ENOMEM and returns null. Size 0 frees and returns null as realloc does
here, so the block is not freed twice. Other heap failures throw, as
for realloc. The NID matches tools/nid_names.py and aerolib.
The application heap tests cover grow, shrink, a null pointer, size 0
and failure with both the replacement and the default allocator.
Co-Authored-By: screamm <noreply@github.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Killzone: Liberation (PPSA11142) writes its frame fence with
`sceAgcDcbWriteData(dst 6, cache policy 3, write confirm)`, which the
SPRX-confirmed encoding turns into WRITE_DATA with DST_SEL 3 and a label
address in the title's memory that RELEASE_MEM and WAIT_REG_MEM then
use. The validator rejected DST_SEL 3 as the GDS; it now writes guest
memory like DST_SEL 5, resolves as a label, and the title runs past its
first frame. TechnicalDebt records where the semantics come from.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 9c53b7f6e8ce2ca81d8f0fa551d12632acfeb60d)
Titles that call Open/Speak after a failed initialize should get the same unavailable-engine error instead of a throw.
Co-authored-by: Cursor <cursoragent@cursor.com>
Deathloop (PPSA01670), Minecraft Legends (PPSA05510) and GTA III
Definitive Edition import both from libSceAmpr. They take a pointer to
the handle slot and act on the conditions created by the libc _Cnd_init:
_Cnd_signal wakes one waiter through a libc helper, _Cnd_init_with_name
is _Cnd_init with the name ignored. _Thrd_id still throws.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Document the level-triggered user event semantics of sceKernelWaitEqueue in TechnicalDebt.
(cherry picked from commit db79bee1e597effff34c72493ed893d4e750b95d)
The half-wave scan rules for 32-lane hosts made lane 31 of a matched
scan a subgroup reduction and threw on a device without subgroup
arithmetic, where the read used to build as a shuffle of the scan. Such
a device now keeps the shuffle for lane 31; lane 63 still reads the
identity, which needs no arithmetic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A wave64 vertex program runs at one guest lane per invocation, so on a
32-lane host subgroup its lanes 32-63 have no invocation. The vertex
entry still set s3 = 64 | 64 << 8, telling the program that its wave
holds 64 vertices and 64 primitives. An NGG culling program then keys a
full-wave OR on lane < s3's primitive count, lanes 32-63 hold real cull
results, and its v_readlane_b32 of lane 63 cannot be built (#2783).
The entry now sets s3 = 32 | 32 << 8 for a wave64 program on a 32-lane
host, the wave the host runs; the console launches waves with fewer
vertices and primitives. The host subgroup width reaches the vertex
input the way it reaches the compute and mesh inputs
(BuildShaderStageInputInfo from HostSubgroupSize), and the source,
prepared-shader and disk cache keys already carry it for every stage.
Programs that do not read s3 are unchanged; wave32 programs and other
host widths keep the full wave.
The keys are then 0 in lanes 32-63, so the read is sound. On a 32-lane
host, when the existing half-wave scan rules fail, the scan may also:
- run under s_mov_b64 exec, -1 (EXEC constant true);
- use bound_ctrl:1 row_shr steps when 0, the fill, is the identity (OR,
add, unsigned max), also into another register, whose old value never
shows since such a step writes every lane;
- take keys shown to be 0 in lanes 32-63: built from 0 through selects
under a lane id or v_mbcnt of -1 below at most 32, v_cmp_ne_u32 against
0, ORs, DPP and permlanes, in stages whose entry EXEC is every lane.
Lane 63 is then the identity and lane 31 the subgroup reduction of the
host's invocations. A shuffle from lane 31 is not enough: an RTX 5070
runs the vertex warps of a non-indexed triangle list with 30 of their 32
invocations. A v_readlane_b32 outside the host subgroup of another value
that is 0 in lanes 32-63 reads 0. Only reads that used to throw change,
besides lane 31 of such scans.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The macOS image initializer called a guest module's DT_INIT with no
arguments, so a module started with sceKernelLoadStartModule never saw
its args and argp, and its result was dropped. The Linux writer already
calls DT_INIT through libkernel's pending argument handoff. On the
macOS port, the PSN plugin of PPSA12544 refuses to start without its
argument block ("PSN is an old version that cannot be used by the
current player runtime") and the title then crashes.
A guest module with DT_INIT now gets two slots bound to
__aps5_get_pending_module_args_nid_no_patch and
__aps5_set_module_init_result_nid_no_patch, and its initializer calls
DT_INIT with the args and argp that sceKernelLoadStartModule records,
as on Linux, then hands the result back. The TechnicalDebt sentence
about the missing arguments on macOS is removed.
guest_module_args also relinks its fixture with --macos and checks the
two binds; on x86-64 macOS it loads the module and checks that DT_INIT
receives the arguments and that its result is returned.
AI-assisted: yes
Stremio Plus (PPSA74126) stops at start-up on _ioctl, which its statically
linked tc* functions call. FreeBSD's _ioctl is the same system call as
ioctl, so it forwards to ioctl.
Implement arc4random (UISQ-dQzw28) in libScePosixForWebKit on top of the
existing arc4random_buf, so both draw from the same thread-local host
std::random_device. Like FreeBSD 11.4 lib/libc/gen/arc4random.c
(8c639945) it returns a uniformly distributed 32-bit value and has no
failure result.
Cloud Play (PPSA99600) imports it: the import audit in #3249 on main
ccf9ff90 lists `UISQ-dQzw28` `arc4random` among nine absent imports
("no PR or issue found"). The ps5-payload-dev SDK stubs (f5d40f02,
sce_stubs/libScePosixForWebKit.c) place arc4random, arc4random_buf and
fnmatch in libScePosixForWebKit; arc4random_uniform is in neither that
set nor libSceLibcInternal, so it is not added.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 95da68017f6817abec785864e682530e9b135a2b)
There is no system trophy UI, so the call returns success without showing a
list, like the other silent NpTrophy2 entry points; recorded in
docs/dev/TechnicalDebt.md. PPSA15552 (Dead Cells) calls it and
aborted on the NotImplemented exception.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Dqgm9nUKygsXzr6poJsHJ
PPSA08427 (Killing Floor 3) stops on main at start-up because its bundled
pros.sdk.Prospero.prx imports it:
pros.sdk.Prospero.prx.guest.prx: undefined symbol: y7JD1gfwyfA
The signature is unknown, so it is declared without parameters and
throws, like the other entitlement flag queries the title does not reach.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uzy15wqYTt6iWyxYXEzUWo
Dungeons (PPSA16064) calls select on descriptor 0 and stopped with
"select on descriptor 0 (not a libSceNet socket) not implemented".
Descriptor 0 is now never readable and descriptors 1 and 2 are always
writable, as for a console title with no input. The assumption is in
TechnicalDebt next to the termios entry for the same descriptors.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
sceAgcDebugRaiseException (NID T6xuVw0KUJo) now logs the exception id
with APS5_LOG_OUT and returns 0, as libkernel's
sceKernelDebugRaiseException does.
Palworld PPSA23126 (#2598) and 007 First Light PPSA11386 (#2523) import
it; neither is shown calling it.
OpenAGC 3c7e8072 (src/game_compat.c) returns 0 and says the function is
a no-op on retail hardware; the ud2 trap it describes for development
hardware is not reproduced. KytyPS5 6f0cddd4 (src/libs/agc.cpp) takes a
uint32 exception_id, logs it and returns 0. OpenAGC declares no
arguments, but a body that only traps reads none, so the uint32 is kept
and the conflict is recorded in TechnicalDebt. The aerolib name is from
zecoxao/sce_symbols 2883963a; ps5-payload-dev/sdk f5d40f02 has only an
untyped stub.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
image_sample_c_lz on gfx1035 returns 0 for 8-bit sRGB, so the unorm clamp was the wrong result. Bilinear cube comparison without DISABLE_CUBE_WRAP keeps throwing because that filter blends across faces.
Co-authored-by: Cursor <cursoragent@cursor.com>
sceAgcFuseShaderHalves returns a fused hull as a copy of its back half
(type 7) that is not registered: type 3, no user data, and shader
registers copied to scratch memory with the checksum, RSRC1/RSRC2 and
the LS program address rewritten. sceAgcCreatePrimState accepts only that
type-3 header, and graphics ABI resolution refused it as a replaced
shader header.
SameHeader now also takes a type-3 header as the registered type-7
header for the same code when every other field is equal and its shader
registers differ only in the fused ones. Graphics ABI resolution then
applies the bound header's shader registers over the registered state.
PPSA26344 fuses its hull halves during its loading screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Subnautica Below Zero stops while compiling a menu shader that compares an sRGB color texture or a bilinear cube face. sRGB uses the unorm reference clamp, and a bilinear cube sample stays on the face it hits.
Written with AI assistance.
FreeBSD fchdir(2) changes the working directory to the directory referenced by a descriptor. The guest imports fchdir from libkernel_sys (PPSA99764, issue #1578) and the module did not export it.
The descriptor's directory is resolved from the path recorded when the directory was opened on Windows, and from the /proc/self/fd link target on Linux. The guest working directory is then set through the libc routine shared with chdir. A descriptor that is not open returns EBADF and one that is not a directory returns ENOTDIR.
AI-assisted: yes
(cherry picked from commit 76329cbb08781e13d757c3ff955acf71f8bd506f)
C17 7.21.6.2p16 returns EOF only if input fails before the first conversion completes, and a suppressed conversion completes. FreeBSD counts it in nconversions (vfscanf.c, releng/11.4, lines 799-805). The host scanf returned EOF there, so sscanf("12", "%*d%d", &v) reported EOF instead of 0. Each suppressed conversion now records its end with a %n and a result of EOF becomes 0 when one was recorded.
PSXS5, SwanStationPS5 and Nuvio stop at start-up on setcontext on main,
and EVO Player and ProsperoStore do on Windows. The three are imported
by the statically linked OpenSSL's ASYNC code.
The three use FreeBSD 11's amd64 ucontext_t (mcontext at 0x10, mc_len
800, uc_link at 0x330, 0x370 bytes), which the titles are built
against: EVO Player's ASYNC_is_capable captures into a 0x370-byte stack
buffer, and async_fibre_makecontext sets uc_link at 0x330 and uc_stack
at 0x338. getcontext saves every register at its call in assembly and
stores the context as FreeBSD's sys_getcontext does: rax and rdx as 0,
the carry flag clear, the FXSAVE image and the signal mask, and nothing
from uc_link on. setcontext checks mc_len and mc_flags as set_mcontext
does, installs the signal mask, masks MXCSR with the host's MXCSR_MASK
and returns through iretq, so every general register and the flags are
restored and nothing is written below the target stack pointer.
makecontext follows FreeBSD 11's amd64 libc.
Windows checks guard-page growth and exception unwinding against the
stack bounds in the TEB. setcontext and longjmp now set them to the
stack they switch to, which makecontext registers and pins writable as
libSceFiber does for fiber stacks. OpenSSL enters a context with
setcontext and then switches with _setjmp and _longjmp.
Titles that import it now load; calling it throws until push event
handles have operations that can be aborted.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
(cherry picked from commit f50cb08c988736d645f0cc1c329f911f732fa935)
(cherry picked from commit ae3227dbfa2c972b36242056df5971d858ac65c3)
(cherry picked from commit 3df66a6a5dd9f0cd73daaee1342c22742c1915e4)
The window was read from APS5_HOST_IMPORT_WINDOW_MIB on the device.
It is now always 8 MiB, the value the previous commit was measured
with; SetHostImportWindow stays for the tests. TechnicalDebt records
the window as a choice.
Titles that import it now load; calling it throws like the other
coredump queries, since host crashes are not turned into guest dumps.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
(cherry picked from commit e0e5fd9ffbbaffdc065d1471ce1c91b144af5f98)
(cherry picked from commit 2ac0c88fdbb9e380b6eb5a37d5f98d557940f131)
(cherry picked from commit 1279010b1bc123d3b87664ede15ec6ab2ced806a)
DecodeShaderStages accepts LS, HS and an NGG passthrough ES, reads the
3-bit VGT_TF_PARAM fields, refuses its other bits but DISTRIBUTION_MODE,
and needs HOS levels that keep [1, 63]; 0x286-0x287 join the draw key.
Local and domain programs are prepared with their stage group: its
headers are merged over one set of defaults, and a local program left
unbound by the hull header is prepared at its first draw.
The local program ends at its jump into the hull half.
TessellationLowering lowers LDS and ring addresses that are affine in
the control point and relative index to tessellation interfaces with
strides from the code, and refuses accesses outside the patch, per-patch
writes from other control points and a modified primitive export. Hull
lanes read their own saved exec bit, also of host-subgroup-masked
copies; other masks are refused, gl_InvocationID loads as a scalar and
factors clamp to 63.
Use unlocked POSIX EOF/error queries after unlocked byte operations so status synchronization cannot reacquire the stream lock. Keep the verified UCRT status calls on Windows, and cover byte, status, error, and held-lock behavior.
Co-authored-by: MarcZX100 <marczxrr@gmail.com>
agc_driver_dcc_keys_first_write only exercises the import window when the
device's own host import resolves the write protection of the imported
pages, as the NVIDIA driver does on Linux. CI's devices do not, so the
comparison that #2984 adds for BlockMaybeWritten units is not run there.
RunImportWindow opens an import window itself over a pending storage
image with GuestMemory::ImportWatched and stores the byte already there,
which leaves the same stamp without depending on the driver: the image
must stay pending and unchanged. A store of a new byte inside a window
must still be seen. Devices whose imports are compared print that the
window is not tested, as the recorder's (w) test does. Linux only: the
Windows path compares imports.
TechnicalDebt records that an identical-byte CPU store inside a window
cannot be told apart from the import, and that images tracked by layer
still upload again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Titles that ship their own libc.prx or Unity's PS5Util.prx import
_umtx_op (04AjkP0jO9U) for atomic waits, call_once and futex-style
waits. Implement UMTX_OP_WAIT, UMTX_OP_WAKE, UMTX_OP_WAIT_UINT,
UMTX_OP_WAIT_UINT_PRIVATE and UMTX_OP_WAKE_PRIVATE as FreeBSD 11's
kern_umtx.c does, on the sceKernelSyncOnAddressWait waiter queue.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HeC9bA3n74TzJRYv9AgBE8
Two defects found in review of the Linux delivery:
A raise right after scePthreadCreate reached the new thread before
RunThread set currentThread, so scePthreadSelf() in the handler adopted
a second handle, and could deadlock on glibc's thread lock when the
signal interrupted pthread_getattr_np. The creator now blocks all
signals around the std::thread construction, so the child starts with
them blocked, and RunThread restores the creator's mask once the thread
is registered, as libthr does. A raise in that window stays pending and
is delivered just before the entry runs.
A handler that set reserved MXCSR bits made rt_sigreturn fail with
SIGSEGV. The MXCSR the handler leaves is now masked with the frame's
MXCSR_MASK (0xffbf when it reads 0), as FreeBSD's fpusetregs does, on
both platforms; Windows also keeps CONTEXT.MxCsr equal to
FltSave.MxCsr.
guest_raise_exception raises right after each of 50 thread creations and
checks scePthreadSelf() in the handler, and its context round trip sets
a reserved MXCSR bit and FZ and checks that only FZ is kept.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LwJx7AHrSUaMGSpEGhL1Kb
sceKernelRaiseException threw on Linux, so a title whose garbage
collector stops threads with it (Unity's PS5Util raises SIGUSR1 on each
thread and reads mc_rsp from the handler's context) could not run there.
The raise now sends the host SIGUSR1 to the target thread with
pthread_kill. The host handler, installed on first use with SA_SIGINFO
and SA_RESTART, builds the FreeBSD-layout ucontext from the interrupted
registers and the FXSAVE area, calls the guest handler on the target's
own stack and writes the registers back, so the handler's changes reach
the interrupted code, as they do on Windows. errno is left as the
handler leaves it, as libthr does.
A raise on another thread takes the target's join lock with the host
signal blocked and returns ESRCH once the thread has finished, so a
detached thread's pthread_t is never signalled after it exits. The
pthread_t is recorded when the thread is created or adopted. Handlers
are now lock-free atomics, as the host handler reads them.
guest_raise_exception now runs on every platform. It also checks that
r13 and xmm8 reach the handler and that r12 and xmm8 written by the
handler reach the interrupted code.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LwJx7AHrSUaMGSpEGhL1Kb
Forwards _sceUltWaitingQueueResourcePoolCreate and _sceUltSemaphoreCreate to the existing calls, like the other underscore Ult exports. Declares sceNetShowIfconfig, sceNpWebApi2GetMemoryPoolStats, Json::Value::setNullAccessCallBack, kqueue, kevent and one pad call of unknown name without an implementation.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Map red and blue exports, write masks and constant-color blend factors together. Reject conflicting simultaneous target constants.
Semantics: Mesa 26.2.2 src/amd/common/ac_formats.c ac_translate_colorswap; console equivalence remains unverified. Graphics tests passed. Written with AI assistance.
Allocate cached sets without individual-free pools. Reset a pool after its
last owner releases it. Keep stable pool indices, skip full pools, and
terminate if reset fails. No GPU wait is added.
This avoids RADV 26.2.2's affected individual-free allocation path.
Validation: Fedora 44 Release graphics tests pass. The reset-failure
regression fails on the previous behavior and passes on this change.
llvmpipe and RX 6600 pass the 3,301-set lifecycle test with core and
synchronization validation. Windows was not tested.
AI-assisted: yes.
FreeBSD's kernel_sigaction rejects SIGKILL and SIGSTOP only for a handler other than SIG_DFL, so signal(9, SIG_DFL) and signal(17, SIG_DFL) succeed. Drop the SIG_ERR rejection, which has no kernel basis and which sigaction does not apply.
Add standard quiet NaN generators nanf (DZU+K1wozGI) and nan (zck+6bVj5pA) to libc.
Resolves startup failure in VLC for PS5 (PPSA85300) where execution halts at nanf on Linux once strsep is available.
PPSA21703's Unity PSN plugin imports sceNpWebApi2GetMemoryPoolStats
(Xweb+naPZ8Y), so the title did not start.
sceNpWebApi2Initialize now records the pool size of each context and
sceNpWebApi2Terminate forgets it. The statistics report that size with
no peak or current use, as sceHttp2GetMemoryPoolStats does, since nothing
is allocated from the pool. A null output or an unknown context throws.
The signature and layout follow the Http2 statistics and are recorded in
TechnicalDebt.
The library gets its own CMakeLists.txt, equivalent to the generic rule,
to register its test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The typed descriptor heaps write a null descriptor for a null guest
image, and the device therefore required VK_EXT_robustness2's
nullDescriptor. MoltenVK has the extension but not the feature, so on
macOS no Vulkan device opened and every GPU test was skipped. The
feature is now enabled when the device has it. Without it, the device
creates a placeholder image per typed image heap: 1x1, cleared to zero,
of the heap's dimension, sample count, numeric class and access, and a
null guest image binds the placeholder of its heap. A heap whose
placeholder the device cannot create throws when a null image reaches
it. TechnicalDebt.md lists where a placeholder differs from a null
descriptor.
agc_placeholder_images checks every image resource the recompiler maps
to a heap against that heap's placeholder, so the two cannot drift
apart, and agc_shader_device_profile now expects a device without
nullDescriptor to be accepted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The entry said the result is flushed before or after the scale. The
lowering flushes the exact scaled value below the minimum normal before
rounding. Measured on RDNA2 (gfx1036) with round to nearest over every
half magnitude 0x0000..0x0fff of both signs, scaled by 2^-1 and 2^0,
IEEE 0 and 1, denorm16 0..3: no mismatch.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
v_ldexp_f16 ignored the FLOAT_MODE denorm16 flush bits on main. Flush a
denormal half input when bit 0 is clear. When bit 1 is clear, flush the
result when its exact value is below the minimum normal half, decided
on the f32 product before the half conversion rounds it: 0x07ff scaled
by 2^-1 is zero on RDNA2, not the minimum normal. NaN handling and
destination high-half preservation stay the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
A fill was taken to cover the surface when it spanned ceil(w/8)*ceil(h/8)*4 bytes, a linear HTILE layout. In
the pipe-aligned SW_64KB_Z_X layout a surface's HTILE words lie across a 32 KiB metadata block per 1024x512
pixels (AMD PAL gfx10 addrlib: a 16x16 surface has a valid word at offset 260), so a fill of the linear size
cleared tiles it never wrote. HtileMetadataBytes gives that extent; the fast clear tests fill it (the compute
fixture now dispatches one group per KiB with TGID_X).
Reported with a PAL reproducer by @Amoenus.
Co-Authored-By: Amoenus <5391396+Amoenus@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Rebased onto main as one commit (the six commits of #374). A uniform fill over a depth surface's whole
HTILE (DMA_DATA, the fill kernels or a CPU store) clears the depth and stencil aspects its ZMask and
SMem fields say, to DB_DEPTH_CLEAR / DB_STENCIL_CLEAR, when the surface is next bound or sampled.
Main's RADV clear_htile_mask recognition (#2229) now goes through the same pending clear: an HTILE clear
marks the matching surfaces' depth aspect, and one for a surface not created yet is applied when it is
first bound. Main's HTILE address decode and this one are merged into one (TILE_SURFACE_ENABLE, a
nonzero DB_HTILE_DATA_BASE and a depth format).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A system SDL2 that does not define SDL_JOYSTICK_HIDAPI (sdl2-compat over
SDL3 ships no such macro, and neither does a build with the driver
disabled) fails pad_sdl and makes the disk audio driver open the port
with a different channel count, so ANYPS5_USE_SYSTEM_DEPS=ON now rejects
it with a named error, like the VK_KHR_maintenance8 check. Ubuntu's real
SDL2 defines the macro through its SDL_config.h indirection and is
unaffected.
SPIRV-Tools only exports SPIRV-Tools-static when built with
SPIRV_TOOLS_BUILD_STATIC=ON; distributions that ship it shared expose
SPIRV-Tools instead, so a shared target is aliased to the static name.
Resolve SDL2, freetype, Vulkan-Headers, SPIRV-Headers, glslang and
SPIRV-Tools from the system instead of the bundled submodules when the
option is ON. It is OFF by default, so the bundled build is unchanged.
Every package is required: a missing one, or Vulkan-Headers older than
1.4.310 (the agc driver uses VK_KHR_maintenance8), fails the configure
with an error and nothing falls back to the submodule. The system
packages are exposed under the same target names the bundled path uses,
so the rest of the CMake is untouched.
SDL2 is linked from the system as a shared library because the prx
libraries are shared objects and distribution static SDL2 is usually not
PIC. ffmpeg-core, libjpeg-turbo, stb, VulkanMemoryAllocator and LibAtrac9
stay bundled.
sceSharePlayGetCurrentConnectionInfoA now writes a 72-byte
SceSharePlayConnectionInfoA that reports no session: status DORMANT,
mode 0, empty online IDs, account IDs 0 and both user IDs invalid (-1).
A null pointer returns SCE_SHARE_PLAY_ERROR_INVALID_ARGS (0x810E0001)
instead of throwing. KytyPS5 and fpPS4 agree on the layout and the error
code; KytyPS5 sets the user IDs to -1, fpPS4 leaves them 0.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
Relinks the ELF modules of extra directories under the module parent directory. Modules the executable or another module needs start with the executable; the others are initialized when the title loads them with sceKernelLoadStartModule, with its start arguments (Windows: __aps5_guest_initialize export; Linux: left out of DT_NEEDED).
Squashed onto main by the reviewer (history had a merge commit).
Explicit-LOD offset samples through FORCE_UNNORMALIZED samplers now add
sign-extended texel offsets to f32 coordinates before clamping, using
OpFAdd with NoContraction and a sampler specialization selector.
Without native nonconstant-offset support, retain only runtime image
modes valid for unnormalized sampling and reject normalized samplers.
Preserve constant-swizzle handling, indirect-image rejection and main's
flat-volume and flat-line compatibility rules when selecting those modes.
Serialize image compatibility and folding flags and the sampler folding
flag in cache format 34, with roundtrip, preparation and execution coverage.
Retain main's request format 15 and runtime ABI 11.
Measured on a PS5 (firmware 13.60):
- sceSslGetMemoryPoolStats returns 0x8095F007 for a null output, before
the id check, and 0x8095F006 for an unknown or terminated context,
zeroing the 32-byte output.
- sceHttp2GetMemoryPoolStats returns 0x817B1225 for a null output,
before the id check, and 0x817B1100 for an unknown or terminated
context, zeroing the 32-byte output.
- sceNetGetMemoryPoolStats checks the pool before the output, so an
unknown pool with a null output returns EBADF.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VLC (PPSA85300) imports daemon (Wn6I3wVATUE) and fails to load because
no library exports it. Forking into the background is not supported,
so it throws if called. VLC 3.0 calls daemon only when its daemon
option is set, and the title starts libVLC with --ignore-config and
without --daemon.
#3158 imports a run of address-adjacent registered ranges as one span.
On Windows a shared mapping in the span needs a read-write alias, and
MapAlias refuses one unless the range is a single contiguous run of
views of one section. Ranges that are adjacent in guest address can be
separate views, so the refusal escaped from importAllocation and
agc_driver_dcc_keys_first_write failed on main with "read-write alias
of shared guest memory ...: the range is not one contiguous run of
views of a section".
A span whose alias is refused is now remembered, and its ranges are
imported one at a time as before spans; a single range that is refused
still throws.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
With the f32 denormal field of FLOAT_MODE set to keep, v_ldexp_f32
flushed subnormal inputs and results to zero. Keep subnormal inputs and
round a result that lands in the subnormal range in the f32 round mode
of FLOAT_MODE. An overflow follows the round mode as well, with or
without denormals kept: the largest finite value instead of infinity
when the mode rounds that sign toward zero. This matches RDNA2
(gfx1036) on 2163 rows in each round mode. Denormal modes 1 and 2 now
throw.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The bundled libc.prx of PPSA21703 calls sceKernelGetModuleInfoFromAddr
with a 0x1A8-byte stack buffer and never sets st_size, so the field holds
whatever was on the stack (983040 in one run) and the call threw. The
console cannot require the field on input. The full size is still
written back. The flags check is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Retain the original WAIT_REG_MEM fix from #2985 and resolve its test-registration conflict with main d7cfa728. Preserve both upstream test blocks and the original commit ancestry.
Local conventions and whitespace checks pass. Windows/GPU results cited in issue #2832 belong to their reporting contributors. No local GPU execution.
DT_SCE_STRTAB, DT_SCE_SYMTAB, DT_SCE_RELA and DT_SCE_JMPREL are offsets
into the PT_SCE_DYNLIBDATA segment, as the code analysis and the guest
image reader already read them, but the pipeline read them as file
offsets. That only works when the segment starts at file offset 0, as in
the test fixtures. A PS4 executable (CUSA00900) keeps the segment at
0x53e9b40, so the relinker read its relocations from the code and failed
with "Dynamic string offset is outside DT_STRSZ". Without the segment the
values are still read as file offsets.
(cherry picked from commit 5dbf89a57e096f2891ae786f44c3f57935af2285)
Shaders with f64 instructions now declare DenormPreserve for 64-bit floats
when the device reports shaderDenormPreserveFloat64. Without it Mesa ANV
flushed the subnormal result of v_fma_f64 to zero.
(cherry picked from commit 7df6c709de994cea0019707d45b6e7b96698fad1)
Port FreeBSD 11 lib/libc/stdlib/random.c (freebsd-src 4ab2e064): the
additive feedback generator with the default 128-byte TYPE_3 table,
good_rand seeding, state sizes rounded down to 8, 32, 64, 128 or 256
bytes, setstate returning the previous state, and initstate returning
null below 8 bytes without setting errno. Calls are serialised by one
lock; a null state throws.
The import audit of the homebrew catalog on main 262c0316 lists them as
absent libSceLibcInternal imports:
- random: PPSA74126 Stremio Plus, PPSA85300 VLC, PPSA99169 RetroArch,
PPSA99177 PS5VR, PPSA99420 PS5MC, PPSA99505 Jelly5, PPSA99515 Emby5,
PPSA99810 PSBox Cloud Gaming
- srandom: PPSA85300, PPSA99169, PPSA99420, PPSA99810
- initstate, setstate: PPSA99177, PPSA99420, PPSA99505, PPSA99515
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A plain image_sample that says DIM 2D on a 1D T# takes its texel and its LOD
from the first coordinate alone, measured on RDNA2 (gfx1036) with the
hardware oracle. Astro's Playroom draws with such a pair.
DB_ALPHA_TO_MASK 0xaa01, the enable bit with the four offsets at 2 and no OFFSET_ROUND, reaches the pixel stage, which keeps a pixel when its MRT0 alpha is at least one half. Dithered or rounded settings, and an MRT0 that is missing, swizzled, packed or exported without a floating-point alpha, still throw. God of War Sons of Sparta (PPSA28997) stopped on it a few minutes into play.
The AMM ranges were reserved address-less on first use, so they took the
lowest free address of the arena, directly after the title's last mapping,
where the title's next hinted maps go. They are now reserved at a fixed
place, the last 64 GiB of the guest arena, which maps without MAP_FIXED and
the hints derived from them do not reach; a reservation that cannot be made
there throws.
Fixes#3146
Measured on a PS5 (firmware 13.60):
- sceRudpInit rejects a null pool or a size of 0 or less with
INVALID_ARGUMENT, and a pool under 0xC58 bytes or not 8-byte aligned
with MEMORY (0x80770007).
- sceRudpGetStatus rejects a null pointer or a byte count of 0 or above
0xF8 with INVALID_ARGUMENT and reports the live context count at 0x64.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The POSIX alias takes (attr, int), returns EINVAL (22) for a null or
uninitialized attribute like the other pthread_attr setters, and
stores the value through scePthreadAttrSetsolosched, returning its
result in errno form. The signature and the stored int follow the SCE
twin in KytyPS5 and sharpemu; PS5PCEM implements the alias the same
way. The value is not applied to scheduling, recorded in TechnicalDebt.
Returnal (PPSA01285 v03.000.005) stops on it after eager binding
(#2872, #1155):
what(): pthread_attr_setsolosched_np_nid_postfix not implemented
LEGO Horizon Adventures (PPSA14632, #734) and Palworld (PPSA23126,
#2598) import it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
#2839 decides f32 product tininess after rounding, in all four f32
round modes, from the exponents and a UMulHi and IMul of the
significands, and builds the flushed value from them. To nearest even,
the mode of shaders without a known float mode and of the 0xc0 most
titles use, one multiply decides it: one factor times 2^64, which is
exact below 2^64, times the other factor rounds the exact product once
to 24 bits in the normal range, and 0 < |that| < 2^-62 is tininess
after rounding. A product that rounds up to 2^-126 is then not tiny and
keeps the emitted product, which is 2^-126 there, so nothing has to be
built from the significands.
The flush of v_mul_f32 v5, v6, v7 takes 12 IR instructions instead of
34, counted as the instructions the flush select needs beyond the
product. vector_constant_factor_tininess pins 12 to nearest and 36 for
the directed path of the same instruction, and checks that the
directed modes and v_mad_legacy_f32 (before rounding) keep #2839's
check. Its round-to-nearest branches are removed as unreachable.
The f32 denormals entry says which rounding the check inherits: the
multiply is a plain OpFMul like the product, with no f32 rounding mode
requested, so it relies on the driver rounding f32 to nearest even, as
the products do. F32ConstantFactorTininess names the row a check before
rounding flushes, 0x3f7ffffe * 0x00800001, which keeps the emitted
0x00800000.
Against #2839 to nearest even, a model of both checks agrees on
1,074,977,546 operand pairs (every 24-bit significand at both rounding
thresholds, random pairs, specials) with each other and with an exact
reference. On an RTX 5070 the outputs of #2839's own tininess and
mixed-source shaders are bit-identical with either lowering over
165,298 and 164,008 generated rows in all six float modes tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A wait on an equeue that holds socket events now blocks in poll/WSAPoll on
those sockets plus a per-thread loopback wake socket, instead of rechecking
every millisecond. Adding, triggering or deleting an event and closing the
equeue wake the blocked waiters. Closing a socket removes its read and write
events, as on FreeBSD. A read event also reports EV_EOF once the peer has
shut down its sending side.
sceKernelAddReadEvent/DeleteReadEvent and sceKernelAddWriteEvent/
DeleteWriteEvent register EVFILT_READ and EVFILT_WRITE events on guest
sockets. The equeue polls the host socket for readiness on each wait
and reports the readable byte count or the send buffer size in data,
with EV_EOF on hang-up or error.
sceVideoOutVrrPegToFixedRate and sceVideoOutVrrUnpegFromFixedRate were
NotImplemented without arguments. Both take the output handle; the peg
also takes two further arguments whose meaning is unknown. VRR is not
modelled and the output always runs at a fixed rate, so both validate
the handle and return 0; non-zero peg arguments throw. Recorded in
TechnicalDebt.
Uncharted: Legacy of Thieves Collection (PPSA05684) stops on main with
"sceVideoOutVrrUnpegFromFixedRate not implemented"; it passes its
output handle to both (and zeros to the peg) and ignores the results.
Since #2133, a 3D image_sample_lz or image_load bound to a 2D-array T#
decodes as 2D and matches the new 2D mode, so it reads layer 0 for any
r and returns zero for z != 0. adriadam10 measured on RDNA2 (gfx1035)
that dim 3D on a 2D-array T# behaves exactly like dim 2D-array, with r
or z as the layer. Decode a 2D-array T# bound to a 3D access as 2D-array
and add a 2D-array mode next to the 2D one.
The same measurement covers image_load_mip on both T# types and
image_get_resinfo, which returns (w, h, 1, levels) on a 2D T# and
(w, h, layers, levels) on a 2D-array T#. Allow those accesses and return
1 as the third resinfo component through the 2D mode. image_get_lod is
not measured and keeps throwing.
Key 0x10 (GFX9_DCC_CLEAR_SINGLE in Mesa) marks a 256-byte block whose texels all equal its first texel. A CB DCC decompress pass over uniform comp-to-single keys now writes that texel over its block and stores uncompressed keys; a fast-clear eliminate over them throws.
v_log_f16 is lowered through the same f32 log2, so the entry names both
and states the f16 effect measured over every f16 input (one NVIDIA
result moves onto the hardware's bits, none on RADV). The series is
chosen with OpSelect, so its cost applies to every v_log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
The driver's Log2 has an absolute error that does not shrink with the
result, so near 1.0 the relative error explodes: on an RTX 3080, v_log_f32
of 1 - 2^-24 is 23,947,836 ULP off. Measured on RDNA2 (gfx1036), the
hardware's log2 is within 1 ULP of the correctly rounded value, and an
eight-term series in x - 1 is within 2 ULP of both for |x - 1| <= 1/8.
The lowering keeps the driver's Log2 and takes the series only inside that
band when the two differ by more than 4 ULP, so RADV's native result stays
bit-exact and NVIDIA's is within 6 ULP inside the band.
agc_driver_log_near_one pins 64 inputs per type from the oracle with
per-lane tolerances.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012GLfKH7Sqe51wX254k1XsV
Enable the existing input-only f32 flush policy for division scaling.
RDNA2 measurements pin all three sources and signed zeros; keep the
scaling rules unchanged and retain their separate technical debt.
Co-Authored-By: Codex gpt-6.1-sol <noreply@openai.com>
Resolves a guest path the way FreeBSD 11's realpath does: a relative
path starts from the guest working directory, "." and empty components
are skipped, ".." drops the last component and never climbs above "/",
every other component must exist, and one that is not a directory with
anything after it is ENOTDIR. Backslashes separate components as in the
rest of the path layer. The result is the guest path; the host is
consulted only for existence and type, so host symlinks are followed but
not expanded, and ".." is lexical, as in the rest of the path layer. A
null buffer is PATH_MAX bytes from the application heap, a null path is
EINVAL, an empty one ENOENT, and 1024 bytes or more in the input or the
result is ENAMETOOLONG. On failure the caller's buffer holds the path
that failed.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
Their signatures are inferred from SharpProspero only, so the line belongs
with the other unverified signatures and not at the end of Silent stubs.
Co-Authored-By: Claude <noreply@anthropic.com>
sceFontSetScriptLanguage, sceFontGetScriptLanguage,
sceFontSetTypographicDesign and sceFontGetTypographicDesign threw. With
the signatures SharpProspero declares, a font handle now keeps the
language set for each script and the feature set for each typographic
design, under the handle's lock, and returns them, with 0 for one never
set. They do not change shaping or rendering yet; TechnicalDebt records
the assumptions.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
(cherry picked from commit c4dcbe4403dc635fde2a823dec311a939816cefc)
A PS4 executable (CUSA00900) keeps 37 MiB of read-only data in its
executable segment after the code. The syscall scan and the call-site
resolution decoded the whole segment linearly, reached a float table and
failed with "Unsupported 0F 79 opcode without SSE4A prefix". In
executables with a PT_SCE_DYNLIBDATA segment they now stop at the end of
the PLT that follows the last function of the unwind table. The PLT is
found by searching forward from that function for its first entry, which
pushes the GOT entry at PLTGOT + 8 and jumps through PLTGOT + 16, since
code without unwind entries can sit in between (680 bytes of start-up
code in an OpenOrbis-built sample). When the executable has PLT
relocations and no such entry follows, the relinker fails instead of
guessing. Executables without the segment are scanned as before.
(cherry picked from commit a21e8fe4c0e6c03189d559e992c0f037c076700d)
libSceCdlgG2P and libSceVrSetupDialog threw from every export. They now
run the common-dialog state machine libSceLoginDialog uses: Initialize,
Open, the status calls, GetResult, Close and Terminate follow it, the
dialog finishes at Open without showing anything, and GetResult reports
that the user cancelled, writing only the leading int32 result. The
signatures are assumed from the other common dialogs, as TechnicalDebt
records. 13 exports move from stubs to implemented.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
(cherry picked from commit 07992adf80bae9b2d7da4b751cd21c040fa1c5b8)
A flat_atomic_* whose address lands in the LDS aperture updated the dword without the lock, so it could lose updates against a ds_add_u64 or a 64-bit flat atomic on the same dwords. It takes the lock like the 32-bit ds atomics when the program has a 64-bit LDS atomic; programs without one emit the same SPIR-V as before.
The hardware serialises 32-bit and 64-bit LDS atomics on one address; the lock that makes the 64-bit forms atomic did not order 32-bit atomics, which lost increments between the two halves of a 64-bit update (#2297).
PPSA11386 registers 3840x2160 tiled display buffers in pixel format
0xC001000622000000, R16G16B16A16 float in KytyPS5 and SharpProspero
(0xC001000600000000 is the blue-first variant), and stops on "VideoOut:
unsupported display pixel format". The buffer is eight bytes per texel; its
tiled layout is assumed to be the 8-byte SW_64KB_R_X equation applied to
full coordinates, as addrlib applies it. The values are taken as linear
light and encoded with the sRGB curve for the 8-bit output. The encoding
compares the raw half-float bits against two tables of 255 thresholds
(color and alpha) that the CPU decode and the color transfer shader share,
so both give the same bytes on any driver; negative and NaN values give 0.
Guest-memory detile, the resident image path and the CPU decode all handle
both formats; DCC metadata on a float buffer throws. Neither the layout nor
the transfer is verified against console frames.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
A waveform block that declares samples with no data threw as not
fitting them. PPSA04867 adds such a block with flags 0x11 (data_size 0,
num_samples 16385) and terminates the process on the throw, followed by
a fully specified block under the same flags, which takes the ordinary
path. Accept flag 0x10, named SILENCE here: a dataless block under it
renders num_samples frames of silence and finishes like a complete
block, reporting its bytes through decoded_data_size. A dataless block
without the flag keeps throwing. No public reference names the flag;
the assumption is recorded in TechnicalDebt.
Co-Authored-By: Claude Code <noreply@anthropic.com>
ProsperoRadio (PPSA99001) imports six sceOpusCeltDec functions from
libSceOpusCeltDec and fails to load because no such module exists. It
opens this decoder only as a fallback when libSceOpusDec reports a
retryable error for a CELT packet, which libSceOpusDec here never
returns, so the module is exported without an implementation and each
function throws if it is called, as for sceSaveDataCancel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Measured on RDNA2 (gfx1035) in review:
- the shared and private apertures are 4 GB windows (the gfx9+ layout of kfd_flat_memory.c), so a flat
address routes by its whole high dword, 0x80000000 or 0x70000000, not by its top 16 bits;
- a dword or short access whose last byte is past the end of LDS reads 0 or writes nothing as a whole;
multi-dword accesses are checked per dword.
The aperture test gets rows that straddle and pass the end of LDS; the TechnicalDebt line names the
public source of the layout and keeps only the PS5's base values as inferred.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Sub-dword stores and unaligned dword accesses go byte-wise; 32- and 64-bit FLAT atomics
route to LDS (64-bit under the workgroup lock), scratch (read-modify-write) or BDA.
agc_driver_flat_apertures covers them in 121 rows, with mixed-address waves and wave64.
The aperture bases and the unmodelled operands 235-238 are listed as inferred.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Directed FLOAT_MODE modes for v_cvt_f16_f32, v_cvt_f16_i16,
v_cvt_f16_u16 and v_ldexp_f16 were ignored, so results stayed
round-to-nearest-even. Hardware uses FLOAT_MODE bits 3:2 (round16);
the directed path runs only when f16 denormals are preserved.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Rosetta runs AVX2, FMA, BMI1/2, F16C and MOVBE, but, unlike an Intel
host, it has neither RDSEED, CLWB nor RDPID. --to-rosetta converts
everything --to-intel does and lowers these three as well:
- RDSEED becomes RDRAND (the /6 form of the same opcode), which also
returns a random value and sets CF.
- CLWB only writes a cache line back, so it becomes a NOP of the same
length.
- RDPID becomes a load of 0 through an optional stub: Rosetta's TSC_AUX
is a constant, not a processor index, so every thread reports
processor 0. A site with no movable instruction after it for the jump
is kept.
The flag implies --to-intel and conflicts with --windows. It is
independent of --macos: it only changes what the conversion produces, so
--macos alone leaves these instructions as they are, as on an Intel Mac,
and a title for Rosetta is relinked with --macos --to-rosetta. Intel
output is unchanged: the target is a parameter of the converter, Intel by
default.
Scalar f16 add/mul/sub ignore FLOAT_MODE denorm16 flush bits on main.
Flush inputs when bit 0 is clear and results when bit 1 is clear at
nearest-even. Multiply checks tininess after 11-bit rounding
(0x387ff000); add/sub use 0x38800000.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Keep WAIT_REG_MEM diagnostic timeouts from completing unsatisfied waits.
Register the existing gated-dispatch capture test with a 1ms diagnostic
timeout and document the missing-producer limitation.
sceSystemServiceParamGetInt always reported English (United States) as
the console language, so a title that follows the console's language,
such as Jelly5 (PPSA99505) with its Arabic text, can only show English.
ANYPS5_LANGUAGE now selects a console language number from 0 to 30
(21 is Arabic). Unset or empty keeps English (United States); any other
value throws at the language query instead of being ignored.
(cherry picked from commit 9bcf196daa01b07a22be876a7f1143149503e054)