Commit Graph

82 Commits

Author SHA1 Message Date
Brandon Thomas c4100bcf80 M11.4: Lottie export/import
New crate effectcraft-lottie (L3): export a comp to Lottie JSON / dotLottie
(precomp and base64 image assets; shape, solid, null, precomp, image and text
layers or glyph shapes; transforms with parenting, separated position,
anchor; keyframes with speed/influence converted to normalised i/o tangents,
hold keys, spatial ti/to; all shape items incl. gradients, dashes, trim,
repeater and path operators; masks, track mattes, blend modes, time remap,
timing, markers, optional expressions, a few Lottie effects) with a warnings
list for what Lottie cannot express, and the inverse import. Commands
file.exportLottie / file.importLottie with File > Export / Import entries.
Round-trip tests (values and rendered frames) and hand-written fixtures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:56:03 -04:00
Brandon Thomas 5273f1ba96 M0.11: ROADMAP — text animation depth landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:45:50 -04:00
Brandon Thomas b85dc6757b Merge branch 'worktree-agent-ac3707915045f047d' 2026-10-02 00:44:39 -04:00
Brandon Thomas db21e880ef Merge main (engine menu tree) into M9.6; wire text animation menus
Animation ▸ Animate Text (Enable Per-character 3D, every animator property,
Fill/Stroke Color RGB/Hue/Saturation/Brightness/Opacity submenus, Line Anchor,
Character Value), Add Text Selector ▸ Range/Wiggly/Expression (text.addSelector
now supports all kinds) and Text Animation Presets after Browse Presets, in the
engine menu tree. Stubs replaced: text.perCharacter3d, animatorLineAnchor,
animatorCharacterValue, addWigglySelector, addExpressionSelector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:44:20 -04:00
Brandon Thomas 86c7925236 M0.11: README/ROADMAP reflect layer styles, time/audio effects, audio playback, web build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:42:25 -04:00
Brandon Thomas 362d12269f Merge branch 'worktree-agent-acb4c3cd3f5057c6a' (M15.1 web build)
Also: render uses web_time::Instant in layer styles; renderQueue.add documents
its render-settings/output-module keys so checked execution accepts them (+test).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:41:56 -04:00
Brandon Thomas 0db98d6de1 Merge branch 'worktree-agent-a8fe787daf5329eb6' 2026-10-02 00:37:57 -04:00
Brandon Thomas fa21ce2cb4 M6.8: fix media pool deadlock (rayon worker blocking on an in-flight decode; prefetch on its own thread)
A rayon worker running frame_at could wait on the in-flight condvar for a
frame whose decode sat lower on its own stack (work stealing during the
decoder's parallel join), hanging footage playback and the media tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:37:39 -04:00
Brandon Thomas 31f192e2a9 M15.1: web build (eframe wasm) + xtask web
- apps/effectcraft-web (L6): eframe web runner booting the shared EffectcraftApp with a browser
  session: in-memory file table, <input type=file> pickers and drag-and-drop for open/import,
  downloads for Save and Render Queue outputs (several files as one stored .zip), and the
  window.effectcraft promise API over the control channel. Demo project on start.
- wasm32 runtime fixes: web-time for Instant/SystemTime (render, engine, export, ui-egui);
  Frames renders queued jobs on the UI thread (Frames::pump) instead of a thread pool;
  Render Queue runs inline; relative outputs resolve under / ; control PNGs inline.
- effectcraft-export: per-job output Sink (files to memory instead of disk); host FileExporter
  carries it; test that sink exports touch no file.
- xtask web [--dev] [--serve PORT] (wasm-bindgen 0.2.129, optional wasm-opt, COOP/COEP server);
  effectcraft-web in WEB_CRATES. docs/web.md, headless Chrome smoke test, favicon (+attribution).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:35 -04:00
Brandon Thomas 0b3c12eed1 Merge main (layer styles, engine menu tree) into time/audio branch
Resolve conflicts; register playback.audio (Composition > Preview > Audio)
as a real frontend command replacing its stub; layer_at uses content_buf.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:34 -04:00
Brandon Thomas ddb33cdfd0 M11.2: audio playback + waveforms + audio effects
- Audio effects (Backwards, Bass & Treble, Delay, Flange & Chorus,
  High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer, Tone)
  applied per layer in the comp mixdown, so export and preview share them.
  RBJ-cookbook biquads, Schroeder/Moorer reverb, modulated delay lines;
  stateless per block via pre-roll. Tone makes any layer audible.
- Real-time audio preview: ui-egui AudioFeed/AudioPlayback (feeder thread
  mixing ahead) behind an AudioDevice hook; the desktop app implements it
  with cpal (L6). Audio clock drives playback (consumed frames minus device
  latency, looped through the work area). Preview panel Include Audio /
  playback.muteAudio.
- Audio panel VU meters with peak hold and clip indicators; selected
  layer's Audio Levels.
- Timeline Audio > Waveform for footage with audio (L reveals Audio
  Levels, LL the Waveform), drawn from a cached per-item peak summary.
- ui.playback reports audio state and meter levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:16:34 -04:00
Brandon Thomas 781c2bfb95 Merge branch 'worktree-agent-a8417abacdaef97dd' 2026-10-02 00:15:43 -04:00
Brandon Thomas 18c83aafe5 Merge main (layer styles) and wire Layer > Layer Styles to layer.style.* commands
Convert to Editable Styles / Show All / Remove All / Drop Shadow ... Stroke now
run main's layer.style.* commands; the layer.styles stub is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:15:21 -04:00
Brandon Thomas f5f0b7ef52 Merge main into M9.6 text animation branch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:14:33 -04:00
Brandon Thomas fedb5cb715 M9.6: text animation UI (Animate:/Add: pop-ups, flattened animator rows, path popup, presets, menus)
Timeline: Text group 'Animate:' and animator 'Add:' pop-ups (properties and
Range/Wiggly/Expression selectors), selectors/properties listed directly under
each animator, Path Options ▸ Path lists the layer's masks and hides the
other path options until one is chosen. Properties panel Add Animator lists
every animator property plus Enable Per-character 3D, and a Presets menu.
Animation menu: Animate Text, Add Text Selector, Text Animation Presets.
Expression Selector result replaces the selection (no Mode); selector popups
are non-keyframable like AE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:41 -04:00
Brandon Thomas c99527708f Merge main into menu-parity branch; point AE menu entries at main's real commands
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
  layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
  layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
  layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
  matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
  reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
  Layer > Camera, "..." labels, Freeze On Last Frame).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:01 -04:00
Brandon Thomas c5cf189e1a M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets)
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:01:19 -04:00
Brandon Thomas 4dfb427d52 Merge branch 'worktree-agent-a5e4ad09078c33e27' 2026-10-02 00:00:55 -04:00
Brandon Thomas ae28e4e3b5 M9.4: document layer styles in the render pipeline
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:00:21 -04:00
Brandon Thomas 8f966a99f7 M9.4: layer styles render + commands
Layer Styles (Drop Shadow, Inner Shadow, Outer/Inner Glow, Bevel and Emboss, Satin,
Color/Gradient Overlay, Stroke) and Blending Options (Global Light, Fill Opacity, R/G/B,
Knockout, Blend Interior Styles as Group) as a layerStyles property group with AE names,
order and defaults. Rendered in layer space after effects (exterior passes composite with
their own blend modes below the body), cached per pass, scaled with render resolution.
Commands layer.style.* (menu Layer > Layer Styles), Global Light shared per comp, timeline
eye switches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:00:00 -04:00
Brandon Thomas 1c0da40173 M9.5: time effects (Echo, Posterize Time, Time Difference, Time Displacement, Timewarp, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur)
EffectHost gains self_at (the layer's source + masks + first N effects at
another layer time) and layer_at (another layer at another comp time);
EffectEnv carries the effect's stack index. The renderer serves these via
Renderer::layer_input, cached in the layer cache under input keys (footage
included, keyed by source time) with a depth guard against recursion.
Time effects are TIME_DEPENDENT so processed-layer keys fold in layer
time; layers with time effects and expressions are not cached.

Also registers the Effect > Audio specs (DSP in effects::audio_fx; the
mixdown integration follows in M11.2). Audio effects are skipped by the
video effect pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:42:11 -04:00
Brandon Thomas c925ac8ae8 M0.11: README rewrite with headless screenshots (hero, graph editor, effects, 3D, render queue)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:31:40 -04:00
Brandon Thomas d73f199f38 Merge branch 'worktree-agent-ab0450d66637cd68b' 2026-10-01 23:24:15 -04:00
Brandon Thomas 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00
Brandon Thomas c9f6f9e3be M0.11: ROADMAP, CONTRIBUTING, docs/architecture and docs/testing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:07:08 -04:00
Brandon Thomas 1e8768ad18 Merge branch 'worktree-agent-a022a00e662ea8d21'
# Conflicts:
#	crates/media/src/pool.rs
#	crates/render/src/lib.rs
#	crates/render/src/tests.rs
2026-10-01 22:58:51 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon Thomas 37c07ba5b1 M7.3: Auto-Orient (along path, towards camera), Draft 3D, 3D switch off drops Z
- layer.autoOrient {mode: off|alongPath|towardsCamera|towardsPointOfInterest}
  (Layer > Transform > Auto-Orient…, Cmd+Alt+O); render support for Orient
  Along Path (2D and 3D) and Orient Towards Camera (with recursion guard).
- Layers parented to cameras/lights follow their full rotation.
- Draft 3D turns off lights and shadows (and DOF).
- Turning the 3D switch off discards Z values, Orientation and X/Y Rotation.
- Tests for all of the above.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:42:27 -04:00
Brandon Thomas b4b2950c5d M3.4: After Effects menu-bar parity (engine menu tree, ~190 new commands, menu dialogs)
- engine::menus: the AE 2026 menu bar as an indented tree (same menus, order,
  submenus, separators, "..." labels, AE default macOS shortcuts; [mac]/[!mac]
  app menu vs Edit > Preferences / File > Exit), entries bind command params,
  check-mark state, Effect categories from the registry.
- New engine commands: Layer (quality/sampling, frame blending, switch ops,
  numeric Transform values, Center Anchor Point, Auto-Orient, mask ops on
  existing masks, layer markers + lock, track-matte menu, open/reveal source,
  expression errors), Edit (keyframe clipboard + Paste Reversed, Copy with
  (Relative) Property Links, Copy Expression Only, Lift/Extract Work Area,
  Select Label Group, Purge, Edit Original), Animation (JSON animation
  presets, Add Keyframe, Exponential Scale, Time-Reverse Keyframes, Sequence
  Layers, text selectors, Remove All Text Animators, Reveal Properties),
  File (New Folder, Close/Close Project, Save a Copy, placeholders/solids,
  New Comp from Selection, Dependencies, Run Script File, Interpret/Remember/
  Apply Interpretation, Replace/Reload Footage, Reveal in Finder),
  Composition (crop to ROI / layer bounds, Save Frame As PNG, Responsive
  Design - Time), View (guides add/clear/import/export, region of interest),
  Help docs links.
- Frontend commands (viewer, panels, workspaces, dialogs) are registered
  engine commands that emit Event::Frontend; owned-elsewhere items (3D,
  render queue, time remap, pen, tracking, layer styles) are disabled stubs.
- UI renders the engine tree (check gutter, scrolling long submenus, dynamic
  Undo/Redo labels), bindings include param'd entries, generic parameter
  forms, Settings, Keyboard Shortcuts, View Options, guides/ROI/pasteboard in
  the viewer, timeline reveal of engine-picked properties; snapshot example
  gains a `pointer` step for opening menus headlessly.
- Tests: menu order, every entry resolves, spec/tree consistency, shortcut
  uniqueness, per-family command tests with undo.
- Workspace clippy -D warnings clean (rust 1.96 lints).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:36:31 -04:00
Brandon Thomas 5077aafffc Merge branch 'worktree-agent-afea1146abae6192c'
# Conflicts:
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/render/src/lib.rs
2026-10-01 22:35:20 -04:00
Brandon Thomas 210ec66ecf M9.3: render tests for effect masks and layer parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:32:50 -04:00
Brandon Thomas b168d902c7 Merge branch 'worktree-agent-a45c0c688bf960993'
# Conflicts:
#	Cargo.lock
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/ui-egui/src/panels/mod.rs
2026-10-01 22:29:58 -04:00
Brandon Thomas 702ca1757f M5.7: frame-aligned layer, comp and keyframe times
- Comp durations (comp.new / comp.settings) are whole frames.
- layer.addItem start/out, layer.timing in/out/start/delta and time-stretch in/out snap to
  the nearest comp frame; prop.addKey / prop.set with an explicit time key the nearest frame.
- The demo project builds every time on 29.97 fps frames (Lower Third in = frame 150 =
  0:00:05:00, comp = 300 frames).
- Test: demo + commands stay frame-aligned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:19:29 -04:00
Brandon Thomas 8599ac5828 M9.3: Simulation effects (CC Rainfall, CC Snowfall, CC Bubbles, CC Drizzle, CC Star Burst, CC Particle World, CC Particle Systems II, CC Mr. Mercury, CC Ball Action, CC Pixel Polly, CC Scatterize, Card Dance, Caustics, Wave World, Shatter, Foam)
Closed-form weather/bubble/star effects; stepped particle, wave and foam sims through the
checkpointed SimCache (seek-consistent); band-bucketed sprite/piece rasteriser and textured
3D pieces via per-piece inverse homography.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:13:51 -04:00
Brandon Thomas 0acc106175 M6.4: pen tool masks, mask vertex selection/dragging, tangent handles
Engine (mask.rs, tests in tests_timeline.rs incl. render + undo/redo):
mask.new, mask.addVertex, mask.setVertex, mask.setClosed (Layer > Mask and Shape Path >
Closed), mask.selectVertices, mask.moveVertices (merged drags), mask.deleteVertices
(Delete with vertices selected), mask.remove / mask.removeAll (Layer > Mask). Edits of an
animated Mask Path key the current time.

Viewer: Pen tool on the selected layer - click = corner vertex, drag = Bezier vertex,
click the first vertex to close, Esc/Enter or another tool ends the path; rubber band to
the pointer. Selection tool: click/shift-click mask vertices, drag selected vertices,
drag tangent handles (symmetric; Alt breaks). Vertices register automation ids
viewer.mask.<uid>.vertex.<i>. Mode/inverted/feather/opacity/expansion stay in the
timeline mask rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:12:52 -04:00
Brandon Thomas 8bc6d5ba4f M9.3: Text effects (Numbers, Timecode) + obsolete Basic Text, Path Text, Lightning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:10:04 -04:00
Brandon Thomas 17af5c30c1 M9.3: Generate effects (Fractal, Scribble, Stroke, Vegas, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum, Audio Waveform)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:10:04 -04:00
Brandon Thomas fb6b3aa680 M9.1: Character panel parity (V/H scale, baseline shift, stroke order, small caps); layer.setText keys for them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:37 -04:00
Brandon Thomas 43ebf68fe0 M9.3: Obsolete effects (Basic 3D, Gaussian Blur (Legacy)); move Luma Key, Spill Suppressor, Reduce Interlace Flicker to Obsolete
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas 2c4346a15e M9.3: Color Correction effects (Change Color, Video Limiter, CC Color Neutralizer, PS Arbitrary Map, Lumetri Color)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas b58167d0c7 M9.3: Noise & Grain effects (Match Grain, Median (Legacy), Curl Noise)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas 5ac5560df9 M9.3: Keying effects (Difference Matte, Inner/Outer Key, Unmult, CC Simple Wire Removal)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas d98775a931 M9.3: Channel effects (Blend, Calculations, CC Composite, Compound Arithmetic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas 0afa24b88f M9.3: Transition effects (CC Glass Wipe, CC Image Wipe, CC Jaws, CC Line Sweep, CC Twister, CC WarpoMatic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:36 -04:00
Brandon Thomas 8503f816ae M9.3: Stylize effects (CC Block Load, CC Burn Film, CC Glass, CC HexTile, CC Mr. Smoothie, CC Plastic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:36 -04:00
Brandon Thomas 7f9c3a85c0 M10: render queue + export
- crates/export (effectcraft-export): render a comp's span to H.264 MP4 (+AAC),
  ProRes 422/4444 MOV (+PCM, alpha), PNG/JPEG/TIFF/EXR sequences and animated GIF
  via FilmCraft's pure-Rust encoders and MP4/MOV muxer; parallel batched frame
  rendering, progress callback with cancellation.
- project: Render Queue model (Render Settings, Output Module, output path
  templates, status) saved with the project.
- render: FootageSource::audio hook + comp audio mixdown (levels, in/out, solo,
  precomps); media implements it.
- engine: Exporter hook, background/blocking render job, renderQueue.* commands
  (add Cmd+M, remove, setRender, setRenderSettings, setOutputModule, setOutput,
  move, duplicate, render, stop, list, formats).
- host wires the exporter; CLI `render` subcommand.
- ui-egui: After Effects-style Render Queue panel with automation ids.
- tests: encode/decode round trips for every format (FilmCraft decoders,
  ffmpeg/ffprobe oracle when installed), audio, cancel, engine commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:06 -04:00
Brandon Thomas 5a308a6964 M0.9: Info panel shows selected layer Duration / In / Out (AE)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:01:39 -04:00
Brandon Thomas 16a5fa7a83 M7.2: 3D viewer — 3D views, camera tools, camera/light wireframes, Camera/Light Settings dialogs
- Viewer renders through the comp's 3D view (RenderOpts.view; FrameKey hashes
  the view camera), shows the view name, and the bottom-bar 3D View dropdown
  (automation id viewer.view3d) switches Active Camera/Front/…/Custom View 3.
- Orbit / Pan / Dolly tools drag the current view (camera layer in Active
  Camera, merged into one undo step; view cameras otherwise).
- Handles, gizmo and picking go through the view camera; 3D layers move in
  the view plane at their depth.
- Camera frustum + POI and light position/direction wireframes
  (viewer.camera.<id>, viewer.light.<id>).
- Camera Settings / Light Settings dialogs open from New Camera/Light,
  Camera/Light Settings and Layer Settings; OK runs the engine commands.
- Timeline: POI only for two-node cameras/auto-oriented lights; "Z Rotation"
  label on 3D layers.
- Headless egui_kittest tests (UI wiring + opt-in wgpu snapshots); fix the
  remaining workspace clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:01:37 -04:00
Brandon Thomas 685d6bcd04 M9.3: Perspective + Utility effects (CC Environment, 3D Glasses, HDR Compander)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:59:01 -04:00
Brandon Thomas 70c7f7c616 M9.3: Distort effects (CC Bender, CC Blobbylize, CC Power Pin, CC Ripple Pulse, CC Slant, CC Smear, CC Split, CC Split 2, Smear, Reshape, Twirl (Legacy), Warp, Detail-preserving Upscale)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:59:01 -04:00