#402 made Effect Controls' rows compact and aligned, as After Effects
draws them, and also added thin separator lines between parameter rows
in Effect Controls and the Timeline, with a Settings > Appearance > Show
Parameter Row Separators preference. After Effects has neither, so the
lines, the preference and the Tokens field go; the compact rows, the
alignment and the automation ids stay.
Saved settings with the old key load as before (unknown keys are
ignored).
Test: ui_parameter_spacing keeps the row geometry, hit target and
nesting tests; the separator tests go with the feature.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Ease Presets panel (#254) is modelled on a third-party panel, so,
as with third-party tools in After Effects, it isn't core any more: it
is `extensions/scriptui-panels/Ease Presets.jsx`, a ScriptUI panel
bundled as an optional extension (Window ▸ Ease Presets.jsx), written
only against the public scripting API. Clicking a preset eases every
pair of neighbouring selected keyframes in one undo step (per
dimension, along the motion path for spatial properties, the keys'
other sides as they play); the fields edit the working curve, which the
panel draws; From Keys, Save, Rename and Delete as before. The twelve
built-in curves are unchanged.
Scripting API fixes it needed (After Effects parity):
- `app.settings` lasts between runs (`script_settings.json` in the
settings folder; `script.settings.get` / `script.settings.save`).
- Per-key methods (`setTemporalEaseAtKey`, `setInterpolationTypeAtKey`,
`removeKey`, the continuous / auto-Bezier / roving setters) no longer
change the user's key selection (they selected the key they edited).
- `keyInTemporalEase` / `keyOutTemporalEase` report linear and
auto-Bezier sides as they play, `keyIn/OutSpatialTangent` the
tangents the motion path plays.
- `selectedProperties` includes the properties of selected keyframes.
- `isInterpolationTypeValid` is false for Linear / Bezier on values that
only hold.
Removed from core: Window ▸ Ease Presets, the `keys.easePreset.*`
commands, `engine::ease_presets` and the `ease_presets.json` store,
`keyframe::EaseCurve` (nothing else used it) and the egui panel. User
presets saved by the v0.6.0 panel move into the panel's app.settings
section the first time settings load (the old file is left as is).
Docs: plugins.md (bundled extensions), parity.md, gaps.md G8, agents.md.
Test: app_settings_last_between_runs,
per_key_methods_keep_the_key_selection_and_report_eases_as_they_play,
spatial_tangents_are_reported_as_the_path_plays (each fails before),
the_ease_presets_panel_eases_every_selected_pair_in_one_undo_step,
a_typed_curve_scales_to_each_dimension_and_follows_motion_paths,
user_presets_save_rename_delete_and_persist,
presets_saved_by_the_old_core_panel_carry_over (script, through the
panel's controls), ease_presets_panel_eases_the_selected_keys_from_its_list
(UI: the panel docks and a click on a preset eases the keys).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EffectCraft's extension points compared with After Effects' (public
user guide and Scripting Guide) are now in docs/plugins.md, which
becomes "Plug-ins and extensions": scripts, ScriptUI panels and effect
plug-ins, with a short guide and an example panel for writing your own.
ScriptUI panels already came from `Scripts/ScriptUI Panels/` in the
settings folder, were listed at the bottom of the Window menu and
docked as tabs. What was missing: After Effects reopens the panels
that were open when it quit. Now the open panels are remembered in
`scriptui_panels.json` in the settings folder (a panel is added when
it opens and dropped when its tab or its script closes it; quitting
leaves the list), and `window.restoreScriptPanels` opens them again;
the desktop and web apps run it at start-up. A panel whose script is
gone or fails is reported and forgotten, and the others still open.
Where a panel was docked isn't kept, as workspace layouts aren't saved
between launches.
Gaps recorded in plugins.md and gaps.md G8: the Startup and Shutdown
script folders, keyboard shortcuts for scripts, ExtendScript's
`#include` / `#target` directives and `.jsxbin`.
Test: open_panels_open_again_at_the_next_launch (fails before: no
restore command), a_panel_dropped_in_the_folder_is_listed_and_opens_as_a_panel
(script), panels_open_at_quit_dock_again_at_launch (UI: the restored
panel docks with its controls; closing the tab forgets it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Tools bar's Snapping options menu (#265) offered per-feature
toggles (Edges, Corners, Centers, Anchor Points, Mask and Shape Path
Points) that After Effects' Snapping menu doesn't have. It now has the
two After Effects has:
- Snap Edges Extended (as before).
- Snap to Features in Collapsed Compositions and Text Layers: the
visible layers inside a precomp layer with Collapse Transformations
on are snap targets too, mapped into the outer comp (points always,
edge lines while the precomp layer is unrotated); a snap highlights
the precomp layer. Nested collapsed precomps are followed eight deep.
Every layer feature snaps again (corners, edge midpoints, centre,
anchor point, mask and shape path points); the snapping engine itself
is unchanged. `view.snappingOptions` takes `edgesExtended` and
`collapsedFeatures` (and `toggle` of either); the old keys are refused.
Test: collapsed_precomp_features_snap (fails before: no such option),
snapping_options_command_sets_and_toggles (the per-feature keys are
refused), snapping_options_pick_the_targets (AE behaviour kept: edges
extended or not, hidden layers, guides only), and the Snapping menu UI
test (only the two options are listed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects' Interpret Footage has Start Timecode: Use Source File
Timecode, or Override Start, which changes the timecode the footage
shows and leaves its frames alone. The Start Frame field that trimmed or
padded a sequence's head isn't in After Effects, so it is replaced.
Footage.start_timecode (Override Start, in frames at the footage's
rate; None = Use Source, 0 as file timecode isn't read) relabels source
time: the Footage panel's current time and footage.info's `timecode`
count from it. file.interpretFootage takes `overrideStart` and
`startTimecode` (timecode, read at the footage's rate after any frame
rate change, or a frame number, 0 to 1e9). It applies to every footage
with time, not only sequences, and Reload keeps it. A sequence's frames
always run from its first file's number to its last.
Test: start_timecode_only_relabels_source_time (project),
interpret_footage_start_timecode_relabels_source_time (engine: the
reply, the Footage panel's timecode, frame numbers, Use Source, the
footage's rate, bad values, undo), Reload keeps it, and the Interpret
Footage fields in ui_drag_drop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effects: effect points on shape layers start at the layer centre (#227)
# Conflicts:
# crates/ui-egui/src/panels/puppet_tool.rs
# crates/ui-egui/src/panels/viewer.rs
#365 rejects arguments missing from a tool's schema; both tools read `id`
as an alias of `command`, so declare it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Checked every submenu of Adobe After Effects 26.5.0 (Build 89), Simplified Chinese, against
the catalog and took the wording the application shows. 81 of the 618 labels change; keys,
order, count and the Traditional Chinese catalog are untouched.
Three groups:
- 61 labels where #309 and this branch disagreed and the application matches this branch -
including the five blend modes whose Chinese names differ between After Effects and
Photoshop (屏幕, 发光度, 较深的颜色, 较浅的颜色, 纯色混合), 导入参考... / 导出参考...
(the application omits the 线), and 类型... for the Type settings page.
- 11 labels where both catalogs were wrong and this takes the application's wording:
向基本图形添加属性, 移除所有的文本动画器, 显示关键帧的属性, 显示动画的属性,
将合成裁剪到工作区, 裁切合成至选定图层边界, 基于 3D 视图生成摄像机,
创建立体 3D 设备, 使用摄像机控制光线, 使用显示色彩管理, 淡灰色.
- 9 labels of spelling and punctuation: 沿路径进行空值追踪 (a stray '1'), 启用逐字 3D 化,
裁剪合成到目标区域, 中灰(默认) with full-width parentheses.
Left for the maintainers: Material (the application says 素材, but it also calls Footage 素材),
the 导出 prefix on the Premiere export row (the application repeats it but drops 'Pro'), and the
verb in Reset 3D View (the application is inconsistent between 重设 and 重置).
Use an explicit FMA for the final quotient correction at Posterize
boundaries. Align the kinetic motion-blur QA comparison with export
settings and credit sanyamsingh001.
Co-authored-by: Codex <codex@openai.com>
Two things are one level deeper than the first pass at this review:
- Nine of the call sites that pass the resolved language are inside test functions, where `app`
is owned, so `crate::i18n::language(app)` needs `&app`. `cargo check --all-targets` (which
compiles the test modules as well) is what reported them; a check without it does not, which is
how they survived the first round.
- `clippy -D warnings` rejects the explicit `'static` on `const KANA` / `const HAN`: a const
already has one.
On this branch `cargo fmt --all --check`, `cargo check -p effectcraft-ui-egui --all-targets`,
`cargo clippy -p effectcraft-ui-egui --all-targets -- -D warnings` and
`cargo test -p effectcraft-ui-egui` (40 targets, 113 lib tests) are clean.
The QA test's time-remapped precomp no longer matches the precomp rendered
directly (crates/automation/tests/qa/kinetic.rs:78); FreeBSD CI has been red
since. Reverting until the PR is reworked against that test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Render queue settings, templates and progress, the effect and preset panels, Essential Graphics,
precomposing, the tutorials, the credits and the info/scope readouts now go through `crate::i18n`.
Units (`px`, `%`, `mm`, `s`) and the automation ids and labels stay English on purpose: they are
read by scripts and tests, not by people.
Timeline switches and column headers, the viewer's tools and guides, the Project panel's menus,
tooltips and the layer, properties, graph, marker, tracker and camera-tracker panels now go through
`crate::i18n`.
The dialogs, Settings pages, unsaved-work and template prompts, the script console and the media
panels now go through `crate::i18n`, so their buttons, field names and hints follow
Settings ▸ General ▸ Language.
The menu bar has had a catalog since #229 (keyed by `(command, English label)`); everything below
it - panel labels, buttons, field names, tooltips, the sentences a panel draws itself - was written
straight into the code and stayed English in every language (#333).
This adds `crates/ui-egui/src/i18n/ui.rs`:
- Rows are keyed by the English source string, so a panel wraps a literal it already has instead of
inventing an id, and a row that is missing falls back to English rather than to an empty label.
- `tr("Rename")` translates a plain string; `tr_args("Proxy Use: {}", &[&quality])` fills the values
of a row that carries them. `tr_args` writes into its own buffer, so it cannot panic on a mismatch,
and a test keeps every row's placeholder count equal to its English source.
- The language in force is set once per frame from the resolved interface language - the same value
the CJK fonts are installed for - and kept in a thread-local, so the panels do not have to thread
it through every function. The render threads never draw interface text.
- Simplified and Traditional Chinese are complete (384 strings); the Japanese rows are still open,
and the catalog takes them without any other change.
Tests: the two Chinese catalogs must list the same source strings, no empty or duplicated rows, every
row must be asked for by a converted panel, and a converted panel that gains a hard-coded string in a
common call shape fails the build.
After Effects shows a missing frame of an image sequence as a
placeholder (colour bars) and has no Hold Previous Frame or Skip choice
in Interpret Footage, so EffectCraft doesn't either.
Interpret Footage loses its Missing Frames field, file.interpretFootage
its missingFrames parameter, and Footage its missing_frames setting. A
gap in a numbered sequence's numbering always shows colour bars. A
sequence imported with Force Alphabetical Order still plays its files
one after another (its numbering doesn't count), as in After Effects;
that is now an internal Footage.alphabetical flag, set on import and
kept by Reload. The Interpret Footage note lists the missing frames.
Projects saved before this have no such field and open with the After
Effects behaviour: a sequence with gaps shows placeholders where it
used to close them up.
Test: project sequence unit tests (placeholders, alphabetical order,
projects saved without the flag), tests_sequence (Start Frame instead
of Hold / Skip), sequence_gaps_show_placeholders (media) and the
Interpret Footage fields in ui_drag_drop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The footage item's context menu from #383 builds its entries with
menu_nodes, which #391 gave the menu bar's keyboard navigator and
depth; like the other context menus it passes a fresh one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings > Appearance > UI Scale (appearance.uiScale, 75-200 %, default 100)
scales the whole interface on top of the display's own scaling, live as it is
chosen; Cancel puts it back, OK saves it and a saved scale applies from the
first frame. The Settings dialog's choice rows show a number setting with
choices as its text. Automation id: settings.appearance.uiScale.
egui's own Ctrl+= / Ctrl+- / Ctrl+0 zoom is off now: Ctrl+0 (Window > Project)
also reset the zoom behind the app's back, and the scale is a setting.
Test: engine tests_settings ui_scale_is_a_percentage_from_75_to_200; ui_panels
ui_scale_setting_sizes_the_interface.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page column had a fixed 590 pt width, a few points more than the dialog had
beside the page list, so the whole Settings dialog scrolled sideways a little.
It takes the rest of the dialog's width now.
Test: ui_scrolling settings_dialog_does_not_scroll_sideways.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As in After Effects, the right end of the Timeline's time ruler has a
composition marker bin (an original icon drawn in code). Dragging out of it
shows a marker following the pointer along the ruler's marker strip, snapping
like a dragged marker (current time, work area, other markers); releasing over
the time ruler's width adds a composition marker there with comp.addMarker (one
"Add Marker" undo step). Dropped back on the bin, nothing is added. The time
graph ends 18 px before the panel edge to leave the bin a column above the
layers' scroll bar. Automation id: timeline.markerBin.
Numpad * (or * typed with Shift+8), the keymap's Add Marker, now works in the
window too: egui has no key for it, so it comes as text.
The marker glyph and colour are shared helpers now (markers, nested markers,
the dragged marker).
Test: ui_timeline_zoom dragging_out_of_the_marker_bin_adds_a_comp_marker.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>