Opening the panel from the Window menu worked, but collapsing the dock did not
show it: `ICON_PANELS` only registers a panel (so `window.panel` finds it) while
`ICON_PANEL_GROUPS` is what the collapsed column actually draws, and `variables`
was in the first list only. Sixteen panels are registered without a group; for
the ones meant to live in the column, the entry in `ICON_PANELS` alone is not
enough.
`variables` gets a row of its own at the bottom of the column, where the
reference app keeps it. Both lists now say which is which, so the next panel
does not repeat this, and a test asserts a registered panel reaches the column
(it fails without the group entry) and that every grouped id names a registered
panel with an icon.
`floating.rs`'s icon test counted the column's icons, which only means
"one left" while the column is tall enough to show them all — past that, one
scrolling into view replaces the one that left. It runs on a window tall enough
for every icon now, and checks the count is the number of registered groups'
icons rather than a number that happens to pass.
Dragging a panel into the icon column still doesn't work, and is not something
this PR changes: tearing a panel off makes it float, for every panel. Docking it
back into the column would be a dock feature of its own.
cargo xtask ci: all 7 steps pass on Rust 1.99.
The engine side was called a solid base, but the panel could only list and
apply: variables and datasets were made through commands, which most people
won't find. The reference app's Variables workflow is now what the panel does,
and every button runs a `variable.*` / `dataset.*` command, so the panel and an
agent drive the document the same way.
New commands (all also in Window › Variables, the palette and over MCP):
- `variable.makeTextDynamic` / `variable.makeVisibilityDynamic`: define a
variable of that kind over the selection, named after what it drives, and
bind it — one step, as the panel's two buttons.
- `dataset.capture`: record what the bound objects hold right now as a new row
("Data Set 1"… ) and make it active. This, rather than typing values, is how
rows are made: change the art, then capture.
- `dataset.update`: write what the art holds now into the active row. Without
an active row it says so rather than picking one.
- `variable.rename` / `dataset.rename` (Variable Options…, Rename Data Set…):
a name is how a variable is referred to, so renaming carries its bindings and
its values in every row with it.
- `dataset.list` reports `matches` per row: whether the art still holds what
that row says.
`Document::captured_values` is the one place that reads a bound object's value,
so capture, update and the drift check can't disagree about what the art says.
Panel: the current data set across the top as a dropdown with ◀ ▶; variable
rows with their kind's icon and the name of the object they drive ("Multiple
objects" when it is more than one), a click selecting it and a double click
opening Variable Options; a dataset row in italics once an edit has moved the
art away from what it says; Make Text/Visibility Dynamic, New, Unbind and Delete
below, Capture and Update on a second line; and a (≡) menu with the same
commands for the ones that act on a row rather than the selection.
Checked on Rust 1.99 (the current stable), which is what the review asked for:
cargo xtask ci, all 7 steps pass.
`bindings` mapped an object id to a single variable name, so binding an object
to a second variable silently dropped the first — a binding lost with nothing
to show for it. The reference app binds the selected object to the selected
variable, one click at a time, and nowhere says a second binding replaces the
first (https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/
automate-actions/work-with-variables.html), so this allows several instead.
`bindings` is now a set of variable names per object. `dataset.select` walks
them in the order the variables are defined, which keeps two text variables on
one object deterministic (the later one's value is what is left, and `applied`
counts both). `variable.bind` reports `bound` (added) and `already` (was there
already); `variable.unbind` takes an optional `variable` to drop one binding
instead of all of them.
This is done before the field ships rather than after: `variables` has never
been in a released file, so the shape can still change for free. Once a version
with it is out, the same change would need a format version bump and a
migration, since `crates/format` keeps every version from 1 loading.
A strict superset of what worked before: every binding a document had is still
there and still applied, in the same order.
cargo xtask ci: all 7 steps pass.
Review of #761 turned up three real defects and a feature that was visible
but not usable. All of it is fixed here, each defect with a regression test
that fails without the fix.
- A binding outlived the object it named. Deleting art left its entry in
`variables.bindings` forever: it counted as a skip in every dataset
application, `variable.list` counted it, and the saved file grew with every
delete. `Document::prune_variable_bindings` now lets them go after each
edit, as `prune_assets` does for Asset Export's.
- `Variables::prune` cleared `active_dataset` by comparing it against the
*variable* names being deleted. A dataset named like a variable lost its
active state when the variable went. The two are separate namespaces; the
block is gone (dataset.delete already did it right).
- `variable.delete` reported the number of names asked for, not the number
deleted, so deleting a name that was not there still said `deleted: 1`.
- `dataset.set` (new): a dataset's values could only be set when it was
created, so changing one meant deleting and rebuilding the row — losing its
place in the list and the active one. This replaces the row's values and
reports what it dropped.
- Window › Variables, and dialogs for the "…" commands. Every command had an
empty menu path and the command palette runs those with `{}`, so nothing
could be defined from the UI at all. The commands now carry their menu
path, the "…" ones open a Variables dialog (a name and a kind; a name and a
field per variable, its kind's editor), and `dataset.set` opens with the
row's own values.
- Locked art is neither bound nor rewritten by a dataset, and says so.
- `set_plain_text` told a node that existed but was not type that it was
missing.
- The panel had Document Info's icon, so the two were indistinguishable in
the collapsed column; it gets its own, plus New/Delete buttons, and its
rows say what their count is.
Format round trips now cover variables (the testkit fixture defines both
kinds, binds them and applies a row), and ROADMAP/README no longer list the
feature as missing.
cargo xtask ci: all 7 steps pass.
Three raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::distort), under a new Effect › Distort
submenu between Blur and Pixelate in the Raster Effects section (the
vector Distort & Transform stays its own submenu):
- Diffuse Glow (graininess 0..10, default 6; glowAmount 0..20, 10;
clearAmount 0..20, 15): the highlights, softened over 2 points, glow
white from the brightness Clear Amount leaves clear; white grain as
dense as Graininess says is sprinkled over the object, thicker in the
glow. Transparency stays as it was.
- Glass (distortion 0..20, 5; smoothness 1..15, 3; texture Blocks,
Canvas, Frosted or Tiny Lens, default Frosted; scaling % 50..200, 100;
invert): the object seen through a glass surface; each pixel takes the
colour the surface's slope bends it to, sampled between pixels. Slopes
are taken over a span Smoothness widens. The surfaces are made in code
(Canvas is Texturizer's weave); Load Texture is left out.
- Ocean Ripple (rippleSize 1..15, 9; rippleMagnitude 0..20, 9): smooth
noise ripples about Ripple Size + 2 points across shift the object by
up to 0.03 x magnitude x their size.
The shifts are capped, so the effects' outsets and reaches are exact,
and every surface lies in document space around the object's centre:
the same at any zoom or resolution, moving with the object, identical
on every redraw.
Catalogue rows with parameter docs, menu entries, the Texture dropdown,
translations (and German's missing Canvas), tests (parameters and
clamping, outsets, each texture and Invert, the ripples' reach, the glow
and its grain, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Short and Full Width, the Graph Type dialog's new Length choices, in the
complete catalogs (None was there). The Value Axis dropdown keeps the
one that landed with #971. ROADMAP Last updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each axis now takes its own tick marks, and the value axes a prefix and
suffix for their numbers:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/change-graph-value-axes.html
- Value axes (the left one, or a bar graph's bottom one, and the right
one): tick marks of no, short or full length, and a count per
division; labels stay at the divisions.
- Category axis: the same, at the labels or, with Draw Tick Marks
Between Labels, between them (halfway between labels when they sit
at the plot's edges).
- Add Labels: prefix and suffix per value axis ($, %).
- The Graph Type dialog offers the lengths and value axis sides as
choices, and counts it sends back as floats are read.
Own choices, as the page doesn't say: the lengths are none, short (the
4 pt ticks as before) and full (across the plot); category axes start
with no tick marks, as they had none before. Counts are capped at 20
per division and 10,000 category tick marks, affixes at one line of 64
characters. A full-length tick on the zero line or an axis line is left
out.
The legend moves past a bar graph's last value label when a suffix
runs it into the legend's gap. New fields are written only when set;
graphs with the default options draw the same art as before.
The generic Graph Type dialog showed `valueAxis` as a text field. It now
lists On Left Side, On Right Side and On Both Sides, translated in the
complete catalogs, with a test that the choices match the command's
params and that OK moves the axis. ROADMAP Last updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The value axis can now go on the left side (as before), the right side
or both sides of column, stacked column, line, area and scatter graphs:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/change-graph-value-axes.html
With the axis on both sides, Separate Scales gives the series assigned
to the right axis a scale of their own there, with its own tick values
(rightTicks, rightAxisMin, rightAxisMax):
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/assign-different-scales-to-value-axes.html
- A series goes on an axis with Group Selection (or `seriesIndexes`)
and `valueAxis` left or right. Without separate scales both sides
show the one scale.
- Each axis stacks its own stacked columns and areas; stacked columns
of the two axes take a slot of the cluster each instead of covering
each other.
- An axis with no series of its own shows the other one's scale. The
right scale's zero gets a line of its own when it isn't the left's.
- The right axis' labels push the legend further right.
- With series on both axes picked, the Graph Type query returns no
value axis, so the dialog's OK leaves each series where it is.
- Graph Data drops right-axis assignments for series the new data no
longer has.
Own choices, as the pages don't say: bar graphs keep their value axis
along the bottom, and scatter graphs draw every series on one scale.
New fields (valueAxis, separateScales, rightSeries, rightTicks,
rightAxisMin, rightAxisMax) are written only when set, so other files
are unchanged and older versions draw the left axis as before. Graphs
with the axis on the left draw the same art as before.
Pixelate, Texture and Video raster effects, Libraries groups, search,
import and export, Update Changed Links, System Title Bar, Scatter, Art
and Pattern Brush Options with Colorization, and the PSD messages, in
the catalog's own conventions. ROADMAP Last updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add the German catalog: every menu string, every `tl!` literal, the plural
forms and the status and error messages (3,818 rows), written from the meaning
of the English labels in the vocabulary German-speaking users of vector
illustration software know (Zeichenfläche, Farbfelder, Kontur, Fläche, Pfad,
Ankerpunkt, Ebene, Verlauf, Deckkraft). Conventions are in the header of
`de.tsv`.
- Register `de` ("Deutsch") in `i18n::LANGUAGES` as a complete language; every
`de-*` locale (`de-DE`, `de-AT`, `de-CH` …) resolves to it.
- Tests: German joins the menu-label, menu-string, `tl!`-literal and message
coverage checks; `german_reads_as_german` pins the core vocabulary, the
plurals, a nested message, the joined "…format" style names and the theme
context ("Erscheinungsbild" vs the Appearance panel's "Aussehen"); ä ö Ä Ö ß
are checked in the bundled UI fonts. The "unsupported locale" cases use
Dutch now that German is supported.
- README, ROADMAP and docs/development.md list German.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Preferences hides System Title Bar on macOS and the web, where it did
nothing (it fell through to the plain checkbox row), and lists it with
the window options instead of under Language.
- The next-launch note reuses "Applies the next time VectorCraft starts."
instead of a second wording in every catalog.
- A new window title asks for one more frame: AppKit lays the title bar
out again for it, and the next frame centres the window buttons (#968).
- The menu bar drops the bold branch for the VectorCraft menu it no
longer shows; theme is imported where the tests use it.
- Docs: Language is Preferences › User Interface › Language (VectorCraft
› Language on macOS); the control protocol describes System Title Bar;
ROADMAP Last updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AppKit places close, minimize and zoom in a standard title bar, shorter
than the 44-point app bar they sit over, so they rode high on it. They
are now moved to the middle of the bar, inset from its left as far as
from its top, with the title bar container made as tall as the bar so
they stay clickable. AppKit lays the title bar out again on resize and
when leaving full screen, so the placement runs every frame and sets a
frame only when it is out of place. The app bar keeps the room the
buttons take, measured, instead of a fixed 78 points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The effect dialog showed Inner Glow's `source` as a text field, so the
only way to pick Center was to type the parameter value. It now lists
Center and Edge like the other fields that pick one of a few values.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The link watch checks the active document's linked files every two
seconds and as the window comes back to the front, so the separate check
on focus that #925 added (missing_links::after_focus and its asked-files
set) goes: with both, a change was acted on twice. The watch also
walks the document's links only when a look is due, not every frame, and
wakes the app every two seconds only while the document has links. The
doc comments of status and links::groups are back on their functions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Linked files another app changes while their document is open now follow
Preferences > File Handling > Update Links, as they do when it opens:
Automatically reads them again (an Update Links undo step), Ask When
Modified offers to (a question worded for files changed on disk while
working), Manually leaves them modified in the Links panel.
The desktop app stamps the active document's linked files (size +
modification time) on a worker thread every two seconds and when its
window comes back to the front; no look starts while a dialog is open.
Stamps are kept per document; a change is acted on once; a file still
being written is tried again. links.updateChanged reads changed files
again regardless of the preference (CLI, MCP).
New strings translated in all ten catalogs; ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Graph Type on series picked with Group Selection (or listed in the new
`seriesIndexes` param) now sets the type of those series only, so a
column graph can carry a line series:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/combine-different-graph-types.html
- Column, stacked column, line and area mix on the vertical value axis;
bar and stacked bar on the horizontal one. Scatter, pie and radar take
no other type. The help page doesn't list which types mix, so this is
our own choice: types that share the value axis.
- Stacked columns take one slot of the column cluster (a graph of
stacked columns only is unchanged); stacked series stack with each
other, areas with each other, and the value axis covers both totals.
- Areas draw at the back, lines in front of columns. Category labels,
areas and lines sit at the category centres once a series that isn't
edge to edge is in the graph.
- With only series selected, the Graph Type query returns their type,
so the dialog's OK keeps it, and they stay selected after the change.
An explicit `id`, or anything else in the selection, is the whole
graph, as before.
- A series given the graph's own type follows the graph again. A type
the graph's type can't take is drawn as the graph's and kept.
Series types are stored in a new `seriesKinds` field, written only when
a series has its own type; versions that don't know it draw the whole
graph as the graph's type. Graphs of one type draw the same art as
before.
Six raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::texture), under a new Effect › Texture
submenu between Sharpen and Video in the Raster Effects section:
- Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6;
crackBrightness 0..10, 9): the object on relief plaster that cracks into
plates about Crack Spacing apart (a Voronoi network over jittered points)
and along the quarter, half and three-quarter contours of its softened
tones. Depth sets how dark and wide the cracks are and how high the
plates' bevels and the tones stand (lit from the top left); Brightness
how brightly the surface is lit.
- Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType
Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled,
Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains,
smooth ones, clumps, 2-point grains, streaks along rows or columns, dark
specks; Sprinkles and Stippled use the background colour, white.
- Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout
0..10, 9): irregular tiles bevelled at their edges, with sunken grout half
a point wide per step, lightened as Lighten Grout says.
- Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with
the colour around their centres, raised to heights that follow the
highlights and shadows, a little more or less at random.
- Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4;
lightIntensity 0..10, 3): single-coloured panes leaded in the foreground
colour (black, half a point per step), lit from behind at the object's
centre and fading out towards its corners (PixelSpace gains `extent`).
- Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas;
scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom
Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top;
invert): the object on a surface in relief. The four surfaces are height
fields generated in code (bricks in stretcher bond, plain weaves coarse
and fine, octaves of smooth noise); no image files. Load Texture is left
out.
Every pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the object
and is identical on every redraw (hash noise of cell indices); slopes are
taken in document units. Work per pixel is bounded (a 5 x 5 cell search,
four or five height samples, box blurs); parameters are clamped to their
ranges and finite-checked. The Pixelate helpers (Place, the cell search,
the softened colours) are shared, Mezzotint uses the shared smooth noise,
and the effect dialogs' dropdowns translate their labels in an "effect"
context where the plain word means something else (Soft, Horizontal and
Vertical are type settings in Japanese and Chinese).
Catalogue rows with parameter docs, outsets and reaches, menu entries,
dropdowns (Grain Type, Texture, Light Direction), translations, tests
(parameters and clamping, cracks and contours, ten distinct grains, tiles
and grout, squares in relief, leaded panes and the centre light, the
textures lit and inverted, the same at twice the resolution and when
moved, canvas, multithreaded, PDF and SVG, the command sweep with junk
parameters, the dialogs and the menu) and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The app already finds an installed font for CJK (and other) characters
the UI fonts lack, the first time a frame paints one (ui_fonts): reading
a system CJK font at every startup duplicated that, cost a font file's
read and memory for interfaces that never show CJK, and broke its test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Wrap remaining hardcoded UI labels and buttons with tr()/tl!() calls
- Add missing Simplified and Traditional Chinese translations
- Add entries to other language catalogs for consistency
Artboard names are drawn at a fixed screen size above each artboard, so
zoomed out, where artboards shrink on screen, the names ran past them
and over their neighbours. A name is now no wider than its artboard on
screen, ending in an ellipsis when longer, and an artboard narrower
than 24 px shows none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A graph's data can now hold blank cells: an empty CSV cell, a null in
`rows` (any cell that isn't a finite number), the rest of a short row,
or a row that has only a label.
- Columns, bars and stacked segments leave a blank cell out instead of
drawing a zero-height mark.
- Line and scatter graphs break their lines around it and draw no
marker there; the value axis ignores it.
- Area, pie and radar graphs draw it as 0, which is what it adds to
them.
The help pages don't describe blank cells, so this is our own choice:
a cell with no value has nothing to draw, which also matches how a
series with a missing year reads in a report.
In the file a blank cell keeps a 0 in `rows` and is listed in a new
`blanks` field ([category, series] pairs, written only when there are
any). A version that doesn't know blanks ignores the field and reads
the zeros, so files still open there, and files without blanks are
unchanged.
A number in straight quotes is a label, as the help page on graph
labels says (a year as a category name, for one). The CSV reader used
to strip the quotes first and read it as a value. Label columns are now
decided for the whole column: once any row starts with a label, every
row's first cell is its label, so a row with an empty label no longer
shifts its values one place left. The data window writes a header row,
labels that are empty, read as numbers or have spaces around them in
quotes, and blanks as empty cells, so they come back as they were.
graph.setData {} returns blanks in `rows` as null, so the rows it
returns can be edited and sent back. A label-only row keeps its place
with blank values; a row with neither a value nor a label is dropped,
and a first row that is a label followed by empty cells (`Year,,`) is
still read as a header with no series names.
The data grid is built in full for drawing and for the data window, so
it now stops at 10,000 categories of 256 series, which keeps a file
with one very long row from allocating without bound.
Behaviour (quoted labels): Add graph labels and data sets:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/visualize-data/add-graph-labels-and-data-sets.html
A /ForeignObject (non-native art: the content of a placed PDF, which
Illustrator shows but doesn't edit) was left out with a note. The
letterhead of #861 keeps its fan of swooshes that way: a radial gradient
in a 3-point PDF, scaled 271 times and clipped by the swoosh paths, so
the page lost its main graphic.
The reader now decodes the object's ASCII85 /Data, has the PDF importer
read the PDF, and fits its art to the object's box as a group named
"Non-native art": /Bounds measured from /Origin with y down, then
/RTransform, which lands exactly on the clipping paths around both
objects of that file; the PDF's content is kept in its own y-up
coordinates, so it is flipped into the box. Ids are the document's and
the PDF's swatches stay unlinked; its images join the document by
content key. A PDF that can't be read is left out with a note, as
before.
The EPS crate now uses the PDF crate (same layer; allowed in the layer
check like render and metafile).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017ZwZjADUZP4VzvrFGpiZch
Double-clicking a Scatter, Art or Pattern brush in the Brushes panel (or the
panel menu's Brush Options...) now opens its options dialog, as Calligraphic
and Bristle brushes already did. OK runs brush.options and every stroke
painted with the brush redraws.
- Scatter Brush Options: Name; Size (10-1000 %), Spacing (10-10000 %),
Scatter (-1000-1000 %) and Rotation (-180-180 deg), each Fixed (the first
value), Random (between the two values) or Pressure (the first value at
the lightest pen pressure, the second at the heaviest); Rotation relative
to Page or Path. Scatter brushes now keep these modes (`modes`); brushes
saved before keep their look (Random where the two values differ).
- Art Brush Options: Name; Width (1-1000 %); Scale Proportionately, Stretch
to Fit Stroke Length or Stretch Between Guides with the guides' Start and
End (% of the art length); the four Directions; Flip Along and Across.
- Pattern Brush Options: Name; Scale (1-10000 %), Spacing (0-10000 %); the
five tiles (Outer Corner, Side, Inner Corner, Start, End) drawn with their
art or None; Flip Along and Across; Stretch to fit, Add space to fit or
Approximate path.
- All three: Colorization (None, Tints, Tints and Shades, Hue Shift with its
Key Color picked from the art's colours, the most used one by default) and
a live preview of a stroke painted with the edited brush.
Brush definitions from files and commands are now kept within these ranges
(Brush::sanitize, also for Calligraphic and Bristle values); unknown modes,
directions, fits or colorization methods are refused. The brush.options and
ui.brushOptions docs list the new params and fields. Tests: the brush model
(modes, pressure, sanitizing, art colours), engine params reaching the
brush and strokes redrawing, junk params in command_sweep, and headless
dialog tests for each dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>