Commit Graph

1339 Commits

Author SHA1 Message Date
nmzik dad900c61d Fix BC alias writes and GC 2026-10-12 04:51:02 +02:00
nmzik 5b730d4df0 simplify guest gpu 2026-10-12 02:52:49 +02:00
nmzik e699a35f20 netctl: add opt-in host IPv4 connectivity and launcher toggle 2026-10-12 01:20:43 +02:00
nmzik 41beda4367 ampr: fix APR completion loss in 768-byte read batches
Co-authored-by: Chai T <ct@talnikar.in>
2026-10-12 01:20:43 +02:00
Chai T 048fe9f413 kernel: export sceKernelFtruncate through existing native handler 2026-10-12 01:20:43 +02:00
nmzik e51de54ee4 add hdr display support 2026-10-11 20:29:32 +02:00
nmzik 984cfcebd1 shader: emit native texel offsets using sample execution context
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
nmzik df0412afb5 shader: preserve shared predicates during resource plan extraction
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
nmzik f28c0fccb2 texture: preserve guest DCC metadata for comparison depth aliases
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
netwarex 4c87dbebb2 shader: select indirect texture descriptors for image gathers 2026-10-11 18:53:01 +02:00
nmzik 16a7fe689a
fix windows compilation (2) (#1411)
* fix windows compialtion (2)

* loader: guard LoadExec close_range path with __linux__ for macOS

---------

Co-authored-by: ReverendOzmund <catmilker@proton.me>
2026-10-11 11:11:02 +02:00
thenotsoquietninja44-collab 6f0cddd440 implement LoadExec (windows) 2026-10-11 08:24:33 +02:00
nmzik 4084a008ea fix windows compilation 2026-10-11 07:53:59 +02:00
HamsterCL c0ebf22476
tests: rename a local that collides with the Windows small macro (#1400)
windows.h pulls in rpcndr.h, which defines `small` as `char`. The R64 BC1
array case added in b7b335ac declared `const auto small`, so the Windows
build of shader_recompiler_compute_tests failed to compile:

  ShaderRecompilerComputeTests.cpp(17928,24): error: expected unqualified-id

Rename the local to `small_array`.
2026-10-11 09:35:18 +02:00
nmzik cb375ec35a add load exec
Co-authored-by: thenotsoquietninja44-collab <thenotsoquietninja44@gmail.com>
2026-10-11 09:31:31 +02:00
nmzik 6f3bebcb50 playgo: read plgx chunks 2026-10-11 09:31:31 +02:00
nmzik 1029511bbc add depth to color copy
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-11 09:31:31 +02:00
nmzik 65144ce4ac gpu: centralize depth copy state validation in target resolution 2026-10-11 09:31:31 +02:00
nmzik f848d2761b add srt walker 2026-10-11 09:31:31 +02:00
ReverendOzmund 730e1a3cf3
docs: add Fedora and Fedora Atomic (Bazzite) build instructions (#1372)
* docs: add Fedora and Fedora Atomic (Bazzite) build instructions

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SscrMzrvwrj17PJsfzqog9

* docs: note --nvidia for Distrobox on NVIDIA hosts

* docs: streamline Fedora build instructions

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-11 03:24:15 +02:00
nmzik d4bb7fd786 agc: remove command buffer debug dump 2026-10-11 03:03:26 +02:00
popcoder565 fbea51c684
agc: implement sceAgcSetNop (#1343)
* agc: implement sceAgcSetNop

Star Wars Outlaws calls sceAgcSetNop (K2mciNVxUCE) and crashes right after
the unresolved stub returns, without the packet being disabled.

The call turns a packet into a NOP of the same length. Clear the emulator's
custom NOP code as well, so packets that the HLE encodes as NOPs, such as
end-of-pipe actions, stop executing too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* agc: keep packets disabled by sceAgcSetNop from reading as markers

A disabled packet whose first payload word carries the 0x6875 marker
signature still reached the marker handler, which can flip or stop on an
unknown marker ID. Clear the signature so the packet is skipped like any
other NOP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* agc: tidy SetNop logging and comments

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-11 03:00:09 +02:00
Devran Cosmo Uenal a6f4e8e7f4 AvPlayer: recycle output buffers so the decoder can run ahead 2026-10-11 02:08:27 +02:00
nmzik 448a4c8a6a launcher: reorganize panels 2026-10-11 01:44:04 +02:00
nmzik ece4e28740 gpu: store private format byte sizes in uint8_t 2026-10-11 01:25:47 +02:00
nmzik 58ba1e4cb4 docs: update README wording and grammar 2026-10-11 01:13:14 +02:00
nmzik cf77fb4353 shader: initialize NGG vertex count from active native invocations 2026-10-11 01:05:56 +02:00
nmzik 7e4e142aae gpu: enable native R8 SNORM texture sampling 2026-10-11 01:05:56 +02:00
nmzik b7b335ac63 gpu: admit block-compressed textures in PS5 R64 tiling 2026-10-11 01:05:56 +02:00
nmzik 9a5dd9faff agc: reserve driver backing before guest direct-memory allocation 2026-10-11 01:05:56 +02:00
nmzik 947627d10d docs: clarify pull request scope 2026-10-10 22:47:36 +02:00
Kelvin Oliveira 1cfb9522a3
controller: use Back as the touchpad click on pads without a touchpad (#1355)
* controller: use Back as the touchpad click on pads without a touchpad

Gamepads without a touchpad (Switch, Xbox, 8BitDo, ...) cannot click it, so
games that require the touchpad can't be played with them. The keyboard
already emulates it (Backspace/Tab); gamepads had nothing.

For SDL_GAMEPAD_BUTTON_BACK on a pad that reports no touchpads, report
PAD_BUTTON_TOUCH_PAD plus a finger at the centre of the touchpad. Pads with a
real touchpad are unchanged.

Fixes #1298

* controller: establish touch before fallback click

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-10 19:20:34 +02:00
nmzik f63d3befdc Add startup splash screen 2026-10-10 19:07:06 +02:00
nmzik 307fdcf7ad
add self updater (#1352)
* add self updater

* remove updater tests after validation
2026-10-10 05:42:32 +02:00
Mac 679be25c37 shader: recognize remaining disabled debug branches 2026-10-10 04:31:55 +02:00
fxpw fa56c5eae9 shader: add scalar zero-bit count and search operations 2026-10-10 04:31:55 +02:00
foufouadi 3b9e176b70 shader: support VOP1/VOP2 DPP8 fetch-inactive 2026-10-10 04:31:55 +02:00
Bartlomiej Wolynczyk 053f5fd3cc shader: emit DPP row_share instead of an identity move 2026-10-10 04:31:55 +02:00
HamsterCL f3836bb831
tests: fix the Linux build of ResourceMaterializationTests (#1333)
tests: avoid empty optional::emplace() on IndirectDescriptor (fixes Linux build)

clang with libstdc++ 14 does not treat std::optional<DescriptorSource::IndirectDescriptor>
as default-constructible (nested struct with default member initializers), so the
argument-less emplace() fails to resolve. Pass an explicit value-initialized
IndirectDescriptor, matching the form already used elsewhere in this file.
2026-10-10 03:47:38 +02:00
popcoder565 2f4d0f383e
shader: add SDWA support for V_MIN_I32 (#1342)
WWE 2K26 stops building a shader CFG with "unsupported family=VOP2
opcode=0x11 raw=[0x220404f9 0x00060605] reason=VOP2 SDWA modifier is not
supported for opcode".

V_MIN_I32 takes the same integer path as V_MAX_I32, so give it the same
full-destination SDWA profile. The test runs the game's encoding, which
takes the signed minimum with the zero-extended low byte of a register.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:43:08 +02:00
TheCruZ d247d3d60c shader: complete signed 64-bit integer comparisons 2026-10-10 03:36:25 +02:00
nmzik 93452b24e3 renderer: cache dynamic graphics state 2026-10-10 03:28:02 +02:00
nmzik 5559cfcbb2 renderer: optimize tiling and reuse centralized image layouts 2026-10-10 03:27:13 +02:00
nmzik 1c301c9aab Revert "shader: keep scalar payload and terminal conditions on the GPU" 2026-10-09 21:10:15 +02:00
nmzik 59183dbfa8 shader: add missing F64 VOPC compares
Co-authored-by: Hector Mödinger S. <hectormodinger@gmail.com>
2026-10-09 21:01:51 +02:00
nmzik c1926f915d update screenshot 2026-10-09 19:07:22 +02:00
nmzik 7da3c4ed21 launcher: add resizable game grid/improve controller setup 2026-10-09 19:03:35 +02:00
nmzik 3e9f88bf79 shader: isolate SWAPPC work from ordinary shader paths 2026-10-09 17:27:07 +02:00
nmzik 8c81386568 shader: share finite descriptor planning with GPU-selected inline samplers 2026-10-09 15:06:39 +00:00
nmzik bb5edbd490 shader: expose graphics compute queue fields to GETREG 2026-10-09 15:06:39 +00:00